Rebuild 3: Gangs of Deadsville

Rebuild 3: Gangs of Deadsville

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Homuya Oct 19, 2022 @ 5:20pm
Rebuild 4 when
:c
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Showing 1-8 of 8 comments
fractalgem Jan 18, 2023 @ 2:28am 
probably never, IMO. rebuild 3 feels a lot like it's stretched and fleshed-out the concept of the rebuild series about as much as the dev can manage.
Theorden Feb 18, 2023 @ 7:27pm 
Originally posted by fractalgem:
probably never, IMO. rebuild 3 feels a lot like it's stretched and fleshed-out the concept of the rebuild series about as much as the dev can manage.


I completely disagree.

In rebuild 4 we could have heros, the ability to save the US city by city and then start in even larger cities in Tokyo, Hong Kong, ect and start saving them.

In fact Rebuild hasn't even gone into cities with Skyscrapers.

We still have to free the military bases, which could give us upgrades to our weapons.

As our weapons improve there could be areas where the zombies are mutating, such as nuclear power plants.

When we make it into Europe we could discover that the zombies there are working for Vampire Lords.

In Japan we could discover hero unit samurai, we might face irradiated zombie animals in Canada, the sky scapers could give us the ability to build rooftop gardens or even link the rooftops together and create a rooftop village, there are so many ideas and direction that Rebuild 4 could go that I could make this a 5 page article listing them all.
fractalgem Feb 18, 2023 @ 8:26pm 
The clarifier I think you missed is:"as much as the dev can manage". Maybe i'm underestimating their skill-but rebuild 3 easily hits the point where the sheer number and length of levels to beat the campaign is something of a slog, nevermind the big fat, unintuitive, even-with-a-guide-this-is-painful "whyyyyyyy" that is the monkey blood quest. It really, REALLY feels like this game was reaching the limits of their skill and creativity.

It's a nice game and all, and ther'es a lot of things that COULD be done with the concept...

But between them not, AFAIK, really showing interest in making a fourth, and it already feeling like they've fleshed it out as much as THEIR skill will allow...

You're probably better off hoping someone else makes a new series using some of the concepts.
...Like infection free zone, mentioned in another thread.
Last edited by fractalgem; Feb 18, 2023 @ 8:27pm
Mickmane Feb 18, 2023 @ 8:44pm 
Originally posted by fractalgem:
You're probably better off hoping someone else makes a new series using some of the concepts.
...Like infection free zone, mentioned in another thread.

I don't like the graphics, and it says RTS.

I'd much rather have stuff added to Rebuild. More choice of what to build, maybe map editor with workshop, so we can entertain each other!
Theorden Feb 19, 2023 @ 12:28am 
Originally posted by fractalgem:
The clarifier I think you missed is:"as much as the dev can manage". Maybe i'm underestimating their skill-but rebuild 3 easily hits the point where the sheer number and length of levels to beat the campaign is something of a slog, nevermind the big fat, unintuitive, even-with-a-guide-this-is-painful "whyyyyyyy" that is the monkey blood quest. It really, REALLY feels like this game was reaching the limits of their skill and creativity.

It's a nice game and all, and ther'es a lot of things that COULD be done with the concept...

But between them not, AFAIK, really showing interest in making a fourth, and it already feeling like they've fleshed it out as much as THEIR skill will allow...

You're probably better off hoping someone else makes a new series using some of the concepts.
...Like infection free zone, mentioned in another thread.


If she wants to make rebuild 4 she will, in fact, with a few tweaks here and there, a slight expansion of a few things, and a major art upgrade, rebuild 4 would be finished. It's not as complicated as you're acting like it is.

One of my buddies has EVERY version of those stupid EA Sports Soccer games and that's just a stupid reskin, he has like 22 of the same game over and over and over.
Theorden Feb 19, 2023 @ 12:29am 
Originally posted by Mickmane:
Originally posted by fractalgem:
You're probably better off hoping someone else makes a new series using some of the concepts.
...Like infection free zone, mentioned in another thread.

I don't like the graphics, and it says RTS.

I'd much rather have stuff added to Rebuild. More choice of what to build, maybe map editor with workshop, so we can entertain each other!


