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Sounds interesting. I've been playing with unlimited money for ages. Having to pay attention to finances certainly makes a city develop in a completely different way. Significantly slower and every step must be carefully considered. Definitely a challenge.
Before this city I started 3 x a new city because I had to get rid of the bad habit from Sim City to build in 8x8 or 6x10 blocks, which makes the city look boring and sterile. ..now it looks so much more natural with all those curves and asymmetric blocks!
My next project will be almost the same - a tourist region with lots of beaches and a bit of everything, but with 25 or all 81 tiles unlocked from the beginning. I still like to reach the milestones and the general progress you make with your city, but starting in one tile and unlocking them with every milestone leads to a packed build - you fill a tile to open up the next one to fill that to open up the next one... I hope you get, what I mean.
In my next city I'd like to have all the land available from the beginning to be able to start various projects on different regions on that map. Here an ore mine, there an oil field industry and somewhere in between a village to feed the industries with workers. On the other side of the map a vacation village at the beachside. On another edge a city with offices and so on. Slowly grow everything together and connect it with public and cargo transport. Get a well organised railway system with separate railroads for public and cargo transport, nicely build side by side (now I have it pretty chaotic because I had to build where I had space for it).
At the moment I'm still using my actual city to unlock all unique buildings (only one missing ,it's the unique library, everything else is unlocked) and improving my skills in terms of building stuff in a good looking way. For example my international airport. It's not just put down, connect a highway, metro and rail. It has a promenade road in front of it, decorated with palms ( the most of you know that feeling when you go on holidays, leaving the airport, seeing the first palms...)
and areas with hotels, commercial and leisure around it.
I'm already good at building nice looking beaches, have some experience with the traffic (around 90% traffic flow with 100k cims, all industry types in 8 tiles) and still learning things about the tourist thing. I was pretty surprised when I started to unlock unique buildings and monuments. I had around 10mio credits, the upkeep of all that stuff that you need to build to unlock other stuff and pull tourists to your city seems exorbitant high, but it worked out well. Before my weakly income was in between 20k positive and 10k negative. Now with every unique building its in between 90k and 30k positive. It seems all those buildings - even if super expensive - pull that many tourists that it pays out double or triple!
One thing I'm still not sure about, is why the weekly income is so instable ( in between 20k + and 10k - ). I have no idea if that's normal or if there's a reason behind it, something that I can do to avoid this kind of instability?
Well, that's my story about my actual and my next project. Thank you for reading. When I'm at home again I'll provide some screenshots of my city!
Best regards
Governor Bexx :)
This is my new city:
https://steamcommunity.com/sharedfiles/filedetails/?id=2932142167
Actual population around 240k. Having all types of industries (NOT industries DLC), commercial, leisure and tourist areas.
Mods used:
81 Tiles, unlocked from the beginning
Game anarchy, milestones NOT unlocked to keep earning them while the city grows
Lifecycle Rebalance revisited
TM:PE
Move it!
Watch it!
More Vehicles
Path Units
Some further shots:
https://steamcommunity.com/sharedfiles/filedetails/?id=2932403622
https://steamcommunity.com/sharedfiles/filedetails/?id=2932403805
https://steamcommunity.com/sharedfiles/filedetails/?id=2932401621
https://steamcommunity.com/sharedfiles/filedetails/?id=2932411302
https://steamcommunity.com/sharedfiles/filedetails/?id=2932411398
https://steamcommunity.com/sharedfiles/filedetails/?id=2932411757
Entirely dig how you did downtown adjacent to coastal hotels- condo area.
A sharp eye.
Nice to see good design.
Finden Sie heraus, wie Sie in der Innenstadt neben dem Hotel- und Eigentumswohnungsgebiet an der Küste vorgegangen sind.
Ein scharfes Auge.
Schön, gutes Design zu sehen.
The traffic circle above the highway is interesting. When building, I have to make sure that I don't always build too much in circles. So I should build asymmetric more often.
I am currently trying out a tourist town with no external connections via highway or train. And also the different areas on the map are not connected with roads. I'm curious if I can manage everything exclusively with public transport.
I recently finished my first city and made a train ride video with it. I was still learning. So I made a few mistakes. And some areas are not as real as I'd like. I also (hopefully) learned some lessons about keeping the FPS at a reasonable level. Which I will apply to the next map.
Here's the video from the first map:
https://youtu.be/O2L6f0tZxGU
That's pretty cool! I always love, when it comes to railroad design. I have various Train hubs and different lines, separated from the cargo lines, what seems to be pretty important, to prevent traffic jams on the railroads because there are too many trains on too few lines.
How do you build those concrete or brick walls that are on the sides sometimes? Is that a mod?
Yes I used mods.
If you search the CSL Workshop using "retaining walls". You should find what you want. I also found other retaining wall mods by doing different searches. You can find all types of options if you work at it.
I used this for the concrete walls...
https://steamcommunity.com/sharedfiles/filedetails/?id=2254730225
I couldn't easily find the mod I used for the brick walls. But it's in the Workshop somewhere.
If you search YouTube for "cities skylines retaining walls". There are a bunch of videos explaining how to make them.
Here's the one I found most helpful...
https://youtu.be/tWCE-foV5xE
Unfortunately the game itself doesn't allow land to be formed perfectly vertical. There's always at least somewhat of a slope and it sticks through the base of the wall under some conditions. So I use this mod...
https://steamcommunity.com/sharedfiles/filedetails/?id=1468227932