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https://steamcommunity.com/sharedfiles/filedetails/?id=2908456524
The clip below explains better the issue and the cure.
https://steamcommunity.com/sharedfiles/filedetails/?id=1936489145
Between the ramps you use a two lane highway. Return that back to a three lane and inspect what happens. Also the off ramp just past the interchange (again westbound) should be remove too. I think that traffic wanting that exit are waiting to the last node to switch to the exiting lane causing collisions and further slowing of the volume.
The issue on the left side I think is due to a lack of nodes between that exit and the ON ramp just before it (to the right) as traffic travels west. though in this case the extra node along the highway may not be enough. I think the ramps are too close together. I say let the offing traffic use the interchange instead of that exit there.
Now, here's the odd part. That second save I showed you, where it was incredibly backed up? (More than that pic alone shows. It was nasty.) I let the simulation run for a while and it actually all cleared out. I didn't do a thing to the city. Only thing that changed is I disabled Improved Lane Connections, a mod that I had installed a few weeks ago to address a different problem within the game (the way the game prioritizes left turns over right with lane math, which results in right turns getting dedicated lanes first). Seems someone else was in the comments section recently with a vaguely similar problem, so that's probably why this suddenly became an issue for me.
Still, I have had this happen before and never understood why, so that explains it. I guess I'll have to avoid legitimately smooth on-ramps from now on. I rebuilt the onramp from the top pic, and now it actually merges correctly. So thank you for explaining this game quirk that's always frustrated me.
Yeah, I'm sure there's some things I could have done to set that up better. That intermediate ramp was needed at one point as an escape valve, but I can probably axe it now. I don't believe that's singularly the issue, though, considering I have a similar set-up elsewhere without the extra ramp, and it's backing up there, too. This was just a nice spot to get two interchanges onto the screen at once.
1) Your explanation is spot-on, and information I never had. Straight vs right is a massive difference in how the on-ramp behaves.
2) The mod I had tweaks lane connections, and I think one thing it did was influence how straight vs right was being determined at some of those nodes. I suspect the angle for getting a right arrow needed to be sharper, probably for reasons that make sense on local roads, but screw up the highway entrances.
It's possible I can go back to using the mod if I'm very mindful of what you introduced here. I'll need to inspect a little more closely. But you definitely helped me get to the root of the problem, so thank you. Many headaches in the past could have been prevented if I had only been aware.
2) Yes again. roads and highway have different rules to them and the ramp lane piece has rules of it's own too. You can mix and match all the pieces but they have their behaviours.
Hears another issue that mods don't fix but is easy to remedy or exploit.
https://youtu.be/sPcfHZgTBMM
Still having issues. ><
Or just don't build things so close together:)
Highways ramps at least 4 nodes between if not more.
You didn't really have a lot of traffic. It those were a high traffic area you'd have a nightmare. Cims and I don't care how many modes you have love to wait for that last node to change. More times than not.
Lower traffic your plan works. High traffic it won't.
Like roundabouts. You work in low traffic not high traffic.
Nice video thou. High traffic the cars would be jumping every node. So, 6 times it no road length at all. Not the bad idea. Low traffic you don't care.
Here's some example of that behaviour.
https://youtu.be/sQrw31QzJxw
and the repair or the beginning of the repair to the roundabout
https://youtu.be/HUQRCl5SD-Q
This traffic is stuck in the far left lane like yours.
https://youtu.be/y6pl3i7O5FI
https://youtu.be/ShMGOKBUut4
I dislike uploading saves because i get self-conscious about my city's design, but https://steamcommunity.com/sharedfiles/filedetails/?id=2912602053 is the file.
Looking at it, yes, it's reserving two lanes. The in-bound traffic isn't using the middle lane, but the existing traffic that wants to get off is sliding into the middle lane and hopping to the right immediately before the exit. I don't understand why, though. TBF, it's a temporary interchange because I haven't activated 81 tiles and this is the edge of 25. I intend to build a better interchange Some Day (tm) if I get that far with the map. But when stuff like this happens, I lose interest in the save.
Further edit: I played with adding lanes for the hell of it, so 4 before and 3 after the offending exit, and the traffic eventually cleared. It's still very much disregarding the second lane from the right.
It's the interchanges. Possibly
https://steamcommunity.com/sharedfiles/filedetails/?id=2912316254
https://steamcommunity.com/sharedfiles/filedetails/?id=2908456524
The sections that have been reduced to two lanes highways bring them back to three lanes.
Instead add a four lane before or leading up the only the OFF ramps.
Because of the placements of the two lane highway pieces it is reserving most right lane as exit and the middle lane for the next exit forcing through into the left.