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1+ for this
Getting visitors to attractions is depending on attractiveness of the area + transportation options to get there
A factor 30-35% of possible visitors is a very good one at Unique Buildings as they can hold much more visitors than parks do .
Otherwise , parks can reach a factor of 80% filled if they are placed well as they can be used for shortcuts between other attractions or transit options
Both kinds raise the city attractiveness ( high rated Uniques do more than any park can do to this ) and the higher it is the more wealthy tourists come to visit your town and stay in town for quite a while --> leading to a higher average of tourists in your city
Shopping areas + leisure and tourist specialisation are adding possible destinations too and to have them near or between attractions can even force poor visitors to use more than one in an area = switching from shop to a park , to a Unique and back to a shop again .
Offering pedestrian pathes / bike pathes or a tram in the backyard of a block helps to get them around as they love options ( the more transport options = the more options for the pathfinding manager )
The mod below can show and change several stats of plopped buildings , but be very careful if you fiddle around with the settings . lt can mess up your city if you make a bad decision
https://steamcommunity.com/sharedfiles/filedetails/?id=1806759255