Rebuild 3: Gangs of Deadsville

Rebuild 3: Gangs of Deadsville

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The Chosen Ones Cult/Converted Citizens Question *Possible Spoilers*
They started converting my people and now my people are offing themselves in suicide pacts. I went and killed the leaders etc ran them out of town and I still have people loyal to them and still offing themselves. Is there anything I can do about that? Also when the survivors die/kill themselves etc do I lose all items they were equiped with? I wasn't paying attention to check while playing and I'm trying not to have to start over. Thank you in advance
Last edited by Danger Girl Forever; Jun 7, 2015 @ 2:18pm
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Showing 1-15 of 21 comments
wusch Jun 7, 2015 @ 11:43am 
I am not yet that far, have only 2 cultists but I would love how to deal with them before the suicides.
Kerensky Jun 7, 2015 @ 11:54am 
Send them on suicide missions, attack a target by themselves on the opposite side of the map from your fort. Dead cultists can't spread their message, and they are happy to join the ranks of the undead. Win/win.
Last edited by Kerensky; Jun 7, 2015 @ 11:55am
wusch Jun 7, 2015 @ 11:57am 
Well, one of them is the Wife of my Character, can I remove the Trait somehow from her?
Schneeblind Jun 7, 2015 @ 12:43pm 
Oh ♥♥♥♥, my wife and daughter are cultist.
And 50% of my other people....
Schneeblind Jun 7, 2015 @ 1:46pm 
Found a plane, left them all to die.

They should make a movie about this, great game!
LMAO I guess I didn't think of this thread as a possible spoiler until I read comments I apologize and I changed the title. Can anyone answer the equipment question please?
Last edited by Danger Girl Forever; Jun 7, 2015 @ 2:16pm
Elegant Caveman Jun 7, 2015 @ 4:38pm 
I don't -think- you lose the equipment, but I'm not 100% sure about that.

I've looked at my equipment after people have died, and everything seemed there, but it's possible I didn't notice.

I'm also wondering if there's a way to deal with cultists other than sending them off on suicide missions.

When I first started getting converts, the Dahlias came to speak to me to warn me about the danger of the cult. This was pretty early in the mission, and one of my cultists at the time actually stopped being a cultist... for a while.

At the time, I didn't yet realize how devout/cultist spreads (either survivors need to be on a mission together, or this GREATLY raises the chance of it spreading; I haven't had either spread as long as devouts/cultists are kept isolated). By the end of the mission, everybody was a cultist except my leader and a few skeptics, and there were suicides every other turns.

I took the skeptics with me and left the crazies behind...

Considering the Dahlias' warning, though, I was wondering if there was something more active I could do to try and limit the spread of cultists. A government policy to enact, perhaps. I looked at my options, but didn't find one. There should be a policy to reject cultists in the same way that you can reject cannibalism.
wusch Jun 7, 2015 @ 10:58pm 
I forbade that cultist funreal ceremony and this cultist book, I hope that helps a bit.
RobDeLaMorte Jun 8, 2015 @ 3:39am 
I had cultists and when I forbade the ceremony and book I didn't hear a sausage out of them after that, even after a good hundred days or so.

Of course, that was on Easy so there's probably less chance of bad events like that. >>
wusch Jun 8, 2015 @ 5:03am 
I hope that the cultist trait is spread like the devout thread. If it does nothing should happen to me as I isolated my 2 cultists and since that nothing happend.
RobDeLaMorte Jun 8, 2015 @ 6:16am 
From what I saw it can still spread a little even if you keep the cultists out of contact with the others. It's just way rarer and slower. :3
ChaosMind42 Jun 8, 2015 @ 7:52am 
haven't encountered any cultists yet but i know them from one of the endings of rebuild 2 and also was already thinking they didn't implement culstists in rebuild 3.

Do i need to meet the faction "the chosen ones" before the cult is spreading or does it happen on itself aswell?

And there really is no other way then having to kill all cultists here? Sounds a bit harsh to me in rebuild 2 you could just ban their stupid ideas and you never hear from them again and not even their leader complains about that :)
Last edited by ChaosMind42; Jun 8, 2015 @ 7:56am
Shadowhunter Jun 8, 2015 @ 9:48am 
As i mentioned in the other Thread:

The cultist perk can be removed, same goes for the devout perk.

To get rid of the cultist perk you need to ban the chosen one by policy.
The survivor with the cultist perk should be isolated to prevent further "infection".
Then the trigger to remove the cultist perk has a chance to kick in.
So you at least have the chance to regain your survivor before he kills himself,
if it fails, meh most of you guys killed them on first sight anyway.

http://i.imgur.com/OOpCDUP.jpg

(Having no churches can trigger the removal of devout.)
I have never seen the option to ban The Chosen Ones by policy where is that at? I have stopped them from doing their rituals with the bodies but never saw that option
ascalondion Jun 9, 2015 @ 11:34am 
Yeah, I need to know how do ban the cult? In the begining I let my few follwers "do their thing" when they wanted to religious stuff, because I thought being tolerant is fine. But now I want to move on and my wife and best friends are ... infected by the cult. How can I cure them?
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