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https://www.quora.com/Does-a-MacBook-Air-work-well-for-games#:~:text=Macbook%20air%20is%20not%20a,%24600%20for%20the%20motherboard%20alone.
https://www.youtube.com/watch?v=_VotJ1IZPSw
+1
Any laptop will have this issue, unless you buy the very high end laptops (desktop replacement models)
But the new M1 chip is a glorified phone chip (ARM Processor) with limited functionality (No X86 support)
I would not buy one yet, however that chip is really good in benchmarks, and rosetta 2 allows playing x86 games on it. I suspect very strongly that in a few hardware generations, we are going to see ARM based chips becoming more popular for laptops, and eventually desktops. x86 appears to have hit a peak, and ARM is a lot more efficent, and with Nvidia behind ARM now, it's just going to get better.
The current macbook airs, no. In the next year or two, macbook pros might become viable for proper gaming again.
Explicitly? Ironically, there is no way for you to be explicitly about the M1 at all as there is virtually no info except what is force-fed you by Apple. It is all explicitly vague.
Benchmarks, like statistics, are only good for lies and statistician's (benchmarker's) jobs
Rosetta 2 will need to emulate x86 code, which will hurt performance even more. It may be good for ARM apps and video benchmarks. But not good for x86 gaming.
Yes, for office laptops, but not high end gaming laptops.
More like a decade or two. Probably never. There's no way for a low powered chip to have the performance of a high powered chip. I mean with each power increase, there will be games to take advantage of it.
Not sure what you mean by macbook pros might become viable? They've never been viable. Macs have always been way behind since their inception. They have always been designed for workstation use.
2. Cities: Skylines plus the 9 major DLC's and NO additional custom content from the Workshop requires a minimum of 20GB of available memory. Even without any of the DLC's I'd recommend 16GB as a minimum.
That's beyond what the Mac Book Air can offer and even if the player opted for a page file to substitute for RAM, the performance hit on a CPU that would already be struggling would make it unplayable.
3. If it played at all, then playtime would be very short, since the Mac Book Air (as with most laptops) has a very poor cooling solution and this game's demands would overheat the machine in no time.
So, if you bought an overpriced, outdated and under developed Mac Book Air and wanted to play something more demanding than browser based games, keep dreaming.
If on the other hand, you really want to play and not work on your machine, then consider an Intel or an AMD machine that is built for gaming. Just stop imagining that OSx is up to the job because it was never designed to be and a chip upgrade isn't going to change that.
https://www.youtube.com/watch?v=yMCC1Avss60
and this
https://www.youtube.com/watch?v=6E0hjH3BVgY&t=301s
I just got my MacBook Air M1 7 core GPU 6GB of RAM today and now I'm playing Cities Skylines on max settings with a bunch of mods and assets on my 30k city and it's not lagging and giving me 29fps medium. I'm blown away. I used to get the same performance from my intel MacBook Pro 15" 2018 with my XFX Radeon RX 580 GTS XXX Edition 8GB as an eGPU and in Windows using a BootCamp for smoother performance.
And it's a $999 laptop OMG
Maybe try this small (9-tiles) vanilla city of ~300k that is still growing and room for expansion:
https://steamcommunity.com/sharedfiles/filedetails/?id=1302609885
Maybe this ginormous city of 650k:
https://steamcommunity.com/sharedfiles/filedetails/?id=723204559
Don't forget FPS counters and CPU, GPU, and Mem usage.
Zoom out fully over center of city and also edges.
Zoom in fully on a busy intersection. Following a car around town. and at normal city building levels.
But this is looking about the same performance of my old dual core i3-4370 back when this game released. I was able to reach 120k on an unoptimized city on iGPU (HD 4600) @1080p before the lagfest started.