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It's definitely not the map. I'm using one of the vanilla maps anyways. I've put 530 hours into this city and if I can't figure out this path units problem, I'm through with the city and with the game. My path units were 190,000 pre-update and now they are at limit and my public transit lines no longer work. I would have had enough left before reaching limit to really finish my city before this stupid DLC which adds nothing that you can't already do with mods.
What was once a nice-to-have mod has now become an essential mod, for me.
It can be removed and won't break your saves, although you should (and probably do) save with different save names to cover yourself.
https://steamcommunity.com/sharedfiles/filedetails/?id=1777173984
I've already tried that and unfortunately it didn't fix my issue. I did find some broken paths from my pedestrian service point to my garbage facility. However, when I remove my pedestrian area entirely I don't get my path units back.
Are you only having this issue after using a new pedestrian area?
I started a new one and I went from 70k path units to over 520k
currently I'm trying to load my pedestrian area city with TM:PE disabled to see if its a bug with the way that interacts with the new road types and service points.
I can confirm that this path unit issue occurs without TM:PE running
so for now, we cant use the fancy new DLC that ruined all the mods and cost us 30 bucks. Great
Once a pedestrian area is plopped, it's game over. It's as if it starts a feedback loop that eats up your path units and stores them in your save. Even if you delete the pedestrian area, you don't get your path units back. I would have lost my current city had I not went back to my pre 1.15 save and just decided not to use the new pedestrian content.
I don't think vanilla users are experiencing this though, but I could be wrong.
Not sure about Vanilla, but I did the same thing.
I did notice though, when I tried to fix my city by testing stuff, I deleted everything on the map. Every airplane/ship path, every node, every building, every tree, and there were still 30 net segments and around 40 net nodes.
I tried the node fixer and it found nothing. I am guessing these nodes get generated when the service points are plopped, and then you can't remove them, thus causing the effect that seems to "store it in the save"
Interesting find! That definitely makes sense. The feedback loop is likely happening in those nodes.
I have a feeling the entire thing will work fine if/when we get a mod that allows the assets to be used without a service point. Until then, I have a lot else I can focus on in my city.
Seeing fully maxed path units at ~260k+ and abnormally high citizen instances - 50 to 60k for a population of only 75k.
Anyone figured out a way to either a) find the culprit or b) confirm without a doubt via no-mod testing and reproduction that it's a base game issue with how pedestrian areas are set up? My city is dead in the water until this gets resolved.
I might have this problem in my 125k city, but I'm playing vanilla. TM:PE disable respawn broke with the initial update but I think I have fixed that by resubscribing to the update. Now I can create a traffic jam but businesses aren't getting products and there's a noticable lack of traffic
It's a function of Extended Managers Library: https://steamcommunity.com/sharedfiles/filedetails/?id=2696146165 - CTRL-L brings up the limits screen.
I let it run as a test with the More Path Units mod (just for testing; I'm not keeping it installed, as I suspect that'll just permanently eat up more path units with this bug if I do), and the limits readout showed the Path Units jump from 262k to 310k in around 20 minutes real-time at highest in-game speed, with vehicles only really going from 3500 to 8000 or so. Something SUPER weird is going on.
If **you are also seeing this issue* and that is confirmed with a view of the Path Units limit, and you're doing a full vanilla game, that definitively confirms it's an issue with the new DLC/patch and how pedestrians/pedestrian areas/pedestrian service points (or any combo of the three) are now handled. If that ends up being the case, time for a bug report on the CO forum so they can take a look.
I have the same cancer destroying my city (65000 citizens, 528k unit paths…)
Did anyone found a solution?
Unfortunately the only solution I've found is to simply not place a service point. I've been using workshop pedestrian roads to build pedestrian areas, since they don't require service points. As soon as I place a service point, that's it for my city.