Cities: Skylines
Stored so much grain but cattle are not getting resources?
All in the title.
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Сообщения 113 из 13
Place your cattlefarm between the cropfield and the closest/nearest storage.
This way, the trucks will deliver grain to your cattlefarms

Always:

Resources ------> Conversion -----> Storage -----> Factory/Outside connection


Crops ------> Cattle/Flourmill -------> Storage ------> Factory/Outside
Отредактировано Costarring; 6 авг. 2020 г. в 0:29
Without any more information, we can't help you.

A screenshot with traffic overlay or so would help us to help you
Автор сообщения: Costarring
Place your cattlefarm between the cropfield and the closest/nearest storage.
This way, the trucks will deliver grain to your cattlefarms

Always:

Resources ------> Conversion -----> Storage -----> Factory/Outside connection


Crops ------> Cattle/Flourmill -------> Storage ------> Factory/Outside

I'll keep that in mind even though I have it pretty much that way already, weird that it doesn't collect like every other resource management game. I end up making so much more crops than I need. It's annoying. I noticed that it would import to fill up storage as well.
WBKotter (Заблокирован) 6 авг. 2020 г. в 1:36 
Are your pastures running out of animals? The reason I ask is what makes you think cattle are getting no resources?
Отредактировано WBKotter; 6 авг. 2020 г. в 1:42
Автор сообщения: Mikessnow
I end up making so much more crops than I need.
The problem is the game always sells the excess crops you produce, and you'll run out of trucks for local delivery if you don't have enough storage (crops storage in this case, which Costarring forgot). This leads to supply chain failure because processors end up having to import raw materials, which takes longer to arrive.
Check your storages that hold grain. Are all the trucks in use? Or most of them? If yes, that's your problem. You need enough storage so that some of them don't have all their trucks in use all the time. Otherwise there are no trucks to deliver to your cattle.


Автор сообщения: Costarring
Place your cattlefarm between the cropfield and the closest/nearest storage.
This way, the trucks will deliver grain to your cattlefarms

Always:

Resources ------> Conversion -----> Storage -----> Factory/Outside connection


Crops ------> Cattle/Flourmill -------> Storage ------> Factory/Outside

You're missing storage between "Resource" and "Conversion" - otherwise you rely on your field needing to empty JUST at the right time when the pasture is asking for crops. If that doesn't happen (which is rare), the field will export and the pasture will import instead.

Also, distance is not a factor. The game will not pick the closest pasture to a field - it's all about when a request for a resource is sent out and what buildings are able to respond at that time. Sometimes you'll get lucky and it will be a building close by, sometimes they'll come from across the city.
WBKotter (Заблокирован) 6 авг. 2020 г. в 2:13 
Avanya; been waiting on you..

OP states cattle not getting any resources...Do cattle not reside in pastures designed for grazing? Now I know that pigs don't normally graze but this after all is CS so why not let pigs graze? Point is if as it says pastures are used for grazing what other resources would they need?
Автор сообщения: ZIONofBOMFBAD
Avanya; been waiting on you..

OP states cattle not getting any resources...Do cattle not reside in pastures designed for grazing? Now I know that pigs don't normally graze but this after all is CS so why not let pigs graze? Point is if as it says pastures are used for grazing what other resources would they need?

As you'll notice there's no grass in the pastures, they'll need crops to feed them. ;)

Okay, it's best to leave behind the notion of how things work in real life, because this is a game, where things need to be simplified for the simulation to work on the average computer system and also be fun for players to interact with.

Pastures are "processors" - meaning they turn a raw material (in this case crops) into a different resource (animal products). As they go through a supply of the raw material, they will send out a request for more. If there's a building in the city able to respond to this need, they will send out a delivery truck. If there aren't any buildings available in the city to respond, then a truck will import from the edge of the map. And if no truck arrives with new raw material before the building runs out, it will complain about not enough resources.
WBKotter (Заблокирован) 6 авг. 2020 г. в 2:41 
I do not wish to start a war, but find this difficult to understand as the cattle in my pastures seem to be eating something and as best I can tell haven't received any crops in months. Where can I check this? I mean where does it say what they are or are not getting?
Отредактировано WBKotter; 6 авг. 2020 г. в 2:44
WBKotter (Заблокирован) 6 авг. 2020 г. в 3:24 
Thank you.... I think I found it... Right click pasture then Crops Storage tons/tons ?
Отредактировано WBKotter; 6 авг. 2020 г. в 3:27
Автор сообщения: ZIONofBOMFBAD
I do not wish to start a war, but find this difficult to understand as the cattle in my pastures seem to be eating something and as best I can tell haven't received any crops in months. Where can I check this? I mean where does it say what they are or are not getting?

If you select the pasture and hover over the "Crops" part, it will show you how much is left.

https://steamcommunity.com/sharedfiles/filedetails/?id=2189028078
Отредактировано Avanya; 6 авг. 2020 г. в 3:32
WBKotter (Заблокирован) 6 авг. 2020 г. в 3:34 
got it!
It always goes, Raw material, storage, production, warehouse, factory, warehouse then outside/city.

From what I've always seen the let's say ore mine will always look for storage first.

Storage will look for production.

Production looks for a warehouse.

And of course warehouse looks for a factory.

If the chain is broken and you have none of some building it will just export (mostly).

Sadly storage and warehouses will get filled by imports if not set to empty. This is the 1 weakness in the game. There is a mod that breaks this behavior. This from what I've watched this is what the vanilla AI does.

Yes you can set it up any other way. But you'll get a lot of trucks back tracking in a industry area causing traffic you don't want. Setting up buildings in order so to speak let's your traffic flow through a DLC industry area.

As I've said many times. Industry DLC traffic is the easiest to control. You know exactly where it wants to go. Normal traffic sometimes can make you scratch your head thinking, "Why have you little buggers picked that way?" When the path you've built looks like it quicker/shorter. But the AI thinks not. Easiest fix I use is change the speed limit up one on the road I want. Down one on the road I don't want.

Cims love driving fast:) Sort of.
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Дата создания: 5 авг. 2020 г. в 23:39
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