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They wouldn't be here if they were capable. It only take one minor issue to leave your system unusable. You will have no way of knowing which part fails. Especially if it doesn't even turn on. There is a short window for a return, so you have to return everything, otherwise you can return anything after the one return. Then you have to rma everything.
Telling someone to build their own is very, very, poor advice. It's not much of gamble a gamble for you, but for him it could be disastrous. Never play with someone else's money.
He's definitely better off buying prebuilt from a known OEM that's been around a while. Even if he has to pay an extra few percent.
Besides, he's buying a laptop.
Computer Information:
Manufacturer: Micro-Star International Co., Ltd.
Model: GL62M 7RD
Form Factor: Laptop
No Touch Input Detected
Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
CPU Family: 0x6
CPU Model: 0x9e
CPU Stepping: 0x9
CPU Type: 0x0
Speed: 2496 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Windows 10 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card:
Driver: NVIDIA GeForce GTX 1050
DirectX Driver Name: nvldumd.dll
Driver Version: 25.21.14.1735
DirectX Driver Version: 25.21.14.1735
Driver Date: 12 11 2018
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: NVIDIA GeForce GTX 1050
VendorID: 0x10de
DeviceID: 0x1c8d
Revision: 0xa1
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 13.54" x 7.64" (15.51" diag)
34.4cm x 19.4cm (39.4cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 2047 MB
Supported MSAA Modes: 2x 4x 8x
Sound card:
Audio device: Speakers (Realtek High Definiti
Memory:
RAM: 16304 Mb
Miscellaneous:
UI Language: English
Media Type: Undetermined
Total Hard Disk Space Available: 1129295 Mb
Largest Free Hard Disk Block: 512688 Mb
OS Install Date: Dec 31 1969
Game Controller: None detected
VR Headset: None detected
But, I do tend to err on the side of caution. That is the norm, yes.
Throwing caution to the wind is irresponsible to say the least.
But all it takes is a minor incompatibility. It won't be bad, just you need to fix it, and without another system to test with, you'll never know which part it is. Mixing different vendors stuff isn't always plug and play. Budget parts are the worst and high risk of incompatibility.
FYI
I found this Dell with i7-8700, 8GB RAM, GTX 1060 3GB with Win 10 pro, 128GB SSD M.2, Z370 motherboard, and 1TB HDD. It is only $1,050 USD. I looked at newegg and it was a little over, but I chose slightly better parts, but they were on sale. and Dell has an added 1-year support. Probably $100 value.
https://www.dell.com/en-us/shop/dell-gaming-desktops/inspiron-gaming-desktop/spd/inspiron-5680-gaming-desktop/ddcwblsk104ph
So the Dell is roughly the same price, but Dell gets free 1-year support. It has no compatibility issues as they're specifically designed parts for Dell.
So much misinformation.
Game runs 87 threads on my computer, maxing out all 8 cores available on i7-7700K. 4 Of them are real cores, 4 are virtual. Every single one has same load and 170k city runs it up to 75% constant load and peaks to 95%. GPU was only loaded to 30%.
When i applied tree lod fix mod, CPU load averaged down to 60%, peaking to 75% and GPU went up to 60% too. And i got overclocked GTX1070.
So depending on what you do and how you run the game, good GPU will help. I'd presume if i used more graphical mods like prop distance lod modification, GPU demand would be even higher.
And yes, you can do 1 million city. Demand doesn't fade away if you understand the game mechanics and build accordingly.
Yes, that is the average price for that laptop. But it's not what the OP has, so not a very good comparison. But your system is only 4 cores/4 threads. The OP is 6 core/12 threads. With programs using 8-threads more and more, your rig will need upgrading much sooner. Plus 1050 vs 1060 is a big difference as well. Plus I assume you aren't in Brasil and don't have to deal with their over inflated prices for everything.
How well doesn't it handle this city (It doesn't need any workshop?)
https://steamcommunity.com/sharedfiles/filedetails/?id=723204559
Um X370 is a first gen Ryzen board.
