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Bir çeviri sorunu bildirin
Make sure you have the "Toggle Snapping" tool found to the far left of road tools set to all and then use:
https://steamcommunity.com/sharedfiles/filedetails/?id=445589127&searchtext=precission+Engineering+2
will help a lot but it won't completely prevent it.
Then build your roads in short enough sections that you can see the zoning grid to make sure it lines up correctly with NO offsets and that both ends of the road intersect at 90 degrees.
A word of caution: the city boarder lines are only a guide and NOT rendered precisely square or even exactly the same length. A perfectly squared and aligned outer beltway will appear skewed compared to the city limit lines.
I tried it but realised I don't really need it because RICO over-rules many of these little irritations.
https://steamcommunity.com/sharedfiles/filedetails/?id=2389414419
Clunk - I will try that Zoning mod and see if it can fix things, thanks!
I find the highway entrances are usually off kilter. so you need to start at one side then connect it to the other side in a giant rectangle. Just make sure to stop just before you connect to the other side, so the last tiny piece will be offset. The the rest of your city will aligned properly for the rest of your map. as long as you keep expanding off the starting rectangle.
Just remember to make the ground level before laying roads, or any bump can throw it out of alignment.
One of the things that can mess things up when creating a perfect grid, is when you (without realizing it) follow a road guideline coming from somewhere else than the roads that are part of the grid you're building. (perhaps a nearby road or fence for example)
If you use 'Fine Road Tools' and 'Fine Road Anarchy', you'll have a small window in these mod's UI with 'snapping options'. Here you can select where you're mouse snaps to when building roads and other networks. These options are: Angle, Length, Grid, and Road Guidelines.
(Road Guidelines are the blue lines and dots coming off of nodes of allready placed networks)
Try disabeling the 'Road Guidelines' in this little menu in the UI of said mods. You'll notice that the nodes no longer have a circle around them, and there are no blue lines coming off of them any more.
Note: Do NOT disable 'Angle' or 'Length' in that same menu while building your grid, or the roads do not snap to the 90° and 180° angles, and do not follow the 1U increments, messing up your grid up in a different way...
Another Tip: Enter the games editor (intersection part) and try building roads with these different snapping options enabled one at the time, and see how your mouse behaves when building roads. A full understanding of this gives you a LOT of control and understanding in building networks!!
And when you realise that the 'Move It!' mod also has a snapping feature, the amount of control in adjusting roads and other networks after you've built them also increases a lot!!
https://steamcommunity.com/sharedfiles/filedetails/?id=2692643100