Cities: Skylines

Cities: Skylines

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Ace×Aomine Apr 24, 2018 @ 2:55am
How To Export ?
Hey everyone so... I have the same issue every game...
ATM my city has 50k people and so on... But my problem is i'm importing a lot, (like 12k) and Export so little (100 or something). I can't figure how to reverse this.
Do you know anything ? thanks anyway
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Showing 1-12 of 12 comments
grapplehoeker (Banned) Apr 24, 2018 @ 3:06am 
There is very little point in exporting. It won't make much money when compared to your biggest income which comes from residential. In fact, the only reason to build your own industry is to reduce the need to import. So build as much industry as is necessary to reduce imports to a minimum and no more than that.
Last edited by grapplehoeker; Apr 24, 2018 @ 9:41am
mbutton15 Apr 24, 2018 @ 4:44am 
As grapplehoeker mentions, exports are bad as it means it generates unnecessary traffic.

To reduce the import figure you need to know what is doing the import ? If it's:
...commercial, then you don't have enough generic industry
...generic industry, then you don't have enough specialist industry (Processors). Can be any combination of oil, ore, farming and/or forestry.
...specialist indudtry, then you don't have enough specialist industry (Producers) providing raw materials.

Here's a supply chain guide: https://skylines.paradoxwikis.com/Supply_chain
Last edited by mbutton15; Apr 24, 2018 @ 4:46am
OneJasonBradly Apr 24, 2018 @ 6:32am 
Everything will add unnessary traffic unless you "manage it". In fact doesn't adding more residents create more traffic? Unless you manage the traffic surplus by offering public transit?

Other than that, to reduce your imports like mentioned above you will need to increase your speclized industry (forestry, farming, Oil and Ore) so that they can create materials and send them to your generic or non specialized industry. Then from there the Generic industry will turn those materials into goods and supply your commercial. By doing this you will indeed increase your exports and reduce imports at the same time. Now if you do not wish to challange yourself and manage your exports then try to keep exports and imports to a mimimum.
I export in my city. The industries needed for this exporting pay higher taxes so they DO make an income for my city. Industry is the third highest tax revenue in my city next to residents and public transit. Also they create employment oppertunity of course.

Ace×Aomine
This clip may help with
https://steamcommunity.com/sharedfiles/filedetails/?id=1304364762
Last edited by OneJasonBradly; Apr 24, 2018 @ 6:34am
grapplehoeker (Banned) Apr 24, 2018 @ 7:30am 
Originally posted by OneJasonBradly:
I export in my city. The industries needed for this exporting pay higher taxes so they DO make an income for my city. Industry is the third highest tax revenue in my city next to residents and public transit. Also they create employment oppertunity of course.
That's fine and make no mistake, I have no problem with industry in general, but out of curiosity, just how profitable is it?
Could you please provide your 3 best revenues? It's one thing to say it's 3rd best, but if we can see the figures then we can make a much better comparison of the value of that 3rd best revenue when compared with the first two.
One also has to bear in mind the construction and upkeep costs of everything you have to build to facilitate an efficient industrial enterprise such as the cargo rail and shipping. That will be the 'hidden' cost which will negate your industrial profitability value considerably.
Last edited by grapplehoeker; Apr 24, 2018 @ 7:33am
MarkJohnson Apr 24, 2018 @ 8:35am 
Originally posted by Ace×Aomine:
Hey everyone so... I have the same issue every game...
ATM my city has 50k people and so on... But my problem is i'm importing a lot, (like 12k) and Export so little (100 or something). I can't figure how to reverse this.
Do you know anything ? thanks anyway


If you post your save game, then we can offer better advice and solve your issues in short order.

@12k imports, I assume you deliveries are very long. Try to to keep your commerce and industry near the highway so they can make quicker deliveries to get vehicles off the roads quicker.

Same with commerce/industry. Try to have them near each other to make quicker deliveries.

You can use train depots within your commerce/industry. It will speed up deliveries as well, since they don't have to send vehicle from outside the map down the highway to make deliveries, then drive all the way back. A single train can hold up to 100 delivery trucks, iirc. So you can get 100 vehicles off the road bringing in deliveries and another 100 vehicles returning empty delivery trucks.

It is even works to put a train station in both commerce and industry then connect the two by a single rail and it usually can handle most of the deliveries.

This should cut imports by up to half. maybe more.

But if we have a copy of your city, then we can can be more specific and give more detailed reasons why it has such high imports.

