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So if that follows through in your scenario and your later comment seems to suggest that -- it may be what is going on. Look and see if your forestry areas are GROWING trees (I live in a forestry community in RL :D). Mine that have lots of tree lots are exporting twice as much as they are using in their own city (and I have GREEN CITIES so much is consumed close to home as a mandate)>
R
I think I might have an idea what the cause is, when I built the forestry district, no trees were around it, and I then later added trees around the forestry block. so what I am gonna try doing is, removing the forestly industry blocks, place a bunch of trees in its place, and then readd the industry zone to it and see what happens
Now, with the Industries DLC, I have noticed that the extractors produce more of resources if the area is a more solid color such as dark grey or all black for ore and oil compared to a lighter color of said resources.
If you look at the far left you will see some trees that I placed with the landscape tool on land THAT DID NOT HAVE TREES NATURALLY. Landscaping trees do not affect the soil. You want the soil that naturally grows trees and plunking down landscaped trees doesn't do that :D. So only lumber mills and yards will spawn on non or low quality tree producing soil.
The trees seem to be easier to deal with than the farming. For farming you REALLY need the land to be yellow in order to get crops. Hoping this screenshot produces a thumbnail :D
https://steamcommunity.com/sharedfiles/filedetails/?id=2243113553
I am not sure about flowering trees though.
Forestry and farming don't pollute which is why they are the only industries I use. But yes at the beginning we get polluters in there. Once you get ALL there is to learn (so much) squared away I suggest that you might like the GREEN CITIES add on as there are several important things in there that really help with pollution. "I" also like the buildings better -- but that's a taste thing.
Good luck with your city!!!
PS a few minutes later. Trees won't grow on polluted land and those that were there nearby die quickly -- even just slightly polluted land. So that plan can't work as far as I can tell. Time disperses the pollution and The Eden Project is a big help with that. Eventually between the two most all pollution is gone. This is a fair ways into a city though :D.
One thing that may not be so apparent is that building roads on top of trees does not affect the resource rating. So if you are going to create a forest area for mining then place the trees first and then the roads on top of the trees. If you place the roads first then you obviously can't then place trees where the roads are so the resource area is less intense. Hope that makes sense.
As you mention pollution kills trees, so the bulldoze/re-plant method will not clean up pollution.