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https://www.youtube.com/watch?v=iV4GY9BNdfM
Patience has rewards...
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The part that you need to train yourself is understood how to achieve the shape, the smoothness, etc. If you aim for hyper-realism then yes you also need to understood various mods especially NetworkAnarchy, MoveIt, IMT & NodeController. Check this youtube playlist for many drawing tutorials : https://www.youtube.com/playlist?list=PLvUltnTgrMOMktcnKm-b3sBs-bcfdpztK
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the last thing I want to say is, understood the SCALE! You can measure things on GoogleMap/Earth, 1U(grid) in game is 8 meter. Do the conversion or use PrecisionEngineering mod to show up in meter directly. You never going to achieve the proper looks without drawing things at proper size.
I've found that there are two main categories of interchanges. 'System interchanges' (which are highway <=> highway connections, and 'Service Interchanges' which are connections between a highway and a regular road network (like you have in your city). Besides those two you've got intersections and roundabouts to use within the city limits.
To get a grip on traffic in this game it's not so much the type of interchange you use, but more the amount of connections to the highway and their locations that matter.
As for creating your own interchanges or highway connections, I suggest you start simple. A Diamond Interchange is the most common. It consists of a city road going over or under a highway, that is connected with four ramps (two on each side of the highway). After that you can try parclo's, which have one or more ramps that are curved like a circle.
Here's a good video on how to get started with interchanges by Yumbl: https://www.youtube.com/watch?v=v_gZwJEm7pk&t=1043s&ab_channel=YUMBL
Use Move It mod to improve curves, gradients, etc. of the freeway exits.
https://steamcommunity.com/sharedfiles/filedetails/?id=1619685021
I also enjoy using Texas U-Turn style slip lanes to enter-exit a highway that runs through my city. It's better to have highways go around your city than through it, but at the beginning of a game, I don't usually have that option unless I edited the map to create a highway ring around the 9 tiles (and I often do).
Example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2760943833
Drawing anything, thats not straight, not to mention parallel, is a pain. And requires more mods to use.
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1- MoveIt : fine tuning
2- Network Anarchy : remove vanilla limitation / force road type, etc
3- NodeController : corner smoothing, offset, etc
4- Network Multitool : mainly for add/remove node & parallel construction
5- IMT : for beautification.
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That's ALL. JUST FIVE.
Throw in PRT if you want a more advance form of parallel road creation but Multitool have a basic one that is suffice for most cases.
Assets it is!
See, its exatly 4 MORE, that I WANT to use (I already use move it and parallel road tool). Not to mention the time it requires to master it. Its just insanely tedious to me...
I collected 8-10 junctions and Im perfectly happy with them.