WOW! Great idea! A small expansion with a WORKSHOP for custom maps!
fractalgem Feb 19, 2023 @ 12:45am 
Originally posted by Theorden:
Originally posted by fractalgem:
The clarifier I think you missed is:"as much as the dev can manage". Maybe i'm underestimating their skill-but rebuild 3 easily hits the point where the sheer number and length of levels to beat the campaign is something of a slog, nevermind the big fat, unintuitive, even-with-a-guide-this-is-painful "whyyyyyyy" that is the monkey blood quest. It really, REALLY feels like this game was reaching the limits of their skill and creativity.

It's a nice game and all, and ther'es a lot of things that COULD be done with the concept...

But between them not, AFAIK, really showing interest in making a fourth, and it already feeling like they've fleshed it out as much as THEIR skill will allow...

You're probably better off hoping someone else makes a new series using some of the concepts.
...Like infection free zone, mentioned in another thread.


If she wants to make rebuild 4 she will, in fact, with a few tweaks here and there, a slight expansion of a few things, and a major art upgrade, rebuild 4 would be finished. It's not as complicated as you're acting like it is.

One of my buddies has EVERY version of those stupid EA Sports Soccer games and that's just a stupid reskin, he has like 22 of the same game over and over and over.
insert some sort of shudder.gif

I suppose...she...technically could do some simple reskins, yes. I hope she has at least enough artistic integrity to NOT do that and call it an entire new game. Even rebuild 2 at least fleshed out some of the mechanics and that was a FREE new game...
Tbh if Rebuild 4 were to be made, I'd rather it be roughly the same, but now you can assign multiple groups to run multiple missions in singular blocks. This game as it is now tho would have to either be redesigned for this functionality at its very core, or the game will generate instances of tiles and arrange character stacks differently which shouldn't be too bad since it'd only affect the player, since... factions don't go on missions.

That and I'd preferably like zombie kill mission difficulty to update per day so when you lessen the hordes, you don't need to stop the kill mission for a day before it updates and you no longer need to pile 50 strength to kill 8 zombies. It'd make impossible difficulty much more doable as it'd mean one's micromanagement of their killing soldiers has much more value.

Missions in a Big city take tons of time, to have to deal with inter-city relationships would be a bit much.

I could also see a Rebuild being done by someone else if Sarah and friends are no longer interested in the series, I could also just see it being made outside of flash but also made in a way that makes the game almost in its entirety moddable so if you want bigger cities, hero units, an RTS-style design, etc, you could do that.
I can imagine a way one could make an RTS-style Rebuild game with just say... a 50% increase in game environment size. You wouldn't really even need models. In a way you could just use singular survivors... but combat would need to actually be designed to some larger degree, atleast damage, chance to hit, and chance to dodge for both survivors and zombies. Zombies having a base chance to injure instead of damage which could be reduced either just by defense skill or skill and equipment, probly both, and Survivors having a similar stat that is buffed by defense, but is instead Chance to Kill. This could make kill missions much better since theroetically with proper micro, even a single 1-defense survivor could defeat zombies reliably, you'd just need less micro with stronger groups or stronger defenders.
Fort Walls hp would need to be a thing I think though, which is just another addition to keep in mind.

Factions might actually need to have units and go on missions which would be much tougher since this implies that they actually have AI instead of scripting that handles movement of faction units, creation of them, and claiming of tiles for factions.

Then again, you could just always make "Crusader Kings, but it's a Rebuild game" which actually could be amazing. You'd just need the ability to interact with individual cities which doesn't exist in CK 2 or 3 and never will (It seems like in the next Crusader Kings game, barony titles won't even exist since in 2, you used to be able to actually BE a Baron iirc) and to launch multiple mission types to cities, but the individual survivors aspect might be lost, so... you might need the ability to separate cities into districts, but eventually you'd end up with too many survivors to manage, so the ability to group them would be needed, with the ability to see combined skill values, which in a way, I'd argue is missing from Rebuild 3, it'd help a LOT.

I'd also like a Rebuild 4, but I just don't see Sarah making it personally. Game is just fine how it is, doesn't need a sequel. There's nothing saying someone can't make Rebuild 4, 3rd-party sequels happen all the time. Just ask the devs for permission to commercialise it, get it, and all is fine. I Really doubt these devs will be so stuck in their own colon that they'd go after fan projects asking for permission to go """"Legit"""".
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