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Maybe check happiness of your cims and check for noise pollution. If you have any in residential, remove the noisy buildings outside of the residential area.
Check your budgets, taxes, and policies. Adjusting those can cause imbalance as well.
Or just post a saved game of your city and we can poke around and see what issues are happening. 200k, is usually when things start getting overloaded and likely many different issues at once.
If you have any stadiums make sure you're not using the free public transport policy.
I've never had a 200K population city, but from my experience (population around 40k to 90k) I found that once capital reached around 15million then income was fairly static around 3k-4k. If I wanted to increase income I found the best way was to dump out loads of cash from the game. I would usually dump around 3-4million at a time and income would magically double, at times even treble.
I built a park in the asset editor that cost me 500,000 every time I built one. So I would build 5 or 6 on a completely unconnected piece of road, which would instantly dump out 2.5-3million. Then when I next wanted to dump some cash I'd delete the parks and instantly rebuild them.
So if you don't have Park life, to do the cheaty park paths to make money. Or have the industries DLC and so on you might really struggle with just base game taxes. It's not impossible to balance but you might have to do more cost saving measures than you'd like.
Only keep the most effective forms of public transit, like Monorails and ditch busses, ferries, blimps etc for costing too much. Other such cut backs will be made in the name of saving a buck... or you can just get mods to fix it for you.
One thing I recently did was demolish a sizeable area of the city residential, commercial and office. Whilst there was an initial drop in income, to the point that I was losing money, it did recover back to profit. I think that demonstrates the game adjusts income as it goes. It now sits above 3k profit. I'm also using 10% tax on residential and 12% tax on everything else.
So I'm pretty much running the base game in profit, with no DLC and also running a large metro system which dates back to before the metro mechanic upgrade. And thanks, I wasn't aware that they increased the maintenance cost. I assume the new cost applies to old track.
https://steamcommunity.com/sharedfiles/filedetails/?id=1393820309&searchtext=Ticket
You can charge what you want for public transport same as a private company can in real life in order to make a profit.
You can see it in action as my 1,000,000+ city goes from a minimal income to over $3,000,000 per week depending on the amount I have in the bank.
https://youtu.be/dMdAM2eqroA
As mentioned before - get Ticket price customizer.
If you wanted to watch city income expenses mechanics - it's a shame but it's not the game for us (as i wanted it too).
From what I Understand the old track gets the new prices, but the old Metro cars remain. They went from a 180 capacity down to 150 which can pretty drastically hurt your ability to stay in the black as you need more metro cars to cover the same number of passengers.
I am not saying Metro alone can bankrupt your city, it's just one of the changes I noticed the most and might just do that if your metro set up is big enough and possibly have it set to free public transit.
I
I DO heartily agree that having more tax money than expenditures is a GOOD THING. NO argument there. Good luck.