Cities: Skylines

Cities: Skylines

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Artruis Sep 5, 2016 @ 2:42pm
help-not enough goods to sell
all my businesses are saying they dont have enough goods to sell and mass abandonment is happening.
the first thing i did was of course to check the traffic-i checked traffic over and over again, there were no traffic jam on the import route.
so i figured, maybe i need more out side access? so i built a cargo hub, 2 more cargo harbor, 1 cargo train station around the city. nothing changed.
i thought maybe ive reached the limit of imports- so i built up my industry locally. now here is where weird thing started happening: while my industry grew and started to supply the city with goods, the import dropped-from around 10k to below 5k-while my businesses are still starving for goods. its almost like they are not trying to get more goods into the city.
general design of the city: highway surrounds the city, commerical zones are closest to the high way (at most 2 street deep), then its 1 layer of office zone, after that the residential area lay in the center. there are at least 1 highway exist every 2 intersections. highway only allow access into the city, to exit the city, vehicles have to use the special underground exit that leads them all the way out to the very edge of civilization. again, no significant traffic build up anywhere in the city.

and here is another weird thing: my oil power plant, out side of the city and on the side of a highway far away from the city, is starving for fuel-it seems to have problem importing fuel despite being right on the side of the highway, and away from any traffic.

one thing i did a while before this happened was i changed the default highway so they cannot turn around at highway intersections-instead i give them ramps to turn around somewhere in the middle of nowhere.

Mods that might have caused a problem: 81 tiles mod that allows me to access the very edge of the map (maybe it screwed up vehicle spawn?)

any idea why this is happening?
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Showing 1-14 of 14 comments
ttower Sep 5, 2016 @ 3:46pm 
I have a possibility, and no, 81 tiles is fine

Maps have different Natural Resources. Some have none at all, others are covered. Use the resource tab under the button in the top left of the screen and see what resources you have and where they are in your city. Your oil plant may have no Oil reserves nearby, and cant get enough imported just because of transportation limits long distantces. As well, you Industrial zone may have no resources under it, meaning businesses can not gat what it needs to run properly, and have to shut down.
--JR-- Sep 5, 2016 @ 4:56pm 
I have the same problem, I don't have any traffic problems.

Tried everything to fix it including adding more highways/ports but nothing helped.

Think the game is broken...
Artruis Sep 6, 2016 @ 2:44am 
Originally posted by ttower:
I have a possibility, and no, 81 tiles is fine

