Cities: Skylines

Cities: Skylines

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AKscene Oct 21, 2020 @ 2:16pm
Loading screen MOD
I read that if a player has 4000 assets but only 200 active in the city, they should UNCHECK the "Load enabled assets" box in the Loading screen MOD panel. This stops ALL your unused assets being loaded and saves RAM space.
However, when I did this it, it failed to load any of the interchanges in the roading selection. I was still able to find and load other assets no problem, it was just the interchanges that were missing. Any ideas?
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Showing 1-7 of 7 comments
Fxsxtxr Oct 21, 2020 @ 7:32pm 
Well. I would think thats because They are assets that aren't used in the city. Once you place a pre-built intersection it becomes roads therefore they aren't used
Clunk Oct 21, 2020 @ 11:51pm 
Perhaps those specific intersection roads originated from either Network Extensions 2 or Mass Transit. If you don't have either or both then maybe that's the reason.

In the past I have subscribed to an intersection which I placed in my city then subsequently unsubscribed from the intersection without a problem. However, I am subscribed to NE2 and have Mass Transit DLC.
MarkJohnson Oct 22, 2020 @ 12:06am 
Originally posted by AKscene:
I read that if a player has 4000 assets but only 200 active in the city, they should UNCHECK the "Load enabled assets" box in the Loading screen MOD panel. This stops ALL your unused assets being loaded and saves RAM space.
However, when I did this it, it failed to load any of the interchanges in the roading selection. I was still able to find and load other assets no problem, it was just the interchanges that were missing. Any ideas?

Like it said, it ONLY LOADS assets used on your map. If they aren't loading, then they haven't been placed on the current map yet. The ones in your menus are the ones already placed in your city somewhere.

But that option keeps you from adding anything new to your city that is from the workshop. i.e. Assets only.

Mods still load all of their assets if they come with them, as mods are loaded before assets, along with loading screen mod.
Avanya Oct 22, 2020 @ 5:54am 
Originally posted by Fxsxtxr:
Well. I would think thats because They are assets that aren't used in the city. Once you place a pre-built intersection it becomes roads therefore they aren't used

This is the answer. Intersections aren't assets in the same way as buildings. Think of them more as a blueprint. Once placed, it doesn't matter what happens with the intersection assets. If you unsubscribe it, the roads placed in your city stay where they are. :)
AKscene Oct 22, 2020 @ 12:29pm 
Originally posted by Avanya:
Originally posted by Fxsxtxr:
Well. I would think thats because They are assets that aren't used in the city. Once you place a pre-built intersection it becomes roads therefore they aren't used

This is the answer. Intersections aren't assets in the same way as buildings. Think of them more as a blueprint. Once placed, it doesn't matter what happens with the intersection assets. If you unsubscribe it, the roads placed in your city stay where they are. :)
Ok, thanks for that. All makes sense now. Would you recommend uncheecking the "Load enabled Assets" box ?
AKscene Oct 22, 2020 @ 12:30pm 
Originally posted by MarkJohnson:
Originally posted by AKscene:
I read that if a player has 4000 assets but only 200 active in the city, they should UNCHECK the "Load enabled assets" box in the Loading screen MOD panel. This stops ALL your unused assets being loaded and saves RAM space.
However, when I did this it, it failed to load any of the interchanges in the roading selection. I was still able to find and load other assets no problem, it was just the interchanges that were missing. Any ideas?

Like it said, it ONLY LOADS assets used on your map. If they aren't loading, then they haven't been placed on the current map yet. The ones in your menus are the ones already placed in your city somewhere.

But that option keeps you from adding anything new to your city that is from the workshop. i.e. Assets only.

Mods still load all of their assets if they come with them, as mods are loaded before assets, along with loading screen mod.
OK, thanks for that.
Avanya Oct 23, 2020 @ 5:02am 
Originally posted by AKscene:
Ok, thanks for that. All makes sense now. Would you recommend uncheecking the "Load enabled Assets" box ?

Depends on what your needs are. I want access to everything I'm subscribed to, so I have it checked all the time. I use Steam collections to swap to other sets of assets when I am building a different city with different needs. But you can save RAM if you have things enabled that you don't want to use in your city. You could also just disable them though and leave that option checked. Whatever works best for you.
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Date Posted: Oct 21, 2020 @ 2:16pm
Posts: 7