But, at least you have no exports to deal at the moment.

also, 12k imports means 12k deliveries, not 12k vehicles. Not sure how many deliveries each truck can make.
OneJasonBradly Apr 24, 2018 @ 9:20am 
Originally posted by grapplehoeker:
Originally posted by OneJasonBradly:
I export in my city. The industries needed for this exporting pay higher taxes so they DO make an income for my city. Industry is the third highest tax revenue in my city next to residents and public transit. Also they create employment oppertunity of course.
That's fine and make no mistake, I have no problem with industry in general, but out of curiosity, just how profitable is it?
Could you please provide your 3 best revenues? It's one thing to say it's 3rd best, but if we can see the figures then we can make a much better comparison of the value of that 3rd best revenue when compared with the first two.
One also has to bear in mind the construction and upkeep costs of everything you have to build to facilitate an efficient industrial enterprise such as the cargo rail and shipping. That will be the 'hidden' cost which will negate your industrial profitability value considerably.

https://steamcommunity.com/sharedfiles/filedetails/?id=1369396496

Originally posted by grapplehoeker:
One also has to bear in mind the construction and upkeep costs of everything you have to build to facilitate an efficient industrial enterprise such as the cargo rail and shipping. That will be the 'hidden' cost which will negate your industrial profitability value considerably.
You say that like infrastructure is free for everything else other than exports? My city is profitable and always has been. I choose to make industry a hearty income winner through exports, simulates real world behaviours.
Last edited by OneJasonBradly; Apr 24, 2018 @ 9:21am
grapplehoeker (Banned) Apr 24, 2018 @ 9:36am 
Originally posted by OneJasonBradly:
You say that like infrastructure is free for everything else other than exports?
I say that like residential does not need to pay for a cargo rail and/or shipping terminus,nor the extra amount of roadage and rail track that an industry will require. Those are industry specific extra expenditures and upkeep on infrastructure.
Originally posted by OneJasonBradly:
My city is profitable and always has been. I choose to make industry a hearty income winner through exports, simulates real world behaviours.
Again, I must stress I'm not disagreeing with you. Of course there is some profit in it, but even by hiking the tax rate up to 11% your industry is still accounting for only slightly less than 10% of your total income.
So, yes it's profitable and yes you are gaining an income from it.
I am not denying that at all.
I just don't see less than 10% as much of a revenue tbh. Calling it '3rd best' or even referring to your transportation revenue (at almost 15% of your total) as 2nd best, doesn't really mean that they are large sources of income.
Therefore, although it isn't necessary, for the sake of clarity, I'll amend your misquote of my original statement if you wish ;)
You get little money for exports when compared to your residential income.
;)
Last edited by grapplehoeker; Apr 24, 2018 @ 9:47am
Ace×Aomine Apr 24, 2018 @ 9:45am 
Thanks for all your answer, how can i post my save ? ^^"
grapplehoeker (Banned) Apr 24, 2018 @ 9:48am 
Originally posted by Ace×Aomine:
Thanks for all your answer, how can i post my save ? ^^"
Go to the Content Manager/Saves in game, select the save you wish to share by checking the box marked 'Share'. This will upload it to your Workshop, where you may rename it, copy the link to it and then post that link here.
onezerorising Apr 24, 2018 @ 1:28pm 
Alright. Though I shouldn't, and indeed promised myself that I wouldn't:

Cities need to live and breathe.

There can be no arguement that one can satisfy 'industrial demand' with office-space and thus avoid the possible traffic nightmares that would/could ensue.

All of which said:

I want a living city. I will ALWAYS want a living city. I know of not one real-life city world-wide in which traffic is not an issue. So as long as I can make a city of mine work, in that traffic issues are not so severe as to cause problems in my supply-chains, I am always going to go ahead and have industry.

Am I concerned with 'profitabliity'?

No.

Why?

Because industry is at the heart of modern civilisation, that's why.

Industry 'feeds' commerce.

You want minimum imports, sure. To get there you need industrial output. More, you need specialised industrial output supplying the resources that generic industry demands.

Whilst I am in absolute agreement that the overall import/export balance ought preferably to be essentially zero, it is at best misleading, and at worst downright wrong to advise simply minimising import/exports and the balance thereof.

Unless you want pure office, no traffic, wastelands.
MarkJohnson Apr 24, 2018 @ 1:47pm 
Originally posted by onezerorising:
Alright. Though I shouldn't, and indeed promised myself that I wouldn't

Someone needs a chill pill.

You're getting on your soapbox again. Last post was complaining about other complaining. now this.

Try to stay on topic and answer the OPs question.

If you like excess exports in your city, then why didn't you just reply you the OP and tell him how you do it?

Have you seen the doc lately? You seem very overly stressed lately.
onezerorising Apr 24, 2018 @ 2:03pm 
Originally posted by -DI- rmjohnson144:
Originally posted by onezerorising:
Alright. Though I shouldn't, and indeed promised myself that I wouldn't

Someone needs a chill pill.

You're getting on your soapbox again. Last post was complaining about other complaining. now this.

Try to stay on topic and answer the OPs question.

If you like excess exports in your city, then why didn't you just reply you the OP and tell him how you do it?

Have you seen the doc lately? You seem very overly stressed lately.
Listen cleverdick, I want input from you, I'll ask. Meantime, get back inyour hole, and don't ever, EVER talk to me again. We already saw that you have no clue about systems, overclocking and like that other than 'oohh, don't do it, it's unstable'.

Bah.

Get off of the ego trip. Nobody cares that you once di one 600+k city. Nobody cares that you think you might know a little. You certainly don't know a lot. I am sick to my back teeth with your frankly inane comments.

you aren't a 'guru'.

you don't know much, if anything more than the next guy.

Go away, why don't you?

Oh wait, you can't because you need your ego-fix from this forum.

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Date Posted: Apr 24, 2018 @ 2:55am
Posts: 12