Cities: Skylines

Cities: Skylines

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jshutich Jan 5, 2021 @ 1:03am
Intracity Cargo Harbor setup, does it work?
I’m playing the Island Hopping scenario and was wondering about setting up a Intracity Cargo Harbor network. With all the DLCs you get the ability to draw shipping paths. Has anyone tried to draw a small shipping route between two island and see if local Cargo harbor traffic will go between them? The map has two external shipping routes so you can run two Cargo Harbor Hubs and connect everything with rail but estate on this map is limited so running a rail line hopping from island to island can be a challenge. Using ferries for people is OK but I’m trying to think outside the box for cargo transport between islands to get some trucks off the roads.
Last edited by jshutich; Jan 5, 2021 @ 1:59am
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Showing 1-15 of 21 comments
snowflitzer Jan 5, 2021 @ 2:09am 
Great idea mate, but I haven't come accross such thing. You need a mod for that otherwise the ships go off the map and come back.

But to have cargo ships going from harbour to another one is an idea for a scenario as you said but probably goes about how the game works atm.

As it would screw up the normal mechanic in a normal map I doubt someone would do the mod.
jshutich Jan 5, 2021 @ 4:02am 
Originally posted by snowflitzer:
Great idea mate, but I haven't come across such thing. You need a mod for that otherwise the ships go off the map and come back.

But to have cargo ships going from harbor to another one is an idea for a scenario as you said but probably goes about how the game works atm.

As it would screw up the normal mechanic in a normal map I doubt someone would do the mod.

I'll let you know a little later how it turns out. I took out the big loan and placed two harbors only connected to a small shipping path between two islands of the city which are also connected by a highway. Neither harbor is connected to the outside shipping lines.

Running it for a while I saw just a few trucks going to each harbor. Then the big tsunami (I think 10.0) of the scenario hit the city and blocked the highway. I then saw a fully loaded cargo ship leave one harbor and arrive at the other so I think I'm on to something. I think if the harbors are a better route then a road connection the game will use it.

I need to get the economy to the point were I can fund a couple harbors for external connections and see how it all works out. Right now the big tsunami is destroying much of the city.
BucketBrain Jan 5, 2021 @ 4:20am 
You don´t need a mod to make cargo harbours exchanging stuff to each other , but you may need
https://steamcommunity.com/sharedfiles/filedetails/?id=512314255
to draw a shipping route and as the tool needs too much space you can use
https://steamcommunity.com/sharedfiles/filedetails/?id=707759735
instead of landscaping .
All harbours connect to ship pathes and as long you don´t connect the inner circle to the outside they can´t im- or export but deliver to each other and will do as long the shipping routes are the better option .
Afaik ,the shipping routes that came with DLCs are for ferries and fish only
WhiteKnight77 Jan 5, 2021 @ 5:47am 
I am not sure which map it is right now, but there is one where I set up 2 cargo ports and cargo ships coming in stop at both somehow. I will have to look to see which one it is and can do so later as I have some errands to run.
OneJasonBradly Jan 5, 2021 @ 5:47am 
In this clip, in the beginning of this clip I point out a Cargo Harbour. The first ship is exporting to an off map city. The second ship spawned is delivering to the Cargo Hub to the south east of its location. This ship is delivering goods for sale for commercial. No mod nor DLC's it is a game mechanic. The quickest route rules. It will or should work for you. I do this often to new comers maps to show it can be done, though most miss the idea presented. https://steamcommunity.com/sharedfiles/filedetails/?id=1990066991
Last edited by OneJasonBradly; Jan 5, 2021 @ 5:56am
jshutich Jan 5, 2021 @ 6:03am 
Originally posted by WhiteKnight77:
I am not sure which map it is right now, but there is one where I set up 2 cargo ports and cargo ships coming in stop at both somehow. I will have to look to see which one it is and can do so later as I have some errands to run.
Any map with two separate shipping paths to external connections allow you to have two cargo harbors and both will be used. Not sure how the game treats one outside connection and then you place the cargo harbor and cargo harbor hub. It could be because the buildings are different both will be used for exporting.

