Horizon Zero Dawn™ Remastered

Horizon Zero Dawn™ Remastered

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johnnypearl Nov 7, 2024 @ 11:44am
Please adds Achievements transfer original to Remastered.
:steamthis:
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Showing 1-15 of 20 comments
Ordisoftware Nov 7, 2024 @ 11:47am 
According to my experience as a coder and in view of the system of which I am only a user, I suppose that this is not the responsibility of the dev team but of Steam which does not offer this kind of thing to date, it is therefore necessary to suggest this functionality in the event of a remaster to Steam, on this forum it is a priori useless, have a good game and enjoy the beauty as well as the semiosis.

https://steamcommunity.com/app/2561580/discussions/0/4634860616374298103/
Last edited by Ordisoftware; Nov 7, 2024 @ 11:50am
johnnypearl Nov 7, 2024 @ 11:52am 
Originally posted by Ordisoftware:
According to my experience as a coder and in view of the system of which I am only a user, I suppose that this is not the responsibility of the dev team but of Steam which does not offer this kind of thing to date, it is therefore necessary to suggest this functionality in the event of a remaster to Steam, on this forum it is a priori useless, have a good game and enjoy the beauty as well as the semiosis.

https://steamcommunity.com/app/2561580/discussions/0/4634860616374298103/
It has nothing to do with Steam, friend, when Destiny 2 arrived on Steam, all the achievements were transferred, it also happened recently with The Division 2, Assassin's Creed Valhalla, and even with DEATH STRANDING that all the achievements were unlocked for the DEATH STRANDING DIRECTOR'S CUT version.
Jubileu Nov 7, 2024 @ 11:54am 
Originally posted by johnnypearl:
Originally posted by Ordisoftware:
According to my experience as a coder and in view of the system of which I am only a user, I suppose that this is not the responsibility of the dev team but of Steam which does not offer this kind of thing to date, it is therefore necessary to suggest this functionality in the event of a remaster to Steam, on this forum it is a priori useless, have a good game and enjoy the beauty as well as the semiosis.

https://steamcommunity.com/app/2561580/discussions/0/4634860616374298103/
It has nothing to do with Steam, friend, when Destiny 2 arrived on Steam, all the achievements were transferred, it also happened recently with The Division 2, Assassin's Creed Valhalla, and even with DEATH STRANDING that all the achievements were unlocked for the DEATH STRANDING DIRECTOR'S CUT version.
That's true, other games have done that too.
Ordisoftware Nov 7, 2024 @ 12:00pm 
Thus it's a SteamWorks SDK usage issue if what you say is true, and I don't know anything about that.
Last edited by Ordisoftware; Nov 7, 2024 @ 12:01pm
Aemony Nov 7, 2024 @ 12:04pm 
Originally posted by Ordisoftware:
According to my experience as a coder and in view of the system of which I am only a user, I suppose that this is not the responsibility of the dev team but of Steam which does not offer this kind of thing to date, it is therefore necessary to suggest this functionality in the event of a remaster to Steam, on this forum it is a priori useless, have a good game and enjoy the beauty as well as the semiosis.

https://steamcommunity.com/app/2561580/discussions/0/4634860616374298103/

This is incorrect as developers have full control over achievements unlocks as well as unlock removals (which some game's debug modes actually allows the player to do).

In practice, all that's required of developers to implement this sort of functionality is:
1. When loading a save file, the game goes through and checks whether the save in question have actually fulfilled any of the requirements of the achievements.
2. The game then calls ISteamUserStats::SetAchievement with the relevant achievement ID.

That said, I'd personally prefer it if this kind of functionality is gated behind a prompt or a toggle as I myself prefer achievements not to carry over for games I like replaying (such as this one).
johnnypearl Nov 7, 2024 @ 12:04pm 
Originally posted by Ordisoftware:
Thus it's a SteamWorks SDK usage issue if what you say is true, and I don't know anything about that.
On PlayStation 5, everyone is complaining that there is no such tool, it only transfers the save, the achievements are not being unlocked either, it is definitely not a problem with the Steam platform. :steamthumbsup:
johnnypearl Nov 7, 2024 @ 12:07pm 
Originally posted by Aemony:
Originally posted by Ordisoftware:
According to my experience as a coder and in view of the system of which I am only a user, I suppose that this is not the responsibility of the dev team but of Steam which does not offer this kind of thing to date, it is therefore necessary to suggest this functionality in the event of a remaster to Steam, on this forum it is a priori useless, have a good game and enjoy the beauty as well as the semiosis.

https://steamcommunity.com/app/2561580/discussions/0/4634860616374298103/

This is incorrect as developers have full control over achievements unlocks as well as unlock removals (which some game's debug modes actually allows the player to do).

