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I would be very happy if I know what gives me energy at the end?
A:
"A big different between input/output water level" multiplied by the flow rate
(on the surface, not at the bottom of the river)
Here's my most natural looking dam I've made. Can't remember the output, but it works. I guess it is still lake on a hill, but just happened to have a valley to run down. So I created a banked pathway for the water to run into the sea/lake (can't remember which).
https://steamcommunity.com/sharedfiles/filedetails/?id=1491412973
And I think that's why you loose power if you are saying the water level eventually rises on the output side. The power is measured by the drop in height between the water on either side. So if the output side rises then it will lose some power.
If really interested here's the map used in the above screenshot, which is actually a very minimalistic 'no-frills' map I made: https://steamcommunity.com/sharedfiles/filedetails/?id=1731700056
EDIT(typo):
Actually I remember now, looking at the image on the right of the workshop map, you can see it's actually a stream I made to spring out of the side of a hill. So the stream is already in existence all the way to the sea/lake. I just needed to insert the dam and I have a feeling I did need to raise the riverbanks to stop it overflowing.
The important bit is the power is measured by the drop in height between the water on either side. And you may need to do a bit of terraforming to make sure you don't flood parts of the map.
EDIT: To adjust the level water level of the spawner it needs to be placed first. Then click and drag (very slowly) the top edge of the spawner cylinder up and down and examine to where it will set the water level to. Find the level you wish and let go. The spawners capacity slider (in the tool window) adjusts the diameter of the spawner which regulates the volume per second it can push out or remove.