Cities: Skylines

Cities: Skylines

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rcollin26 Jul 21, 2022 @ 2:30pm
how to stop people from walking in my city
im trying to make a car dependent city and there are waaaaaaaay to many people walking to places, is there a way to make them drive instead?

edit: should have mentioned i wanted a CAR DEPENDENT city
Last edited by rcollin26; Jul 24, 2022 @ 1:22pm
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Showing 1-15 of 27 comments
Steelairship Jul 21, 2022 @ 4:23pm 
Only use low density zones, separate neighborhoods with highways, do not use any public transit, use proper road hierarchy to reduce traffic jams.
Free1 Jul 21, 2022 @ 4:49pm 
You'll likely end up with major traffic congestion but hey, you're entitled to create your city however you like. Place commercial, office and industrial far away from residential, so far that the cims won't walk.
rcollin26 Jul 21, 2022 @ 5:05pm 
Originally posted by Steelairship:
Only use low density zones, separate neighborhoods with highways, do not use any public transit, use proper road hierarchy to reduce traffic jams.

im using only low density but im using rico assets that are realistic but say they are high density for some reason even though it definitally doesnt look like it. I dont have any public transit and don't plan on it
rcollin26 Jul 21, 2022 @ 5:05pm 
Originally posted by Free1:
You'll likely end up with major traffic congestion but hey, you're entitled to create your city however you like. Place commercial, office and industrial far away from residential, so far that the cims won't walk.

im just starting it off so everything is still somewhat close to eachother so maybe thats why
WhiteKnight77 Jul 21, 2022 @ 5:10pm 
Cims will walk long distances and bike even further.
Frank Jul 22, 2022 @ 6:37am 
get realistic population
Ripp (Banned) Jul 22, 2022 @ 6:53am 
Don't know how to make them drive cars but there IS a way to make damn sure they don't walk again. It's big and noisy and yellow and runs on two track. Run that over them a time or two and their done walking.

You'll want to be very careful however what you wish for.
You just might get it.
rcollin26 Jul 22, 2022 @ 8:02am 
Originally posted by Frank:
get realistic population

i had when starting my city and a lot of them walk
MessengerOfRage Jul 22, 2022 @ 8:18am 
build small(ish) seperated districts that are pure residential, comercial or industry.
connect those districts with highwayroads only, they have no sidewalks so pedestrians cannot use them.
don't put education into residential districts.
that way every cim will find themselfes locked into their district as pedestrian, they will need to use cars to go to another district to go to school, work, shopping.
MaxFX Jul 22, 2022 @ 8:28am 
With the 'Lifecycle Rebalanced Revisited' mod, you can adjust the prefered method of transport for different categories of cims. Perhaps setting all these to use a car (100), and the rest to (0) will get you the result you're looking for. Don't forget to untick the option called 'Use custom transport mode probabilities'.
https://steamcommunity.com/sharedfiles/filedetails/?id=2838788407
Last edited by MaxFX; Jul 22, 2022 @ 8:40am
rcollin26 Jul 22, 2022 @ 9:07am 
Originally posted by MaxFX:
With the 'Lifecycle Rebalanced Revisited' mod, you can adjust the prefered method of transport for different categories of cims. Perhaps setting all these to use a car (100), and the rest to (0) will get you the result you're looking for. Don't forget to untick the option called 'Use custom transport mode probabilities'.
https://steamcommunity.com/sharedfiles/filedetails/?id=2838788407

ok thanks ill try it out
Ripp (Banned) Jul 22, 2022 @ 10:12am 
Walking is the preferred mod of transportation for your cims. Given a choice that will always be their first. While moving them all into cars using Coookyman's approach is probably a clear possibility it also runs the risk of so severely congesting your traffic that gridlock shuts your city down. And if gridlock doesn't get ya the 16k VA limit will.

Coookyman does a lot with Procedural Objects that might act to reduce the number of cims. or you might consider a combination of metro and underground walkways to get them off the sidewalks and out of sight.

Anyway Your Game Your Rules. Best of Luck.
EvilVictor Jul 22, 2022 @ 5:31pm 
Just grab TMPE and turn of crossing everywhere, then they can only walk around their little block :steamhappy:

Edit: On a more serious note, you'll probably only have to disable crossing at a few key intersections to greatly reduce the number of people that walk.
Last edited by EvilVictor; Jul 22, 2022 @ 5:33pm
MarkJohnson Jul 22, 2022 @ 7:39pm 
You want your cims walking. Walking cims have a limit of 64k at once, while vehicles only get 16k driving at once.

You have a problem most people want to have.

Also, bicycles are considered vehicles, so maybe you have bicycling policies enabled? or a lot of bicycle lanes?
Last edited by MarkJohnson; Jul 22, 2022 @ 7:40pm
MaxFX Jul 22, 2022 @ 10:06pm 
You can double the vehicle limit though, from 16.383 to 32.767 using this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1764208250
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Date Posted: Jul 21, 2022 @ 2:30pm
Posts: 27