In practice, all that's required of developers to implement this sort of functionality is:
1. When loading a save file, the game goes through and checks whether the save in question have actually fulfilled any of the requirements of the achievements.
2. The game then calls ISteamUserStats::SetAchievement with the relevant achievement ID.

That said, I'd personally prefer it if this kind of functionality is gated behind a prompt or a toggle as I myself prefer achievements not to carry over for games I like replaying (such as this one).
So in your case, you just had to not load your "SAVE" and start a new game, since you like to play it again.
Ordisoftware Nov 7, 2024 @ 12:08pm 
It's simple: either a function exists in the SDK to transfer achievements from one game to another in the case of remasters and remakes, or it doesn't exist. If it exists then it is not called here. Otherwise one have to ask Steam to create it.
wolfinston85 Nov 7, 2024 @ 12:31pm 
USE SAM
johnnypearl Nov 7, 2024 @ 12:39pm 
Originally posted by wolfinston85:
USE SAM
I've thought about it, but I'll wait to see if something comes in the next patch. :steamthumbsup:
acowsik Nov 7, 2024 @ 8:24pm 
Originally posted by wolfinston85:
USE SAM

Achievement transfer on save import should have been implemented when they designed the remaster to import the complete edition saves... we should not be resorting to that... moreover it will not pop the trophies for you.

Adding a retroactive achievement check and unlock is definitely possible... its just down to Nixxes to implement that check on save load.

I definitely am not replaying the game from scratch... I imported my 100% save and I just roamed around areas to see the changes in visuals.
Last edited by acowsik; Nov 7, 2024 @ 8:25pm
Doc_H Nov 8, 2024 @ 12:08am 
Originally posted by johnnypearl:
Please adds Achievements transfer original to Remastered.
+1
It worked (on the ps5) for "the last of us part 2 remastered" too...
Last edited by Doc_H; Nov 8, 2024 @ 12:09am
dukehawk Nov 8, 2024 @ 1:06am 
Originally posted by johnnypearl:
:steamthis:

+1
RodroG Nov 8, 2024 @ 1:35am 
Originally posted by Aemony:
Originally posted by Ordisoftware:
According to my experience as a coder and in view of the system of which I am only a user, I suppose that this is not the responsibility of the dev team but of Steam which does not offer this kind of thing to date, it is therefore necessary to suggest this functionality in the event of a remaster to Steam, on this forum it is a priori useless, have a good game and enjoy the beauty as well as the semiosis.

https://steamcommunity.com/app/2561580/discussions/0/4634860616374298103/

This is incorrect as developers have full control over achievements unlocks as well as unlock removals (which some game's debug modes actually allows the player to do).

In practice, all that's required of developers to implement this sort of functionality is:
1. When loading a save file, the game goes through and checks whether the save in question have actually fulfilled any of the requirements of the achievements.
2. The game then calls ISteamUserStats::SetAchievement with the relevant achievement ID.

That said, I'd personally prefer it if this kind of functionality is gated behind a prompt or a toggle as I myself prefer achievements not to carry over for games I like replaying (such as this one).

Thank you for the explanation and accurate info @Aemony. I also prefer achievements not to carry over in this case.
RodroG Nov 8, 2024 @ 1:42am 
Originally posted by johnnypearl:
Originally posted by Aemony:

This is incorrect as developers have full control over achievements unlocks as well as unlock removals (which some game's debug modes actually allows the player to do).

In practice, all that's required of developers to implement this sort of functionality is:
1. When loading a save file, the game goes through and checks whether the save in question have actually fulfilled any of the requirements of the achievements.
2. The game then calls ISteamUserStats::SetAchievement with the relevant achievement ID.

That said, I'd personally prefer it if this kind of functionality is gated behind a prompt or a toggle as I myself prefer achievements not to carry over for games I like replaying (such as this one).
So in your case, you just had to not load your "SAVE" and start a new game, since you like to play it again.

Not necessarily. For example, I finished HZD's original port long ago but never tried an NG+ playthrough, and I want to get the achievements again. Now, with the remaster, I decided to start an NG+ playthrough, so I had to load/import my previous end-game SAVE. I don't want to start a regular new game.
Last edited by RodroG; Nov 8, 2024 @ 1:44am
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