Cities: Skylines

Cities: Skylines

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저지 May 22, 2021 @ 3:13pm
Low FPS (40-80FPS) even though I only have 30-40% CPU/GPU Usage?
Hello Guys,

First my Specs:

i9-9900K (5GHZ OC on all Cores)
RTX 3090 (ASUS TUF OC)
32 GB DDR4 RAM 3600MHz OC

So my problem is that the Game starts running with about 80-90 FPS. With that, I have about 20-40%GPU Usage, 10-30%CPU Usage. I would prefer to hit my 144Hz Monitor Cap but fine, I can live with 80-90 FPS.

However, the FPS gradually lowers the bigger the CIty get and the closer I zoom. The CPU/GPU Usage does not change though! Also the Temps of my CPU and GPU stay around 50 Celsius, which also tells me that there is no load on them whatsoever.

I think there is something massively wrong with the Software but I can't figure out how I can uncap the Ressources of my System to actually reach more FPS. I would expect either CPU or GPU to max out with 100% Load , which neither does.
Originally posted by snowflitzer:
your rig doesn't matter much. if you have a city with 100-300k your FPS will be around 15-30.
For this game, you don't need FPS and you have to many AI agents to get more.

1) use less assets
2) get more ram (this game is ram hungry
3) use the fps booster

https://steamcommunity.com/sharedfiles/filedetails/?id=2105755179
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snowflitzer May 22, 2021 @ 3:17pm 
your rig doesn't matter much. if you have a city with 100-300k your FPS will be around 15-30.
For this game, you don't need FPS and you have to many AI agents to get more.

1) use less assets
2) get more ram (this game is ram hungry
3) use the fps booster

https://steamcommunity.com/sharedfiles/filedetails/?id=2105755179
저지 May 22, 2021 @ 3:20pm 
Originally posted by snowflitzer:
your rig doesn't matter much. if you have a city with 100-300k your FPS will be around 15-30.
For this game, you don't need FPS and you have to many AI agents to get more.

1) use less assets
2) get more ram (this game is ram hungry
3) use the fps booster

https://steamcommunity.com/sharedfiles/filedetails/?id=2105755179

Thanks for the FPS Booster Link!

I didn't see the Game using my RAM at all. My Graphics Card alone would have 24GB to use - And my Rig 32 GB: It used maybe 8 - So I basically saw no bottle neck at all.

15-30 FPS I deem unplayable.
~\\Savarast//~ May 22, 2021 @ 3:35pm 
Originally posted by 저지:

15-30 FPS I deem unplayable.

Unfortunately you will find that that this game is unplayable to you. This is an agent-based simulation, FPS isn't really the be-all end-all, but to each their own.
MarkJohnson May 22, 2021 @ 3:49pm 
Typically a good simulator will be locked at 24 fps. This one didn't, so this thread comes up a lot. So you start with high fps and quickly will drop fps. Zoomed into a busy intersection will yield roughly 30ish FPS for all rigs at best.

The bigger the city, the worse the performance as the CPU has to do double duty. It has to process simple graphics calculations to send to the GPU that will turn it in to a 3D world. At the same time, this game has to processes the very complex artificial intelligence code (AI) of the game at the same time.

The thing is, the AI calculations take longer to process, so the GPU has to wait for AI to finish calculations before it can process the graphics. That is why the graphics are low quality.

The game is designed to handle 80,000 agents simultaneously, so that is why the larger the city, the more it has to process, so the lower the FPS and simulation speed (the length of a 24-hour day to expire)

Here's a video of the Unity AI uses. You can see how highly optimized this game is in comparison. Hopefully this video makes it more clear why it is so slow.

https://www.youtube.com/watch?v=G9Otw12OUvE
저지 May 22, 2021 @ 3:50pm 
Originally posted by ~\\Savarast//~:
Originally posted by 저지:

15-30 FPS I deem unplayable.

Unfortunately you will find that that this game is unplayable to you. This is an agent-based simulation, FPS isn't really the be-all end-all, but to each their own.

This is nonsense. If the Game isn't utilizing the Hardware, it's clearly faulty.
snowflitzer May 22, 2021 @ 4:35pm 
Originally posted by 저지:

This is nonsense. If the Game isn't utilizing the Hardware, it's clearly faulty.

Unfortunately, there are you wrong. As long we have this game engine, there is nothing you can do.

