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i reduce the number of buses at the specific line.. for example from 10 buses to 9..
if the problematic bus did not disappear .. then I continued to reduce the number of buses which working on the line
What seems to happen - and it's not on every bus or every line at the same time, but seems to affect all lines to some extend - is that a bus will sit at a stop and fill with passengers, but go beyond 100%. It seems to get to around 2200%, and then either leave, or reset and start filling from 0 again (and again, it may leave at the end of that, or reset again...).
I've removed all busses from lines, left it a while, and re-added them. I've removed all busses and added 1, I've turned off debunching, I've used just the default bus - nothing seems to fix the problem.
and yep, I've modded too.
Generally I constantly review during the game (as the population grows, the area of the city increases)
i readjust the lines, I add additional lines of public transport.
Unfortunately the implementation certainly isn’t perfect. For example, if a rider arrives while the bus is debunching, then the bus driver ought to open the bus doors and let them board (assuming there is room). Sadly bus drivers are a little too rigid in their programming, so the arriving riders must wait for the next bus to arrive.
Also, it would be nice if the bus drivers could debunch less if there are lots of people waiting at the current stop. I suspect that this would improve the bus service, even if the busses took longer to get evenly spread out along the route.
Another thing to remember is that when you add a vehicle to a route, it is initially assigned to a specific stop on the route. It must then drive from the depot to that station. Once it arrives at that stop it begins picking up passengers, even if it passes other stops along the way. I don’t know if that stop is choosen at random, or if the game tries to stick the bus into the largest gap between vehicles. Either way, when the bus arrives at that first stop it may end up too close to the bus in front of it, and have to debunch.
I suspect that if you leave the busses alone and just watch them, that the debunching will happen less and less often as they gradually get spread out along the route. Either that, or you will identify a specific traffic or road problem that causes them to get bunched up, necessitating more debunching.
There are also some mods that can give you more visibility into and control over the system. I use Improved Public Transport 2, which specifically shows exactly when the bus is unbunching, as well as giving you control over the overall agressiveness of unbunching, and the ability to tweak the amount of unbunching for specific routes and at specific stops.
https://steamcommunity.com/sharedfiles/filedetails/?id=928128676
I did wonder if it was debunching, though the way it seems to work, I'd call it bunching, with 6 busses sitting on top of each other at a bus stop, and 1 out on the route! but it's still happening when I have it switched off.
I've got other public transport options in the city, so traffic itself currently isn't a problem, I just want busses to work and not block roads at bus stops. I had to remove all traffic from the city at one point, it had become that gridlocked from 1 bus stop!
The best way is to upload your output log and post a link here. It shows all mod files the game loads, even those that aren't enabled. This guide has all the information you need.
https://steamcommunity.com/sharedfiles/filedetails/?id=463645931
Anyway, here's a link:
https://drive.google.com/file/d/1kjGgmkq0bs6fzmDoNtSpqt0ppFGhDrrZ/view?usp=sharing
Extended Road Upgrade (very old, unnecessary and incompatible with TMPE, unsubscribe)
Automatic Bulldoze v2 (outdated, use v3 instead)
City Statistics Easy Access (reported as broken, unsubscribe)
A kind of side issue.....(maybe one for a different post...?) I upgraded my machine to 64Gb 2 weeks ago.... The game was being a bit of a memory hog at 32Gb (system was running at 28-29Gb when playing), but the upgrade helped for a week.... I suspect a mod or assets I installed in the last week has caused an "issue" - I now seem to be running at 62.9Gb (of 64) and 51Gb of that is Cities Skylines.... Errrrr....!!!!!