Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I figure that if you use only one line to loop back so you can put the "going back" bus stops across the street from your "going to" bus stops, a citizen would have to ride all the way around if their desired destination was only 2 bus stops behind. If you have the separate "opposite" bus line, then you'll give this resident a shorter bus trip.
Once I tried the "opposite" bus lines trick, my ridership went from like 80 to over 1500 with the same population.
I use the second line to double back, but I also colour code my bus lines.
That's a cool idea CtM, I'll try that out too. Thanks for sharing.
In skylines I exclusively use loops - that is a line hardly ever double backs unless it goes to a dead end or is crossing a bridge or has some other really good reason to return the way it came. Otherwise, cims have to go on another bus line (possible an equal but opposite one) to go the other way.
With this system I have in a town of 30k inhabintants at intersections often up to 300 passengers,depending on the buslines interval.