Don't forget this game is now 6 years old. The software and the game engine is always not as good as your hardware as it can't keep up.

That has been the case since we have computer and software for over 40 years :)
ams083 May 23, 2021 @ 5:11am 
Here we go again… plenty of threads on this. Same answer over and over. What is so hard to understand?
It's not just this game. I noticed on Warhammer Total War 2 there are people that upgraded form say a 4790k, 16GB RAM, 1080Ti to a rig like the OP's and they only got about a 20% increase in frame rates. The main difference for them was the low 1% drops in FPS increased and were a lot less noticeable so overall the game felt smoother. Some older game engines are just not capable of taking advantage of some of the features or newer hardware.
I wonder if RAM timing (like CL16 or CL14) would make much of a difference over say CL18 or CL20?
Panic May 23, 2021 @ 6:22am 
They dont care. Graphics cards sellers will sell you a £2000 card telling you about rtx, the Cpu sellers will say that it will handle "x" The very best of monitors with near 8 k images, and they worst thing is is the makers of these games, they cut corners, dont utilize all the tools at hand avoid the heavy lifting and sell smoke and mirrors. Yeah i expect 30 fps with a near £3000 rig and these games. because there selling you false advertising. In the meantime shoe horning tatt dlcs. and expanding the never ending old rope selling of this seriously dated game.
Last edited by Panic; May 23, 2021 @ 6:25am
M.S.Referee May 23, 2021 @ 8:49am 
Just use "FPS Booster" and set limited FPS in mod to 15 FPS. If you can keep unchanged to 15FPS, that's means you got smooth, if low than 15FPS, that's means you got performance dropped.
djhsilver May 23, 2021 @ 9:04am 
My good sir, 40fps for this game is considered "very high" by most. :)
저지 May 23, 2021 @ 9:48am 
Thank you guys - That is basically what I wanted to hear. Many badly programmed games out there, at least I know I did everything I can. Will see if the FPS Booster does the trick and if not, gotta wait for Part 2 or whatever. Thank you to everyone who cared replying!
~\\Savarast//~ May 23, 2021 @ 10:00am 
Originally posted by 저지:
Thank you guys - That is basically what I wanted to hear. Many badly programmed games out there, at least I know I did everything I can. Will see if the FPS Booster does the trick and if not, gotta wait for Part 2 or whatever. Thank you to everyone who cared replying!
Its not a matter of poor programming, and if C:S2 uses an agent system like C:S does it is guaranteed that people will end up hitting the new limits and complain just the same. Ultimately I think the issue is C:S isn't the city builder you are looking for because it relies on agents, however I'm sure there are non-agent city builders more your style.
MarkJohnson May 23, 2021 @ 10:10am 
Originally posted by ℬℓα⊂₭ ℙℜ¡ℵ₠:
It's not just this game. I noticed on Warhammer Total War 2 there are people that upgraded form say a 4790k, 16GB RAM, 1080Ti to a rig like the OP's and they only got about a 20% increase in frame rates. The main difference for them was the low 1% drops in FPS increased and were a lot less noticeable so overall the game felt smoother. Some older game engines are just not capable of taking advantage of some of the features or newer hardware.
I wonder if RAM timing (like CL16 or CL14) would make much of a difference over say CL18 or CL20?

Yes, all games are this way. All game are still designed for 4-core/8-thread CPUs. These new games can't take advantage of anymore, as that is how the games are built. It usually takes 5-years for developers to catch up with new technology.

Ashes of the Singularity has recently released a patch to support 6-core/12-thread CPUs. But they are the first ones that built a game with DX12 from the ground up, and I think the only one to do so. It was easier for them to adapt to the new technologies.

But new consoles are 8-core/16-thread CPUs, so I thought devs would have some cheesy 8-core/16-thread games out by now. It has been known that they would support 8-core/16-thread CPUs for several years. But nothing releasing yet.

저지 May 23, 2021 @ 11:22am 
I really don't wanna participate in these discussions, since all Games I play are capable to utilize my Hardware, at least CPU OR GPU, with 100%. I don't really care what reason is behind the fact that the game runs poorly even though the Hardware could run it better, it's the Developers Job to make a Game utilize the resources available. It would be a whole different story if I had 4 CPU Cores utilized by 100%, but my Cores run with 20-30% and I hit 40 FPS. Unacceptable.
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Date Posted: May 22, 2021 @ 3:13pm
Posts: 30