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https://steamcommunity.com/app/255710/discussions/0/2251182852562935360/
I have a total of 8 cargo train terminals, as well as one cargo hub and one cargo airport hub. I also have a cargo airport and cargo harbor. The airports and harbors, as well as three train terminals, are all located in the industrial district. I did not use specialized zoned industry; natural resources are only collected via import and industries DLC content.
Generic zoned industry is all confined to one district (with nice big roads), with oil nearby and fishing found on the shore lines. Also in this district is the cargo airport (and hub), cargo harbor (and hub), and three cargo train terminals.
The forestry area has its own cargo train terminal. The main farming district has two, and the auxiliary farming district also has two.
Post sorting centers are all in the industrial area, along with the few remaining incinerators, most recycling plants, all 4 waste processing centers, and all 4 waste processing units.
Oil and ore rely on import for raw materials because I've exhausted the resources in their industrial areas. Both still make profits, and somehow oil still makes more money than forestry, though farming makes the most. I have all of the unique factories in the industrial district with warehouses holding all that they need. I have the rebalanced industries mod enabled because I know the game doesn't factor distance when fulfilling requests for goods.
Oh, and I built the Subterranean Beltway along with two other underground highways so that industrial traffic can travel quickly through the city without clogging the streets.
Traffic stays around 76-80% with despawning on.
Edit: I looked at the city again and the vehicle limit seems to stay around 89% usually, and I never saw it higher than 92%. So I'm not really sure it has much to do with it.
Here is the link:
https://steamcommunity.com/sharedfiles/filedetails/?id=2195243488
Murdering your underground highway system gave a significant increase in public transport use (and ofc messed with traffic flow), which tells me that at least in some cases, it's just way more efficient than your public transport. The AI prioritises public transport, but only to a degree, so if alternate routes become much faster, then they will drive instead.
If I was moving forward with your city, I'd probably spend some time trying to improve the public transport setup, so it becomes a better option again. Alternately would be the option to work towards removing the underground highways and adjusting public transport and internal cargo rail to handle most of that traffic instead.
Shortly before this happened I redid my metro system for the second time and also updated some bus lines accordingly. Metro v3, that was in the latest save, was designed to keep lines from being entangled on the same tracks (they never share). Metro v2, on the other hand, did share stations and tracks and had 11 lines rather than 7. Also during this time the multi-platform train station didn't exist and local lines shared with freight and intercity passenger.
Unfortunately, I did not save the game immediately after created Metro v3, as that was when I had the most passengers (I'm aware of the influx that would have occurred due to the temporary lack of service, the numbers stayed solid for years in-game after I updated). The thing is, a lot of other edits were also made to public transport during that time: bus lines updated to fit the new metro layout and stay off the main roads (they never had stops on those roads, they just used them to get through), local passenger lines were completely separated from other trains, the freight rail network got optimized, the forestry industrial area got a makeover, and an entire residential district (Ivy Heights, nearest to the edge of the map) was added.
But all things considered: the most recent rendition of Metro v2 provides no service whatsoever to the general industrial district, lots of people were waiting at stops for public transport, more residents and less tourists were using public transport. This is not, however, when it was at its best: that in Metro v3, where transport was optimized to handle all of those waiting passengers.
There are a lot more "citizen instances" in this older version of the city (which I presume means pedestrians, or citizens and tourists currently rendered in the city and not inside a building). Around 53% capacity. What's even more interesting is the fact that I had almost no freight stations open, yet I had only ~50% vehicle capacity. And yet, traffic jams can be found throughout the city and it was only around 70% efficiency! (Note: neither industrial highway existed.)
Here is the save with Metro v2:
https://steamcommunity.com/sharedfiles/filedetails/?id=2197558051
I found a mod while browsing called "more vehicles," that increases the vehicle capacity of the game. Loaded up the current save. Transport immediately began rising up to 11k resident users and remained around 4-5k in regards to tourists. Vehicles in use also climbed to slightly above vanilla capacity.
Thank you for everyone for your help and time!
I have 16GB of RAM at my disposal, so the added weight shouldn't be an issue for me. I'm now just wondering if it should be reported to Paradox anyway since it will affect vanilla players as well as players with only 8 GB of RAM or so.
On another note, cargo train traffic increased significantly. I had never noticed long back-ups before, and some of the trains appear less full. I wonder if the game is taking advantage of the new space available?
That said I need my pagefille of 32GB on my SSD, works a beauty