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But to have cargo ships going from harbour to another one is an idea for a scenario as you said but probably goes about how the game works atm.
As it would screw up the normal mechanic in a normal map I doubt someone would do the mod.
I'll let you know a little later how it turns out. I took out the big loan and placed two harbors only connected to a small shipping path between two islands of the city which are also connected by a highway. Neither harbor is connected to the outside shipping lines.
Running it for a while I saw just a few trucks going to each harbor. Then the big tsunami (I think 10.0) of the scenario hit the city and blocked the highway. I then saw a fully loaded cargo ship leave one harbor and arrive at the other so I think I'm on to something. I think if the harbors are a better route then a road connection the game will use it.
I need to get the economy to the point were I can fund a couple harbors for external connections and see how it all works out. Right now the big tsunami is destroying much of the city.
https://steamcommunity.com/sharedfiles/filedetails/?id=512314255
to draw a shipping route and as the tool needs too much space you can use
https://steamcommunity.com/sharedfiles/filedetails/?id=707759735
instead of landscaping .
All harbours connect to ship pathes and as long you don´t connect the inner circle to the outside they can´t im- or export but deliver to each other and will do as long the shipping routes are the better option .
Afaik ,the shipping routes that came with DLCs are for ferries and fish only
BucketBrain, I already had the more network stuff, guess that is why I can draw a ship path. I will use the ship path anarchy, I had to widen the water where I wanted to place the ship path between islands.
Your cargo harbor was connected to the standard outside connection ship path correct?
I suspect incoming ships only used one of the harbors but ships owned by your harbors will ship between each other as long as they are on the same ship path.
In this clip it can be said that both harbour and Hub are connected to the shipping lane/route. Actually it should said they both have "access" to the shipping lane here. The Hub too can also import goods if need be. You don't actually connect these asset to shipping lanes you place them so they "have access" to those lanes. Does that make sense?
How do you place a harbor without it having access to a shipping path? It only turns green when it can connect to a shipping path.
"You do not need a shipping lane or path for these water assets to work" Sorry poor choice of words I used.
Yes, they need to be green before placing, and that's because its access to the lane. You can because of the dotted line say it's connect to the lane.
All water Harbours and Hubs placed have access to each other. So what I mean to say is you can place them with the intention of local transfers and disregard its connection to the shipping lane.
In the clip imports and exports all happen at one asset for industry is closest to that water asset. The deliveries for goods to commercial on the other side of the water could be done by road for there is a connection. Though goods are sent across the water because it quicker for them. It is their choice.
OK, we are on the same page. With the island hopping map/scenario there are a bunch of islands of all sizes. Some are close to the two shipping lanes that go external. But there is a bunch of the islands including the little starting square/island that don't get the shipping lane access unless you create one yourself. That is what I'll do and use it to allow me to place Harbors on islands that I want some internal shipping.
One thing I will try is just create short inch long sections of shipping where I want a harbor and see if that harbor can then deliver and receive cargo.
The map used by the island hopping natural disasters scenario is also available as one of the released map called "The Archipelago" (if you have natural disasters DLC). If you start up a new game with the unlock all option set, you can have a quick look at the shipping lanes versus the starting square and also can see that for the two bigger islands near the starting square the shipping lanes are on the opposite side of the island so the closest way would be by road and not the cargo harbor. I'm looking to have cargo between those islands use the harbors instead of the roads.
I first made this path, hope the pictures are ok for you to see to yellow shipping path.
https://steamcommunity.com/sharedfiles/filedetails/?id=2357611429
https://steamcommunity.com/sharedfiles/filedetails/?id=2357611381
Then put in some cargo harbors or cargo hubs (harbor with rail) and you will see ships going between the harbors transporting goods.
https://steamcommunity.com/sharedfiles/filedetails/?id=2357611501