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So yea, turn DX11 to DX9 if you like.
like in, lets say, mirrors edge - this is a good example of precaltulated fake GI there that looked really nice. and here just this damn SSAO is meant is layed all over the screen and it looks dirty. I dislike SSAO because it just tanking gpu's and doesnt give image the proper depth, not in the right way anyway. and without SSAO this game here looks just flat and ugly.
and finally - lighting looks weak becuse it just looks like it was precalculated with some low preset, or even not precalculated at all. take a look at some smaller trees on French Town multiplayer map - they are flat to the bone. just sun, flat ambient light, and let bloom and ssao do the rest of the job for them. even sun is passing through the walls in many many many places. take away volumetrics and fog, and Enemy Front will look exactly like Fear 1, and thats a disaster to me :/ I played unreal engine 3 games that looked, overall, more eye-friendly, nicer than enemy front. a waste of great opportunity to use a great engine with great visuals here.