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And 50% of my other people....
They should make a movie about this, great game!
I've looked at my equipment after people have died, and everything seemed there, but it's possible I didn't notice.
I'm also wondering if there's a way to deal with cultists other than sending them off on suicide missions.
When I first started getting converts, the Dahlias came to speak to me to warn me about the danger of the cult. This was pretty early in the mission, and one of my cultists at the time actually stopped being a cultist... for a while.
At the time, I didn't yet realize how devout/cultist spreads (either survivors need to be on a mission together, or this GREATLY raises the chance of it spreading; I haven't had either spread as long as devouts/cultists are kept isolated). By the end of the mission, everybody was a cultist except my leader and a few skeptics, and there were suicides every other turns.
I took the skeptics with me and left the crazies behind...
Considering the Dahlias' warning, though, I was wondering if there was something more active I could do to try and limit the spread of cultists. A government policy to enact, perhaps. I looked at my options, but didn't find one. There should be a policy to reject cultists in the same way that you can reject cannibalism.
Of course, that was on Easy so there's probably less chance of bad events like that. >>
Do i need to meet the faction "the chosen ones" before the cult is spreading or does it happen on itself aswell?
And there really is no other way then having to kill all cultists here? Sounds a bit harsh to me in rebuild 2 you could just ban their stupid ideas and you never hear from them again and not even their leader complains about that :)
The cultist perk can be removed, same goes for the devout perk.
To get rid of the cultist perk you need to ban the chosen one by policy.
The survivor with the cultist perk should be isolated to prevent further "infection".
Then the trigger to remove the cultist perk has a chance to kick in.
So you at least have the chance to regain your survivor before he kills himself,
if it fails, meh most of you guys killed them on first sight anyway.
http://i.imgur.com/OOpCDUP.jpg
(Having no churches can trigger the removal of devout.)