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I built some large oil storage tanks on the route between the extractors and processors. As the extractors extracted oil it would go to the storage tanks and the processors would “order” from the tanks, not the pumps. Over a little time things settled into a new cycle. As the extractors increased production it would go to the tanks and the tanks would deliver it to the processors.
Sounds like you’re having the same supply wave problem I had. You’ll need to build some storage facilities for your mining area to buffer things out between the extractors and the processors. The wave will slowly die off and if everything works the way it’s supposed to, you won’t see either “not enough buyers” or “not enough raw materials.” The extractors will deliver to the storage facilities and your storage facilities will finish the loop and deliver to your processors.
Thanks for your answer!
I'll try it with the buffers between the areas tomorrow.
This is Alderwood Forest, my city’s primary timber area. As you can see there are several elements that are found along the forestry products supply chain; from the Large Tree Plantations (extractor) all the way up to unique factories (furniture factory and soft paper factory. On the left hand side of the picture you’ll find Large Tree Plantations. Just south of those you’ll see the first buffer, Log Yards. In this part of the complex there are 4 of them. They get their logs from the plantations to the left of the Soft Paper Factory. Right next to the Soft Paper Factory you’ll see 2 Saw Mills as well as a Engineered Wood Factory. Across the street from the Saw Mills and Engineered Wood plant you’ll find 2 sawdust storage lots. Moving to the left of those is a wood chip storage area. Just above the Log Storage Yards you’ll find a Biomass Pellet Plant. Directly above the saw mills, engineered wood factory, and the Biomass Pellet Plant you’ll find the first of 2 unique buildings in this area; the Soft Paper Factory. The next buildings in this sequence moving closer to the river are the Furniture Factory and a medium warehouse that is set to store the products made by the Soft Paper Factory and the Furniture Factory. In just this one area we have all the elements needed for a successful supply chain from extractor to unique factory.
The general flow of the supply chain goes like this:
Extractor(plantations)>Log Storage>Processor(Saw Mills and Biomass Plant)>Chip/Sawdust Storage>to local users (EG: Sawdust going to the Biomass Pellet Plant) and generic industry>Sold in city/or export
At the local users stage there is a second route that these semi-finished products can take, going to one of the Unique Factories where it is processed into a luxury product (soft paper or furniture) where those products are sold in the city or exported. Above the tree plantations that are to the right of the Furniture Factory and Soft Paper Factory you’ll find 2 more warehouses (one for paper, the other for planed wood) that act as buffers in the event that the processors shut down for any reason. You’ll find a Pulp Mill next to the warehouses. The facilities to the right of this is the same as on the left. With the correct set up your industrial areas will not only turn a profit but they’ll also require very little intervention from you. The end result is a supply chain that looks similar to this.
https://steamcommunity.com/sharedfiles/filedetails/?id=1569344782
https://steamcommunity.com/sharedfiles/filedetails/?id=1557150762
This means you have 2 options,
1, Dont overproduce
2. Build more starage for raw materials (to store up your overproduction), so as to free up some exporting vehicles to make deliveries.
Maybe more options but they are the best to do.
I'll update the post as soon as i had the chance to use all the new aquired knowledge!
Once again, thank you very mutch for all the help =)
Like you I've gotten better at balancing, was way overproducing so I cut back on extractors yet maintained storage.
https://steamcommunity.com/sharedfiles/filedetails/?id=1569938261
theres also a mod that lets you add fertile land etc. if you want the district to be somewhere where there is no ressource
THIS,redid all of my industries limiting raw material production and having plenty of storage, its annoying that storage takes imports but the delivery trucks were free and i was getting 0 imports to processing facilities. quadrupled my earnings.