Cities: Skylines

Cities: Skylines

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Erik_22 Sep 1, 2020 @ 2:44pm
Population disappears whenever I load a save game
Hello, so I like fixing other people's cities traffic and recently I've had an issue. The first time I ever load someone's save game within 2-3 minutes the population completely goes to zero (ok maybe 3 or 400). The most recent one, started with over 100,000 population and within 2-3 minutes the population dropped to only 342 people. Anyone else had this issue?
Last edited by Erik_22; Sep 1, 2020 @ 2:50pm
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Showing 1-8 of 8 comments
kristofburger Sep 1, 2020 @ 3:33pm 
You're either not subscribed to all assets required by the save or they're not turned on, assuming there's also no buildings. Other than that it's probably a mod issue.
Last edited by kristofburger; Sep 1, 2020 @ 3:34pm
Erik_22 Sep 1, 2020 @ 3:45pm 
All the buildings and roads are still there, just the population drops. I also have checked all my mods installed and they are up to date.
Ive had that happen dozens of times due to crap pathing, dozens of buildigns with 2/7 hearses and a thousand dead bodies sitting for years , 2/10 trash trucks in buildings with half the city burried in trash....... traffic jams of people waiting a month to go down a road when they could have just used the other lane and done it in 10 seconds.

basicly completely half ass AI.

Ive also heard it happening from water or sewage shortages or other basic needs, usually its a pathing problem. Why take the 5 lane freeway that comes out a block from your house when you can sit in traffic for 6 hours instead?
Avanya Sep 2, 2020 @ 3:10am 
Are you subscribing to all the mods they've used as well? A mod that changes population for example would have this effect if it's missing. Ofc if the creator of the save set up custom configurations for such a mod, you would be missing those and then the numbers would also jump back down to either the game's or the mod's default numbers.
Termite Sep 2, 2020 @ 4:13am 
Originally posted by Avanya:
Are you subscribing to all the mods they've used as well? A mod that changes population for example would have this effect if it's missing. Ofc if the creator of the save set up custom configurations for such a mod, you would be missing those and then the numbers would also jump back down to either the game's or the mod's default numbers.

I think this is the most likely reason. They possibly are (or you are) using one or more of the following mods or some other version of them. 'lifetime rebalance revisted', ' realistic population revisted' or 'rico revisted'. As @avanya says if they are using anyone of them you will also need their local xml file for the mods in use.
Erik_22 Sep 2, 2020 @ 10:45am 
Originally posted by Termite:
Originally posted by Avanya:
Are you subscribing to all the mods they've used as well? A mod that changes population for example would have this effect if it's missing. Ofc if the creator of the save set up custom configurations for such a mod, you would be missing those and then the numbers would also jump back down to either the game's or the mod's default numbers.

I think this is the most likely reason. They possibly are (or you are) using one or more of the following mods or some other version of them. 'lifetime rebalance revisted', ' realistic population revisted' or 'rico revisted'. As @avanya says if they are using anyone of them you will also need their local xml file for the mods in use.

So how do you know which mods you need to subscribe to? I click "subscribe" to the save game I want to use, and nowhere on the workshop page does it list the mods I need for that save game. The author of the save game doesn't list the mods, and there's nowhere where I can see which they have subscribed to.
Termite Sep 2, 2020 @ 11:54am 
Originally posted by Erik_22:
Originally posted by Termite:

I think this is the most likely reason. They possibly are (or you are) using one or more of the following mods or some other version of them. 'lifetime rebalance revisted', ' realistic population revisted' or 'rico revisted'. As @avanya says if they are using anyone of them you will also need their local xml file for the mods in use.

So how do you know which mods you need to subscribe to? I click "subscribe" to the save game I want to use, and nowhere on the workshop page does it list the mods I need for that save game. The author of the save game doesn't list the mods, and there's nowhere where I can see which they have subscribed to.

That's ok, but you then need to click on enable for the save game. That will then enable what they used and disable what the have not.
Avanya Sep 3, 2020 @ 2:19am 
Originally posted by Erik_22:
So how do you know which mods you need to subscribe to? I click "subscribe" to the save game I want to use, and nowhere on the workshop page does it list the mods I need for that save game. The author of the save game doesn't list the mods, and there's nowhere where I can see which they have subscribed to.

The game keeps track of mods and assets used. Go to the Content Manager, then into the Savegames category. Find the save, and click the "Subscribe All" button next to it. This will cause Steam to subscribed to all the mods and assets used in the save. Make sure to also enable the mods and restart the game before loading, so the mods are all running correctly.

Sometimes you will get old mods that shouldn't be used anymore. Removing those is a good idea to prevent problems. I usually do a quick check of the mods to see if there are any broken ones. Using this list[docs.google.com] as comparison is a great way to avoid the broken ones.
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Date Posted: Sep 1, 2020 @ 2:44pm
Posts: 8