Cities: Skylines

Cities: Skylines

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SupsideDown 26 DIC 2022 a las 23:32
Building cells on one side of the road
Is it possible to get building cells on one side of the road? So that one road could just be without buildings and the another road close by could have full lots on both sides.
Publicado originalmente por Merrlin:
https://steamcommunity.com/sharedfiles/filedetails/?id=2389414419
Includes a zoning tool that can be used to add, reset, and remove zoning for ANY ROAD (including those with no zoning by default), and toggle zoning on one side of the road only (hold down Alt key when clicking to toggle single-sided/both-sided zoning)
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Merrlin 27 DIC 2022 a las 0:02 
https://steamcommunity.com/sharedfiles/filedetails/?id=2389414419
Includes a zoning tool that can be used to add, reset, and remove zoning for ANY ROAD (including those with no zoning by default), and toggle zoning on one side of the road only (hold down Alt key when clicking to toggle single-sided/both-sided zoning)
Intellection 27 DIC 2022 a las 6:32 
When I want to prevent zoning along a road I just place a fence next to the road where I want to prevent buildings from spawning. The fence is cheap and gives me fine control over the zoning squares.
OneJasonBradly 27 DIC 2022 a las 8:51 
Publicado originalmente por Intellection:
When I want to prevent zoning along a road I just place a fence next to the road where I want to prevent buildings from spawning. The fence is cheap and gives me fine control over the zoning squares.
Which fences do that? Personally I use pathways to block zoning. Like making the sidewalk bigger along the road without zoning.
macmorri 27 DIC 2022 a las 9:21 
Publicado originalmente por OneJasonBradly:
Which fences do that? Personally I use pathways to block zoning. Like making the sidewalk bigger along the road without zoning.

All kind of fences do that.
SupsideDown 27 DIC 2022 a las 9:23 
Publicado originalmente por Merrlin:
https://steamcommunity.com/sharedfiles/filedetails/?id=2389414419
Includes a zoning tool that can be used to add, reset, and remove zoning for ANY ROAD (including those with no zoning by default), and toggle zoning on one side of the road only (hold down Alt key when clicking to toggle single-sided/both-sided zoning)
Thanks!
SupsideDown 27 DIC 2022 a las 9:30 
Publicado originalmente por Intellection:
When I want to prevent zoning along a road I just place a fence next to the road where I want to prevent buildings from spawning. The fence is cheap and gives me fine control over the zoning squares.
I'll try this, too
OneJasonBradly 27 DIC 2022 a las 11:16 
Publicado originalmente por macmorri:
Publicado originalmente por OneJasonBradly:
Which fences do that? Personally I use pathways to block zoning. Like making the sidewalk bigger along the road without zoning.

All kind of fences do that.
Ever since the wall and fence tab arrives from a DLC release I assumed they were just like all other fencing in the past so never even batted an eye to use them. I assumed wrong, thanks for this.
WhiteKnight77 27 DIC 2022 a las 11:40 
Ever since I got Parklife, I noticed that fences will do that. I often put a decorative fence in front of a school (on a circle road) and decorate the block with trees afterwards and the fence removes the zoning. Even when placing a fence around a city park, it does so.



Publicado originalmente por Intellection:
When I want to prevent zoning along a road I just place a fence next to the road where I want to prevent buildings from spawning. The fence is cheap and gives me fine control over the zoning squares.
As long as any zoneable areas are not painted with a zone type, buildings will not spawn alongside a road. No need to do anything special.
OneJasonBradly 27 DIC 2022 a las 12:12 
Publicado originalmente por WhiteKnight77:
Ever since I got Parklife, I noticed that fences will do that. I often put a decorative fence in front of a school (on a circle road) and decorate the block with trees afterwards and the fence removes the zoning. Even when placing a fence around a city park, it does so.



Publicado originalmente por Intellection:
When I want to prevent zoning along a road I just place a fence next to the road where I want to prevent buildings from spawning. The fence is cheap and gives me fine control over the zoning squares.
As long as any zoneable areas are not painted with a zone type, buildings will not spawn alongside a road. No need to do anything special.
Interesting find thanks again I still have many properties with surrounding fencing that does not interfere with the zoning what so ever. If they did these homes with fenced lots would have disappeared. Thought they are prop type fencing I picked up from the workshop way way before ParkLife came out and those fences are not under the wall/fence tab.
https://steamcommunity.com/sharedfiles/filedetails/?id=2668625923
Última edición por OneJasonBradly; 27 DIC 2022 a las 12:19
Merrlin 27 DIC 2022 a las 18:26 
Publicado originalmente por SupsideDown:
Publicado originalmente por Intellection:
When I want to prevent zoning along a road I just place a fence next to the road where I want to prevent buildings from spawning. The fence is cheap and gives me fine control over the zoning squares.
I'll try this, too
The problem with this method, is that you use up zoning blocks and on a large city, limited blocks prevent creating more zones when you need them. I used up all my zoning and had to use this tool to remove unnecessary zoning.
Última edición por Merrlin; 27 DIC 2022 a las 18:32
SupsideDown 28 DIC 2022 a las 14:53 
Publicado originalmente por Merrlin:
Publicado originalmente por SupsideDown:
I'll try this, too
The problem with this method, is that you use up zoning blocks and on a large city, limited blocks prevent creating more zones when you need them. I used up all my zoning and had to use this tool to remove unnecessary zoning.

Ah. thank goodness for mods!
Última edición por SupsideDown; 28 DIC 2022 a las 14:54
BoraBora 28 DIC 2022 a las 15:50 
Publicado originalmente por OneJasonBradly:
Interesting find
That's the first thing you have to do after lauching the game for the first time: draw a road and paint residentials. If you don't, nothing grows. There's nothing more basic. I honestly don't understand this topic's point.

Zoning adjuster refines the zoning feature and even allows to zone roads not zonable in vanilla. But if you just don't want buildings somewhere, don't paint them, simple as that.
OneJasonBradly 28 DIC 2022 a las 16:22 
Publicado originalmente por BoraBora:
Publicado originalmente por OneJasonBradly:
Interesting find
That's the first thing you have to do after lauching the game for the first time: draw a road and paint residentials. If you don't, nothing grows. There's nothing more basic. I honestly don't understand this topic's point.

Zoning adjuster refines the zoning feature and even allows to zone roads not zonable in vanilla. But if you just don't want buildings somewhere, don't paint them, simple as that.
There are many reasons to remove the zoning blocks. One reason would be the space between two streets is less than eight zone squares and neither street is getting lots 4x deep. Blocking the zones from one street would allow the other to use the property for itself. so it could get 4x deep zones. The topic is about removing zone squares either with mod use or asset in this case ParkLife fencing. The ParkLifes fences ability to block the zones is what I found interesting. Not the fact you don't have to paint a zone. For just like the screenshot I posted I have a great many single family and other grow able and plop buildings that have been surrounded with fencing by me and the zone squares never changed. And to this day my collection of 50 different fences being prop do not effect anything so there is a difference to be recognised. If nothing more.
Última edición por OneJasonBradly; 28 DIC 2022 a las 16:41
MessengerOfRage 29 DIC 2022 a las 3:54 
thats because it's about networks not props.
streets do it, paths do it, network fences do it, IIRC power lines do it.

all of them are networks, not props.
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Publicado el: 26 DIC 2022 a las 23:32
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