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https://steamcommunity.com/sharedfiles/filedetails/?id=1637663252&searchtext=traffic+manager
This mod also pairs really well with TMPE
That always amazes me.
That does not sound normal - at least not unless there's a turn lane, which they are avoiding. If you have weird unexplained behaviour like that, the best thing is to post about it here with screenshots. It might be mod related if you use mods, or it might be something about the road setup. But it sounds like something that should be solved.
I've went to the very start the edges of the map. Zero on or off ramps. They mash into each other. Run each other over. The inside lane will try a merge with the middle lane at the exact node the outside lane will try an merge to the middle lane. This stops all 3 lanes.
The AI in the game can be controlled most of the time. But it doesn't make it not terrible AI.
A car can have 10 nodes to get in the lane it needs to exit. And at each node that car starts diving across lanes causing backups. And it will do it almost every node. And like I said it will end up in the same lane it started. That was no need to ever change lanes other than to cause a track jam.
This of course isn't every car. But like they old saying goes, "it only takes one."
Yes I know why the Devs put nodes in the game. It gives the cars a place to change to the lane they need to exit or enter something. But they've over done it and cars will change without reason just so the traffic looks like it's alive so to speak.
You don't change lanes in real life every 1/10 of a mile because there is a so called node. But in City Skylines it exactly what a lot of the traffic does. It changes just to change and for no reason other that there is a node it can change at. All for the right to end up where it started before it even changed 1 time.
Yes when your traffic is good +80% all this lane diving doesn't matter. But in heavier traffic it can and will stop all the lanes causing traffic jams.