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Load your game again until you see the error and send the log, and I'll be able to find out what mod it is.
I have restarded the game repeatedly. where and how do I send the log?
The log is output_log.txt under the "Common" (I think) directory in the game folder.
Re-enable mods one by one. Sew which one the ame crashes on. Disable mod.
Unfortunately, if the mod altered the save file, IE your city, then you might be SOL with that save.
A Mod caused an error [ModException]
Details:
System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetExportedTypes () [0x00000] in <filename unknown>:0
at ColossalFramework.Plugins.PluginManager+PluginInfo.GetInstances[IUserMod] () [0x00000] in <filename unknown>:0
at OptionsMainPanel.AddUserMods () [0x00000] in <filename unknown>:0
I'm pretty sure it's NOT our mods or our games. It's a problem with the coding Collossal Order had in this most recent download. I'm just not going to open CS or play any of my games until CO has downloaded another update to correct whatever the coding is that's causing the problem.
I've emailed Emmi at Collossal Order letting her know of the problem and I'm hoping she'll let the rest of their team know and it'll be fixed quickly.
Till then I'm finding something else to do. Too afraid to open CS until then.