It's fixed. Those kind of words the spell checker always marks as misspelled, so I always get a typo or two on them.
Did you ever find an equal system for much less? OEM are getting better at pricing as everyone has switched to smartphones and abandoned the desktop. So OEMs seem to keep prices low or people will build them themselves, as most users seem to be old diehard fans and don't buy prebuilt.
Actually I made one that managed to be cheaper and have (somewhat) better specs while keeping with the 8700. OEM pricing can be hard to beat when comparing OEM to OEM. But when comparing OEM to custom build it tends to be easier. Oh and before I forget. M.2 is just a form factor, not a measurement of speed, and NVMe is not faster than SATA in load times. At the most NVMe loads 1 second faster in the most extreme instance.
https://pcpartpicker.com/list/HRwqyX
Desktops are all open full of holes... it just doesnt work if they could close the Cabin of the PC and sell like a laptop all closed no holes then perhaps they would live longer dunno...
Try getting a desktop that actually has dust filters and dust regularly then. Your desktops are most likely failing because you don't maintain them at all.
So do i understand you correctly? We can have 100k, 1mil or 10mil citizens in a city but the performance wont really change because the simulation will only run 80k?
So CPU wise the demand is capped at that?
Which means large cities consume more RAM to load all the stuff you build?
I download your big city has about 30 FPS at start position, max zomed in about 19 FPS
With my PC spec:
Intel I7 4770K @ 4.3 Ghz has 4 cores 8 thread all 8 in use 100%
32 Gbyte ram, 10.3 Gbyte in use.
GPU Geforce MSI GTX 980 TI Lightning 1304Mhz 6 Gbyte 7096Mhz
I think i5-7300HQ CPU @ 2.50GH cant handle so big city as 650K people. I should go for at least I5 8900K who can boost 4.3Ghz witth 16Gbyte ram GTX 1060 with 6Gbyte or better CPU more ram or better GPU if you have money and build or by a OEM desktop
Yes, you chose some better parts some worse and some lower performing parts, but price come out the same. But you forgot to include Windows 10. so you're $100 short on your build, and back near the $1050 mark.
I agree on nvme vs SSD speeds on the pcie3.0 x4 M.2 devices. But even going from std. sata 3 M.2 it is still a small difference (even though it was cut in half, 15 seconds to 7 seconds, you can't even tell without paying close attention. But the biggest differences come from write speeds. They can be very different. Windows does a lot of writing as a lot of programs (autosave in games is big) and it does help. Not huge, but it can eliminate some stutter/hiccups in some games. I notice it a lot when switching to my other rig. I go OCD at that point. lol
I usually avoid pcpartspicker. It is a nice reference, but then you have several different people to deal with when things go bad. If you get it all at one place, then I find you get better support. Then when you spend $50 or a couple hundred bucks.
1-million is the cap in game, but you'll max out the 80k limit first. I made 655k and the AI just can't keep up (it's designed for 9-tile cities) so going all 25-tiles, things make long trip times and cims stay on the map longer. I have only seen one higher without mods and he got 700k. Even my 665k city really only does 620k as the life and death cycle causes it to rise to 655k (once I had 685k) and drops slightly under 600k. But 620k seems average when I let it run for a few years. But traffic is so slow it takes over 30-seconds a day vs 3-seconds per day. 30-seconds is unbearable for me. 10-20 seconds is about my limit. Then I start going OCD. It is the game engine as the agent limits are reached and it starts slowing down and traffic stops spawning slowly and services start failing and complaints start arising as vehicles being called, but none are available to spawn.
But yes, the performance will go down. the game can use 8-cores max. Anything 4 cores or less can slow more down quickly.
But larger cities don't use much more power than mid size cities. If you load my city above, you will see it runs roughly the same memory. It can draw the same buildings over and over without using up more RAM. If you add new building to the game, then they will use more RAM.