Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maps have different Natural Resources. Some have none at all, others are covered. Use the resource tab under the button in the top left of the screen and see what resources you have and where they are in your city. Your oil plant may have no Oil reserves nearby, and cant get enough imported just because of transportation limits long distantces. As well, you Industrial zone may have no resources under it, meaning businesses can not gat what it needs to run properly, and have to shut down.
Tried everything to fix it including adding more highways/ports but nothing helped.
Think the game is broken...
Therefore if, due to distance, deliveries are not arriving on time or take too long to resupply, or worse, teleporting back to base, then of course this will lead to shortfalls.
81 tile mod may not be directly responsible, but if by using it you're exceeding the distance parameters required for a timely delivery, then it will be partly responsible. Or at least your use of it to build far beyond the game's design area.
(This does not also take agent limit into account. You didn't state how large your city is and so without more details, I'll not mention that additional possibility.)
Try to reduce this zone for a while
but yeah i was worried about over extending the city, was playing on diamond coast and built my city on the peninsula, far from the original highway system and rail system. i had to bring the highway from 3 tiles away.
odd thing is the highway system managed just fine to a certain point-then it had a total collapse and failed to supply areas that they initially were able to supply, and now they even fail to supply the oil power plant thats in the initial tile that i started with, which is weird.
Sorry, I know it doesn't really help the OP, but at least it gave me chance to let my frustrations out !!
-Shops need goods wich come from industry or via outside conntections (Train/ship)
Here is how I made it work (had a problem with this too):
http://steamcommunity.com/sharedfiles/filedetails/?id=759311396
Left is forrestry (Industire II), right is generic industry (Industire I Generisch) and on the bottom is my cargo hub. They're all linked together but are in zones wich are "old town" so industry has to export via train to cargo terminal. There ships, trucks and trains bring goods wich are then transfered to the shops via the highway connection.
It works nicely.
import dropped to just above 4000, 20% of which goes to industry, not goods. why did the import drop by so much if the city still dont have enough goods to sell?
I am having the exact problem you are now that my city hit 100,000 population. I'm also using the 81 tiles mod. I wonder if there is a glitch in the game or the mod?