Cities: Skylines

Cities: Skylines

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CardboardArm 12 DIC 2021 a las 14:50
All you ever wanted to know about industries vanilla and DLC
I finished my guide on industries. If you want to know how zonable industries can be controlled, how to run all Unique factories at 150% and how to get your buildings to use local products from nearby warehouses instead of importing and exporting, this is the guide for you.

No mods required. It features both vanilla and DLC industries.

https://steamcommunity.com/sharedfiles/filedetails/?id=2277105979

I noticed there is still a lot of confusion and lack of knowledge about this subject, so I did many controlled experiments until I could get the various parts of industry doing exactly what I wanted.
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Mostrando 16-21 de 21 comentarios
WhiteKnight77 16 DIC 2021 a las 17:36 
Publicado originalmente por CardboardArm:
Thanks all for your kind words. If you take anything from this guide, it's how Synchronization can help Unique factories to run at 150%. It's why I did my research and I was very proud when I got all UF in 1 city working at 150% with the 4 specializations 1 tile away in each direction.

Publicado originalmente por Stealthy:
Awesome guide. Only one small add on to it would be nice: Recycle and waste processing plants and their products. They create same products as the industries every now and then. Will they behave in same manner?
I don't own Green cities so I didn't check. They produce goods correct? They should work the same, except according to the wiki their delivery trucks are repurposed garbage trucks. So I suspect they have a large internal storage + low production rate and will offer only when a truck is home ready to be repurposed and they accumulated 8 tons of goods.

Publicado originalmente por Imhotep:
Started reading the guide and noticed an inaccuracy.

In the screenshot of extractors and processors, a couple of the agricultural buildings depicted as extractors are processors.

In this screenshot, on the left are vanilla agricultural processors, growing from zoning not over the resource. One can see the grain silo and red-roofed building.
I used the RICO mod to plop the buildings. RICO shows if a building is an extractor or processor so I'm led to believe that those buildings ARE in fact extractors. I also forgot to place the resources first and all my extractors despawned immidiately the first time, which confirmed their status. I know for a fact the 2x2 grain-field-thing-with-a-fence looks like an extractor but is a processor, so don't put too much stock in their appearance. I could be wrong though, it's been over a year since I took that screenshot.
Avanya's well made waste recycling center works wonders for collecting garbage and turning them into raw resources.

https://steamcommunity.com/sharedfiles/filedetails/?id=2507692738
BucketBrain 17 DIC 2021 a las 9:03 
Publicado originalmente por Xeyeld:
@ CardboardArm:


"I know that city services like firestations and policestations have jobs they offer but will function regardless of workers. I remember SeniaTWO made a video of a town with a single house. Both adults worked at the police station but all city service buildings ran regardless. I would assume the same is true for all plopable DLC builldings."

After posting my question I also happen on a comment suggesting service buildings in this game were programed to operate without workers. Although I have yet to find proof I am forced to admit your assumption that the same may hold true for DLC industry buildings would seem to make the most sense.
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l can confirm that every plopped building will operate without any workforces . This works for all kinds of services , DLC industry , harbours , airports , rail , public transport , arenas , parks and unique buildings .
To see the number of workforces they may use you can use the Customize Extendet mod

https://steamcommunity.com/sharedfiles/filedetails/?id=1806759255
Última edición por BucketBrain; 17 DIC 2021 a las 9:04
WhiteKnight77 18 DIC 2021 a las 20:18 
Publicado originalmente por WhiteKnight77:
Publicado originalmente por CardboardArm:
Thanks all for your kind words. If you take anything from this guide, it's how Synchronization can help Unique factories to run at 150%. It's why I did my research and I was very proud when I got all UF in 1 city working at 150% with the 4 specializations 1 tile away in each direction.


I don't own Green cities so I didn't check. They produce goods correct? They should work the same, except according to the wiki their delivery trucks are repurposed garbage trucks. So I suspect they have a large internal storage + low production rate and will offer only when a truck is home ready to be repurposed and they accumulated 8 tons of goods.


I used the RICO mod to plop the buildings. RICO shows if a building is an extractor or processor so I'm led to believe that those buildings ARE in fact extractors. I also forgot to place the resources first and all my extractors despawned immidiately the first time, which confirmed their status. I know for a fact the 2x2 grain-field-thing-with-a-fence looks like an extractor but is a processor, so don't put too much stock in their appearance. I could be wrong though, it's been over a year since I took that screenshot.
Avanya's well made waste recycling center works wonders for collecting garbage and turning them into raw resources.

https://steamcommunity.com/sharedfiles/filedetails/?id=2507692738
https://steamcommunity.com/sharedfiles/filedetails/?id=2685246164
https://steamcommunity.com/sharedfiles/filedetails/?id=2685246133

A couple of trucks delivering products to generic industry from Avanya's Recycling Center.
CardboardArm 20 DIC 2021 a las 13:54 
Publicado originalmente por Imhotep:
Publicado originalmente por CardboardArm:
I used the RICO mod to plop the buildings. RICO shows if a building is an extractor or processor...
With most specialized industry buildings, one can tell by the building name whether they are extractors or processors, but not all.

The processor buildings depicted in the guide as extractors are called:

agricultural_building_05
H1 1x1 FarmingFacility03

Publicado originalmente por CardboardArm:
...so I'm led to believe that those buildings ARE in fact extractors
I'm sorry, but you're incorrect.
Publicado originalmente por CardboardArm:
I know for a fact the 2x2 grain-field-thing-with-a-fence looks like an extractor but is a processor...
Yes, I'm aware of that one. I don't mind it, though, as it visually indicates the agricultural processing industrial area as being agricultural.

I double-checked and you are correct. I tried not to use mods for the tests, but used one to plop those buildings for that screenshot. Maybe it was mislabeled? I'll see if I can update the screenshot. But I'll have to double check all the buildings.

Publicado originalmente por Stealthy:
They actually produce raw materials. Not sure if the oil is "crude" or zoned industry processed. How about I donate you the Green Cities so that you can check that an add it into this guide? As a thank you for your awesome work.
Hmm, so much for the wiki information. You can use the Traffic Routes option in the info views in the top left of the screen and click on a truck leaving the building. This shows you where it's going. Then we'll know what the next building in the production chain is.
Imhotep 20 DIC 2021 a las 14:05 
Publicado originalmente por CardboardArm:
I double-checked and you are correct. I tried not to use mods for the tests, but used one to plop those buildings for that screenshot. Maybe it was mislabeled? I'll see if I can update the screenshot. But I'll have to double check all the buildings.
I'm zoning outside resource areas in order to get processor buildings and am plopping extractors manually over resources using MoveIt!, so I went through them all. I think it's just those two agricultural buildings, although, for the other industries, I only test-checked those that didn't state extractor or processor in their building name.
CardboardArm 30 DIC 2021 a las 4:57 
Publicado originalmente por Stealthy:
They actually produce raw materials. Not sure if the oil is "crude" or zoned industry processed. How about I donate you the Green Cities so that you can check that an add it into this guide? As a thank you for your awesome work.

I've bought Green Cities and taken a look. The Recycling Center produces Zoned processed products. They seem to choose a random product each production cycle, I've seen all different types be produced. Like a random processor. The vehicles they send out to deliver are seperate from the garbage trucks.

The organic and local produce, are commercial which require zoned agriculture instead of goods, skipping one step in the supply chain.
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Publicado el: 12 DIC 2021 a las 14:50
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