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For this game, you don't need FPS and you have to many AI agents to get more.
1) use less assets
2) get more ram (this game is ram hungry
3) use the fps booster
https://steamcommunity.com/sharedfiles/filedetails/?id=2105755179
Thanks for the FPS Booster Link!
I didn't see the Game using my RAM at all. My Graphics Card alone would have 24GB to use - And my Rig 32 GB: It used maybe 8 - So I basically saw no bottle neck at all.
15-30 FPS I deem unplayable.
Unfortunately you will find that that this game is unplayable to you. This is an agent-based simulation, FPS isn't really the be-all end-all, but to each their own.
The bigger the city, the worse the performance as the CPU has to do double duty. It has to process simple graphics calculations to send to the GPU that will turn it in to a 3D world. At the same time, this game has to processes the very complex artificial intelligence code (AI) of the game at the same time.
The thing is, the AI calculations take longer to process, so the GPU has to wait for AI to finish calculations before it can process the graphics. That is why the graphics are low quality.
The game is designed to handle 80,000 agents simultaneously, so that is why the larger the city, the more it has to process, so the lower the FPS and simulation speed (the length of a 24-hour day to expire)
Here's a video of the Unity AI uses. You can see how highly optimized this game is in comparison. Hopefully this video makes it more clear why it is so slow.
https://www.youtube.com/watch?v=G9Otw12OUvE
This is nonsense. If the Game isn't utilizing the Hardware, it's clearly faulty.
Unfortunately, there are you wrong. As long we have this game engine, there is nothing you can do.
Don't forget this game is now 6 years old. The software and the game engine is always not as good as your hardware as it can't keep up.
That has been the case since we have computer and software for over 40 years :)
I wonder if RAM timing (like CL16 or CL14) would make much of a difference over say CL18 or CL20?
Yes, all games are this way. All game are still designed for 4-core/8-thread CPUs. These new games can't take advantage of anymore, as that is how the games are built. It usually takes 5-years for developers to catch up with new technology.
Ashes of the Singularity has recently released a patch to support 6-core/12-thread CPUs. But they are the first ones that built a game with DX12 from the ground up, and I think the only one to do so. It was easier for them to adapt to the new technologies.
But new consoles are 8-core/16-thread CPUs, so I thought devs would have some cheesy 8-core/16-thread games out by now. It has been known that they would support 8-core/16-thread CPUs for several years. But nothing releasing yet.