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https://steamcommunity.com/sharedfiles/filedetails/?id=1627986403
That is one of the worst mods ever made.
Abandoned buildings will repopulate in time.
Abandoned buildings are useful clues to problems in your city. If you do not address these problems, the building will suffer the same issues and become abandoned again, and again, and again.
Fortunately, if you click on them and read the reason why, then you may fix the issue.
However, if you auto bulldoze them, you will never know, meanwhile that building will populate, abandon and depopulate over and over. Eventually, you'll be back here asking why your population doesn't seem to be growing o.O
Anyway, as grapple said, its better to fix the issues that caused the problem instead of working on the resulting problems.
Exactly! It's all well and good to say "well, you should just fix it", but even if I do that I still don't want to manually bulldoze even 50 buildings. (I suppose one option is to leave auto-bulldoze off normally, and turn it one once you think you've fixed a problem to clean up, and so you get the counter back down and thus make it easier to see whether the problem is really fixed.)
It takes over a dozen different criteria for a building to level up. Abandonment unhappiness is a tiny amount of the total happiness amount. Otherwise, you'd have a domino effect of your whole city going abandoned.
I do find the auto bulldoze mod is handy for rubble (if you're not doing disasters). other than than. autobulldoze is such a pita the longer it is enabled.
Maybe post a specific scenario and maybe I can see it more clearly.
Only if you haven't figured out and provided what the building requires to reach and mentain the same higher level it had when it started getting in trouble.
Again let's take Low Density Commercial. Level 2 Requires High School graduates and Level 3 Needs College Graduates as well as a decent amount of high land value. Anything around "Blue" level land value is favorable. And you really can't ideally meet those requirements early on. You'll need your city to mature a bit more before you can fulfill those metrics. So until you do, bulldozing the high level building that is asking something you can't provide might be your only option.
I see, you are bulldozing commerce because you leveled up commerce too soon and now you get lack of educated workers message. I don't see where an autobulldoze is mandatory or even useful though? They will reoccupy when you get enough of an educated workforce.
You must wait to level up commerce for a little bit at the start of the game until you get a small educated force (it helps if your first few buildings are all education, the rest can wait with the exception of a garbage dump.)
The problem is that education takes time to complete, so residential can't level up until they have matured and graduated school. Commerce on the other hand doesn't have to wait and levels up immediately. You just need to be mindful of plopping buildings near jobs or they will level up immediately and don't have to wait like residential.
Again, this is only a problem in the early game when you get the lack of educated workers warning. Just plop schools very early and make sure you don't level up commerce too quickly by keeping most ploppables within residential areas early game. i.e. keep schools several blocks away from commerce. You should be safe to mature commerce once education reaches ~50% for the required commerce building levels.
There is no need for an autobulldozer mod at all. Just leave them abandoned as they'll reoccupy rather quickly. Of course I play at x3 speed to prevent the issue as well. It is nice that buildings mature faster than you build at x3. Building at x1 is too slow, especially if you're playing with the unlock all/unlimited money mods for the game which causes you to build too fast.
Here's an example of the things that provide happiness for the building. As you can see there are 15 different ones. I'm sure it is not all of them, but it gives you an idea of how little abandonment has on causing other buildings to abandoned:
https://steamuserimages-a.akamaihd.net/ugc/779611468407799272/14FA7570B5A7A72A8230B00F875F33E6E3D2C200/?imw=268&imh=268&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true
Source?
According to Zoning[skylines.paradoxwikis.com] on the wiki, Abandonment is as bad for offices as public transit is good -- they're tied for highest magnitude of effect.
If there is a setting to manually buildings from leveling up I'd use it. The thing is when you play the game with milestones disabled and everything unlocked in the get go, the ingame systems are also unlocked/untethered and zoned buildings level up quicker as opposed to if you play with milestone progression enabled. So in a way playing with everything unlocked will indeed make city planning and building easier, but it makes buildings level up faster and that in of itself is the challenge you get in return. It is manageable though I know.