Maps have different Natural Resources. Some have none at all, others are covered. Use the resource tab under the button in the top left of the screen and see what resources you have and where they are in your city. Your oil plant may have no Oil reserves nearby, and cant get enough imported just because of transportation limits long distantces. As well, you Industrial zone may have no resources under it, meaning businesses can not gat what it needs to run properly, and have to shut down.
i have infinite oil and ore mod on. and i did check, the oil did not run out... i have some oil and timber industry, but no farming and ore. i also have quite a bit of general industry aimed to supply the city.
grapplehoeker (Banned) Sep 6, 2016 @ 2:53am 
Delivery supplies have to reach their destinations in a timely manner.
Therefore if, due to distance, deliveries are not arriving on time or take too long to resupply, or worse, teleporting back to base, then of course this will lead to shortfalls.
81 tile mod may not be directly responsible, but if by using it you're exceeding the distance parameters required for a timely delivery, then it will be partly responsible. Or at least your use of it to build far beyond the game's design area.
(This does not also take agent limit into account. You didn't state how large your city is and so without more details, I'll not mention that additional possibility.)
Last edited by grapplehoeker; Sep 6, 2016 @ 2:56am
Arnaud$ame Sep 6, 2016 @ 2:56am 
May be you have too much commercials.
Try to reduce this zone for a while
Artruis Sep 6, 2016 @ 3:03am 
Originally posted by grapplehoeker:
Delivery supplies have to reach their destinations in a timely manner.
Therefore if, due to distance, deliveries are not arriving on time or take too long to resupply, or worse, teleporting back to base, then of course this will lead to shortfalls.
81 tile mod may not be directly responsible, but if by using it you're exceeding the distance parameters required for a timely delivery, then it will be partly responsible. Or at least your use of it to build far beyond the game's design area.
(This does not also take agent limit into account. You didn't state how large your city is and so without more details, I'll not mention that additional possibility.)
city size is around 100k.
but yeah i was worried about over extending the city, was playing on diamond coast and built my city on the peninsula, far from the original highway system and rail system. i had to bring the highway from 3 tiles away.
odd thing is the highway system managed just fine to a certain point-then it had a total collapse and failed to supply areas that they initially were able to supply, and now they even fail to supply the oil power plant thats in the initial tile that i started with, which is weird.
Last edited by Artruis; Sep 6, 2016 @ 3:04am
Arnaud$ame Sep 6, 2016 @ 3:09am 
You should extend your railwayfirst, it's more efficient that highway in this case.
Artruis Sep 6, 2016 @ 4:15am 
Originally posted by arnaud.metras:
You should extend your railwayfirst, it's more efficient that highway in this case.
there are both rail way and high way connection to the city.
grapplehoeker (Banned) Sep 6, 2016 @ 4:35am 
Originally posted by Artruis:
Originally posted by arnaud.metras:
You should extend your railwayfirst, it's more efficient that highway in this case.
there are both rail way and high way connection to the city.
Ok but is the intercity cargo terminal linked by road to an innercity cargo line from your generic industry directly to your commercial district?
mbutton15 Sep 6, 2016 @ 5:08am 
Here's a silly point that a 100k city is probably well passed, but caused me problems. I'm just getting into this game so everything is new (apart from having Cities XL experience). So I start building my city with residential to the South and industry to the North. But then I see my power plant complaining about no coal. Several paniced minutes later (as everyone starts complaining about lack of power) I finally realise the cause of the problem - my South development was built off the incoming road and the power plant was built off the outgoing road. The problem being that I had not made any road connection between those incoming and outgoing roads so no traffic could get to the power plant !! Problem solved - relieved, but frustrated !!

Sorry, I know it doesn't really help the OP, but at least it gave me chance to let my frustrations out !!
Artruis Sep 6, 2016 @ 1:12pm 
Originally posted by grapplehoeker:
Originally posted by Artruis:
there are both rail way and high way connection to the city.
Ok but is the intercity cargo terminal linked by road to an innercity cargo line from your generic industry directly to your commercial district?
it has direct link to the cargo hub which is only a bridge away from the city
maculator Sep 6, 2016 @ 2:14pm 
Dont want to read it all som maby it's been mentioned before:
-Shops need goods wich come from industry or via outside conntections (Train/ship)

Here is how I made it work (had a problem with this too):
http://steamcommunity.com/sharedfiles/filedetails/?id=759311396
Left is forrestry (Industire II), right is generic industry (Industire I Generisch) and on the bottom is my cargo hub. They're all linked together but are in zones wich are "old town" so industry has to export via train to cargo terminal. There ships, trucks and trains bring goods wich are then transfered to the shops via the highway connection.

It works nicely.
Last edited by maculator; Sep 6, 2016 @ 2:14pm
Artruis Sep 7, 2016 @ 9:11am 
there is no more industrial demands... in fact many of my factories cant find enough workers, while my city still cant have enough goods
import dropped to just above 4000, 20% of which goes to industry, not goods. why did the import drop by so much if the city still dont have enough goods to sell?
Mac-n-Kill Apr 8, 2017 @ 10:33pm 
Originally posted by Artruis:
there is no more industrial demands... in fact many of my factories cant find enough workers, while my city still cant have enough goods
import dropped to just above 4000, 20% of which goes to industry, not goods. why did the import drop by so much if the city still dont have enough goods to sell?

I am having the exact problem you are now that my city hit 100,000 population. I'm also using the 81 tiles mod. I wonder if there is a glitch in the game or the mod?
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Date Posted: Sep 5, 2016 @ 2:42pm
Posts: 14