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You could choose a park then change it's prefab to a bus station
https://steamcommunity.com/sharedfiles/filedetails/?id=421616513
I will tinker around some more and come back if I can't get it working. Thank you :)
Always read a mods description and comments section before subscribing
https://steamcommunity.com/sharedfiles/filedetails/?id=455068042&searchtext=asset
https://steamcommunity.com/sharedfiles/filedetails/?id=466485089&searchtext=asset
Real quick before I try those other two mods; the first one you linked caused the asset to cause an error loop meaning it needed to be force-closed. Unfortunately modder tools require modder experience and that is kind of assumed to be had when the descriptions for the mods are typed up.
Asset ItemClass Changer only forced the item to be loaded in a separate "parks" tab next to the ItemClass specified (in this case, public transportation). It is still classified as a park in every shape and form.
Asset UI Priority Changer would be helpful after I could get any of this working but as the description says it only changed the order that items appear in the UI.
Asset AI Changer resulted in "Object reference not set to an instance of an object [System.nullreferenceException]"
How I got there was loading the asset of the Mass Transit bus terminal, seeing what the game classified it as in the dropdown menu Asset AI Changer, which was TransportStationAI, and then I proceeded to make a random asset as a park and change its dropdown menu from ParkAI to TransportStationAI. Both "Save to All" and "Save only visible" results in the asset causing the error loop in either editor or when placing in game.
I will try this all without mods but I doubt that is the issue. If anyone has any other mods it would be appreciated. Or workarounds in vanilla.
https://forum.paradoxplaza.com/forum/index.php?forums/modding-resources.877/
As a workaround, whenever I create a new building, I simply rescale the default template to something ridiculous like 0.01. Then I put some prop over it and it becomes invisible. I don't think that it would work well for stuff that uses pedestrian connection paths, like bus terminal for instance...