BucketBrain, I already had the more network stuff, guess that is why I can draw a ship path. I will use the ship path anarchy, I had to widen the water where I wanted to place the ship path between islands.
Last edited by jshutich; Jan 5, 2021 @ 6:25am
jshutich Jan 5, 2021 @ 6:23am 
Originally posted by OneJasonBradly:
In this clip, in the beginning of this clip I point out a Cargo Harbour. The first ship is exporting to an off map city. The second ship spawned is delivering to the Cargo Hub to the south east of its location. This ship is delivering goods for sale for commercial. No mod nor DLC's it is a game mechanic. The quickest route rules. It will or should work for you. I do this often to new comers maps to show it can be done, though most miss the idea presented. https://steamcommunity.com/sharedfiles/filedetails/?id=1990066991

Your cargo harbor was connected to the standard outside connection ship path correct?
I suspect incoming ships only used one of the harbors but ships owned by your harbors will ship between each other as long as they are on the same ship path.
OneJasonBradly Jan 5, 2021 @ 6:38am 
Originally posted by jshutich:
Originally posted by OneJasonBradly:
In this clip, in the beginning of this clip I point out a Cargo Harbour. The first ship is exporting to an off map city. The second ship spawned is delivering to the Cargo Hub to the south east of its location. This ship is delivering goods for sale for commercial. No mod nor DLC's it is a game mechanic. The quickest route rules. It will or should work for you. I do this often to new comers maps to show it can be done, though most miss the idea presented. https://steamcommunity.com/sharedfiles/filedetails/?id=1990066991

Your cargo harbor was connected to the standard outside connection ship path correct?
I suspect incoming ships only used one of the harbors but ships owned by your harbors will ship between each other as long as they are on the same ship path.
You do not need a shipping lane or path for these water assets to work. They will communicate between each other to find the quickest route. You can have many harbours and or hubs transferring between themselves without a shipping lanes.
In this clip it can be said that both harbour and Hub are connected to the shipping lane/route. Actually it should said they both have "access" to the shipping lane here. The Hub too can also import goods if need be. You don't actually connect these asset to shipping lanes you place them so they "have access" to those lanes. Does that make sense?
Last edited by OneJasonBradly; Jan 5, 2021 @ 6:39am
WhiteKnight77 Jan 5, 2021 @ 6:48am 
Then the devs screwed up with the Blackwoods Map[www.whiteknight77.net] where I have 2 cargo and one cruise ship[www.whiteknight77.net] ports on just one shipping connection. Due to the length and how far inland said path goes, one could place even more if wanted.
Last edited by WhiteKnight77; Jan 5, 2021 @ 6:49am
jshutich Jan 5, 2021 @ 7:15am 
Originally posted by OneJasonBradly:
Originally posted by jshutich:

Your cargo harbor was connected to the standard outside connection ship path correct?
I suspect incoming ships only used one of the harbors but ships owned by your harbors will ship between each other as long as they are on the same ship path.
You do not need a shipping lane or path for these water assets to work. They will communicate between each other to find the quickest route. You can have many harbours and or hubs transferring between themselves without a shipping lanes.
In this clip it can be said that both harbour and Hub are connected to the shipping lane/route. Actually it should said they both have "access" to the shipping lane here. The Hub too can also import goods if need be. You don't actually connect these asset to shipping lanes you place them so they "have access" to those lanes. Does that make sense?

