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I am speaking outside of the "Industries" dlc. When generic requires deliveries, each delivery truck can deliver up to four different addresses. In which they can deliver to different industrial areas if there is the need. We as builders don't have too much control on who makes contracts with whom. I just try to make their journey better/easier. We can influence these contracts. For example, if you have generic industry then they will supply commercial with goods first and if there is leftovers then they look to off map for contracts to sell to. But there are exceptions to that too. Like if the industry is closer to the off map connection then town then the quickest route rule sends the cargo out of town.
Here I renovate a city start interchange to the town. I take the two one-ways and convert them into a bi-directional six-lane. and tweak/renovate the roads leading to and from industry. So to handle the larger volume using the area or interchange.
https://www.youtube.com/watch?v=YMNmcNj6CWM
Here i separate the in from out roads between the highway and industry to create better flow in the industries.
https://www.youtube.com/watch?v=Q-koc_kev40
Here too and also I play around with making a custom interchange to seperate industry and city traffic.
https://www.youtube.com/watch?v=ylZpemm5dE8
In this example (@:40 in ) I use two off ramps(long ones) one off ramp goes to industry and the other goes to the town and park.
https://www.youtube.com/watch?v=ceitMLRZTFU
Personally I build my interchanges and they always star out looking like crap. I don't worry too much about that and focus on something that works firstly. Once I find that remodelling it to be eye pleasing is easier and for me an on going issue.
Like here;
https://www.youtube.com/watch?v=faAVd88ot7A
Here's hoping I understood what you were asking.
Staying above 80% is also a pretty decent result. Being between 70-80% is normal in my experience. But I do things to make my life easier. Like I don't zone high density residential often. When I do it's in small amounts. As (obviously) high density generates much more traffic than low density.
I also don't use mods or workshop. So most of my highway interchanges are just the base game junctions, which generally work OK. Occasionally I'll do a bit of fiddling if traffic does become an issue.
It's actually very rare that I will ever redo any development. Maybe that's just something that's come from experience. After all, I'm currently on my 35th city!! My goal is never to build big cities. The biggest I've done is slightly over 100k population. But these days I limit myself to around 45-50k as I know beyond that my PC will start to struggle.
If you want to minimize the effects of traffic, try this.
Keep Use public transportation to keep outside traffic entering the city to a minimum. Keep Industrial traffic separated from city traffic.
Your game, Always do it your way. For what it's worth....
I start play on every new map ("game") by building an Industrial Complex and going into the export business. I keep the Industry traffic totally separated from the city traffic.
In almost every "game" by the time I have all four industries up and running a five star capacity, I have already satisfied the "game" 16k active vehicle limit. This automatically insures that when I start to lay out the actual city infrastructure city traffic is primarily restricted to only traffic that is deemed absolutely necessary. Add on an efficiently designed metro and ......
As a result my city streets often appear completely deserted.
I play the game to manage heavy traffic and use many, many timed traffic lights so there is always standing traffic somewhere. Everything else is just a bit of fun or irritation along the way. My current 215k pop city just blinked 76% before returning to low 70's again. I was delighted when I saw that. I often check the flow % and use that as a gauge that something somewhere has happened and traffic is getting stuck. Often a bad or confused vehicle.
I love Cities Skylines. I can barely go a day without having a play.
Long live CSI
https://steamcommunity.com/sharedfiles/filedetails/?id=2540940126
nice dude; looks well organized and planned with thoughtful public service routes.
TM fixed not broken traffic. But terrible AI coding. Yes you can work around it. You can work 5 times as hard. Or use a few features in TM and the terrible AI is fixed.
TM for the timed traffic lights and being able to change lane arrows from doing two things easily makes it worth using. The base game traffic lights are terrible in their design. Yes you can make them somewhat work but why not make them work with TM.
I have industry areas bigger than this without trains which are trash, and I have no trouble. Because you know where trucks want to go. Make it easy for them and you have no traffic.
I have huge DLC industry areas with no trains and my traffic is always 85%+ How? You know where the trucks want to go. Make it easy for them and you have no traffic. You don't need the poorly coded cargo train to try and fix it.
You are great and making horribly designed AI work. It's not broke it's poorly designed. If you say otherwise, you are spinning a... Lie.
TM helps this poorly designed AI use more lanes. Again, you can work again this brain-dead AI but why if you can use a mod that makes the AI better.
The traffic AI it the worst I've ever seen in a game with traffic. Again, it's not broken it poorly coded.
Oddly they never once went back to change any of it. A few little twinks and the traffic would be much less of a problem, but they never did and it's sad.
Work harder to make it would or use TM to make it work much easier. I choose to make the poorly coded AI better and use TM it's just easier.
Who told you there is A.I. at play here? There is no A.I. they are agents with just a few rules to govern their behaviours. And as far as that goes it's the "Unity engine" that governs that. They have scripts of destinations they travel to and it is your job to help them get their better. In my opinion. And at the same time build a wonderful city to host the agents. I understand many do not play Cities: to learn the traffic system but just want to build their imagination and high populations. To those folks I say get TM: . The game in my opinion is a Network management game with a city builder added or entwined. It is not broken in any way. Limiting possibly but not broken.
I do believe you brought this argument into the wrong post but I could be wrong. You be you and use TrafficManager many do. I do not and I believe I have shown over the years how good the games traffic system is through the videos I have made.
I have to say, I totally agree with OJB about the AI in CS. I see nothing what so ever to suggest any reason what so ever to expect to find any sign what so ever of intelligence in either version of CS. Be it artificial or otherwise.
60%-70%+ is usually decent enough to avoid major issues.
90% is somewhat hard to do, especially in a vanilla "for profit" map, but fully unnecessary unless you want a challenge. Easier to attain that if you plan ahead, especially with mods.
Don't just take my word for it. Test it yourself. keep Cargo out of the city. Build a efficient metro. Let Industry eat up your 16k AV limit. Watch City traffic disappear.
If you need a challenge, try finding a public restroom.