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1. Make sure you don't overload your PC with mods. Yes, they make life easier. But they are modifications for your game, and some of them may be incompatible with each other and cause problems within the game itself. And the more mods, the more processing you require from the game. Test a map without mods and see if the problem persists.
2. The bigger the city, the more processing it requires. The more people, the more things, the more processing capacity. Large cities easily bottleneck on computers without powerful processing and video cards. Make sure your PC is capable of handling the size of the city you are building.
3. Cities has clear bugs. It sounds a bit boring to say this, but in some cases cities can be generated with bugs, and there's nothing you can do about it. An error in building the map, a glitch during city creation, etc., all of this can create bugged cities and unfortunately it is rare to be able to fix this and maintain the map at the same time. If that's the case, just delete the city, create another one and move on.
(I'd a city with a bug in public transport at the time I wasn't using mods. My subway simply wouldn't move, I had to delete the line and recreate it. And after a few minutes it would bug again. I even had a station with almost 3k people waiting for a subway that would never arrive lol)
Just make sure to never delete anything from your computer. There is never a good reason to delete anything. Worst case, just rename the file and back it up. and test what happens with it moved.
Hopefully you have your city with a new name often, so you can make multiple backups so you can go back in time to recover or go back and alter your city.
But make sure you run compatibility report. Make sure to check them all. Some mods have compatibilities listed and you need to decide if it is an actual issue, or just an issue if you enable certain features.
FYI, Move it has issues itself. It can cause issues when moving stuff, and the larger thing(s) you move, the high the change of having issues.
Maybe read up on Move it to get a clearer understanding of it. check comment and other discussion at the bottom of the mod page.
Do this with the other mods that compatibility report gives you on your mods, as they can explain what may be going on in your city. The compatibility report can give you dozens of possible issues in many different combinations. It is a PITA to do, but it helps with peace of mind.
More than likely a mod issue. Try reinstalling all mods again. Use "Subscribe All" button to make sure all mods are subscribed. Missing mods may have their own issue and even prevent loading. Not to mention conflicting mods causing the issue as well, since a lot of mods are multi-purpose mods and they can have issues when they try to do the same things at the same time and create weird issues.
Use Skyve and mod compatibility report and look for conflicting mods and read what mods have minor issues, to see if they are what are affecting you.
https://steamcommunity.com/sharedfiles/filedetails/?id=2881031511
Thanks. Already tried all of that multiple times, even turning all mods off, unsubscribing etc. The issue persists. What is interesting is that I can paint campus districts. But when I try to switch the education overlay to "Elementary", it crashes. So it seems to be related to something in the education overlay crashing the game.
I'll try to bulldoze every elementary school in my city next to see, if that might resolve the issue. Maybe one elementary school is connected to a botched network.
Or did you mean unsubscribe all of your elementary school assets from the workshop? This couldn't cause a lot of unhappiness in your city and cause other problems related to educated cims. Plus it would cause issues with all of your services, as their loss of education would make them less efficient. so you would use more water, garbage, sewage, etc.
Maybe post a saved game of your city, and I can take a look at it and maybe offer some more specific advice?
How to upload savegame to Steam Workshop ? #FixMyCity:
https://www.youtube.com/watch?v=cTDG2KIMPB8
You may need to enable Closed Captioning (CC) if you don't speak the language. But it is fairly easy to follow the steps listed in the video.
But: The problem reappeared after I built new elementary schools. I also loaded the save on a Windows machine and very interestingly, the game did not crash, but an ingame error message popped up about a Stack Overflow exception. This window came back as long as I had the elementary school info overlay open, even without any mods. According to a quick search, Stack Overflows seem to happen to a handful of people with and without mods but most times nobody can really pinpoint the cause. But these exception types are definitely caused by programming errors which is bad as we probably will not get another patch for C:SL anymore. It's also strange that the runtime seems to handle (or not handle) exception so differently on Windows and macOS.
@MarkJohnson thanks for the offer. I'll see when I can upload the affected savegame.
Like I already said, it is usually mod related. You likely have two similar mods and they likely are using the same data array and it filled it up and it crashed when it ran out of room for more data.
Sadly, you just can't randomly remove mods and have it work most times. Some mods are required once you use them, so if you remove them, things get worse or may not load at all.
But my offer still stands, if you post your saved game I can look at it and see what's wrong. I have some free time today while building a new PC.
Thanks in advance! Maybe you can find something.
Also, you have zero mods, which may be your actual issue.
Edit: The required workshop items are linked to the save file. You don't see them?
The collection can also be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3122732450