How do you place a harbor without it having access to a shipping path? It only turns green when it can connect to a shipping path.
OneJasonBradly Jan 5, 2021 @ 10:10am 


Originally posted by jshutich:
Originally posted by OneJasonBradly:
You do not need a shipping lane or path for these water assets to work. They will communicate between each other to find the quickest route. You can have many harbours and or hubs transferring between themselves without a shipping lanes.
In this clip it can be said that both harbour and Hub are connected to the shipping lane/route. Actually it should said they both have "access" to the shipping lane here. The Hub too can also import goods if need be. You don't actually connect these asset to shipping lanes you place them so they "have access" to those lanes. Does that make sense?
How do you place a harbor without it having access to a shipping path? It only turns green when it can connect to a shipping path.
"You do not need a shipping lane or path for these water assets to work" Sorry poor choice of words I used.
Yes, they need to be green before placing, and that's because its access to the lane. You can because of the dotted line say it's connect to the lane.
All water Harbours and Hubs placed have access to each other. So what I mean to say is you can place them with the intention of local transfers and disregard its connection to the shipping lane.

In the clip imports and exports all happen at one asset for industry is closest to that water asset. The deliveries for goods to commercial on the other side of the water could be done by road for there is a connection. Though goods are sent across the water because it quicker for them. It is their choice.
Last edited by OneJasonBradly; Jan 5, 2021 @ 10:26am
OneJasonBradly Jan 5, 2021 @ 10:36am 
Originally posted by WhiteKnight77:
Then the devs screwed up with the Blackwoods Map[www.whiteknight77.net] where I have 2 cargo and one cruise ship[www.whiteknight77.net] ports on just one shipping connection. Due to the length and how far inland said path goes, one could place even more if wanted.
Yup, There are no limit to how many water assets can be connected, well... I would think if only one is communicating with off map connection it's because of the quickest route rule.
jshutich Jan 5, 2021 @ 10:39am 
Originally posted by OneJasonBradly:
Originally posted by jshutich:
How do you place a harbor without it having access to a shipping path? It only turns green when it can connect to a shipping path.
"You do not need a shipping lane or path for these water assets to work" Sorry poor choice of words I used.
Yes, they need to be green before placing, and that's because its access to the lane. You can because of the dotted line say it's connect to the lane.
All water Harbours and Hubs placed have access to each other. So what I mean to say is you can place them with the intention of local transfers and disregard its connection to the shipping lane.

In the clip imports and exports all happen at one asset for industry is closest to that water asset. The deliveries for goods to commercial on the other side of the water could be done by road for there is a connection. Though goods are sent across the water because it quicker for them. It is their choice.

OK, we are on the same page. With the island hopping map/scenario there are a bunch of islands of all sizes. Some are close to the two shipping lanes that go external. But there is a bunch of the islands including the little starting square/island that don't get the shipping lane access unless you create one yourself. That is what I'll do and use it to allow me to place Harbors on islands that I want some internal shipping.

One thing I will try is just create short inch long sections of shipping where I want a harbor and see if that harbor can then deliver and receive cargo.

The map used by the island hopping natural disasters scenario is also available as one of the released map called "The Archipelago" (if you have natural disasters DLC). If you start up a new game with the unlock all option set, you can have a quick look at the shipping lanes versus the starting square and also can see that for the two bigger islands near the starting square the shipping lanes are on the opposite side of the island so the closest way would be by road and not the cargo harbor. I'm looking to have cargo between those islands use the harbors instead of the roads.
Last edited by jshutich; Jan 5, 2021 @ 11:01am
snowflitzer Jan 5, 2021 @ 1:16pm 
That sounds great, mate. Let me know if you had a success.
jshutich Jan 10, 2021 @ 12:22pm 
Just an update on the ship intra harbor shipping.
I first made this path, hope the pictures are ok for you to see to yellow shipping path.
https://steamcommunity.com/sharedfiles/filedetails/?id=2357611429
https://steamcommunity.com/sharedfiles/filedetails/?id=2357611381
Then put in some cargo harbors or cargo hubs (harbor with rail) and you will see ships going between the harbors transporting goods.
https://steamcommunity.com/sharedfiles/filedetails/?id=2357611501
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Date Posted: Jan 5, 2021 @ 1:03am
Posts: 21