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use these to help you to figure out which one it is or give us your mods list:
Broken mods list
https://docs.google.com/spreadsheets/d/1mVFkj_7ij4FLzKs2QJaONNmb9Z-SRqUeG6xFGqEX1ew/edit#gid=0
Compatibility check
https://steamcommunity.com/sharedfiles/filedetails/?id=2034713132
Or you can give us your output log file
https://steamcommunity.com/sharedfiles/filedetails/?id=463645931&searchtext=OUTPUT
Simulation error: Argument is out of range.
Parameter name: startIndex
at string.Substring (int) <0x00095>
at GSteigertDistricts.BuildingHelper.hasSpareVehicles (uint16,Building&,BuildingAI) <0x0007a>
at GSteigertDistricts.BuildingHelper.delegateToAnotherBuilding (uint16,Building&,TransferManager/TransferReason,TransferManager/TransferOffer,ItemClass/Service) <0x002c4>
at GSteigertDistricts.DepotAIMod.StartTransfer (uint16,Building&,TransferManager/TransferReason,TransferManager/TransferOffer) <0x00096>
at TransferManager.StartTransfer (TransferManager/TransferReason,TransferManager/TransferOffer,TransferManager/TransferOffer,int) <0x00643>
at (wrapper dynamic-method) TransferManager.DMD<DMD<MatchOffers_Patch1>?-1121695616..MatchOffers_Patch1> (TransferManager,TransferManager/TransferReason) <0x0077c>
at TransferManager.SimulationStepImpl (int) <0x00070>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at TransferManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
[Core]
That appears to be the full error?
https://paste.ee/p/a4hUi
I got 34 missing asset props that at some point I need to find lol, but they never made any difference before.
If I knew what mod was the issue I would lol. As of right now, the only object that causes issues is a DLC structure, the helicopter Depot.
I can find the error, but it may as well be in chinese from there, I don't know what I'm looking at lol
Yep. uninstalled it and the issue is gone, Thanks! I'll report it to the mod page.
Nah it broke the schools in that city in general. The "eligible" for each school type went crazy, Elementary went from 60k to 15k, Highschool went from 25k to 136k and college went from about 15k to 7k. Started a new game, and numbers are much more within reason, again. Actually have more college eligible at 60k total pop than I did at 250k in the other city after the save broke.
Its one thing to have them stop going but the eligible still be about the same, its another for those numbers to change drastically to the point of making no sense, where over half my population is suddenly highschool eligible.
That doesn't explain the sharp decline in college and elementary level students. Even if they were locked in a district, the totals wouldn't have changed. I think it was an age slowing mod I had before to stop death waves, replaced it with a newer better one, and I think that screwed the ages up.
[LSM] full load at 905
Simulation error: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[ColossalFramework.IO.IDataContainer].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at ColossalFramework.IO.DataSerializer.ReadObject[GenericGuide] (ColossalFramework.IO.LegacyResolverHandler customResolver) [0x00000] in <filename unknown>:0
at ColossalFramework.IO.DataSerializer.ReadObject[GenericGuide] () [0x00000] in <filename unknown>:0
at EightyOne.Areas.FakeGameAreaManager+FakeData.Deserialize (ColossalFramework.IO.DataSerializer s) [0x00000] in <filename unknown>:0
at ColossalFramework.IO.DataSerializer.Deserialize[Data] (System.IO.Stream stream, Mode mode, ColossalFramework.IO.LegacyResolverHandler customResolver) [0x00000] in <filename unknown>:0
at ColossalFramework.IO.DataSerializer.Deserialize[Data] (System.IO.Stream stream, Mode mode) [0x00000] in <filename unknown>:0
at LoadingManager+<LoadSimulationData>c__IteratorB.MoveNext () [0x00000] in <filename unknown>:0
at AsyncTask.Execute () [0x00000] in <filename unknown>:0 [Core]
I noticed in this part of my output log, 81 tiles seems to be the culprit. But I don't think I would want this mod to be permanently removed, right? lol
Definitely looks like its 81 tiles based on " <filename unknown>:0
at EightyOne.Areas.FakeGameAreaManager+FakeData.Deserialize "
Not sure if maybe you can try a different 81 tiles mod or what, I've only used 81 tiles once and never ran into any issues outside of occasionally having to load a map twice for it to not have visual glitches lol.