Cities: Skylines

Cities: Skylines

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Jarl Ballin Nov 16, 2018 @ 9:56pm
How do I create a blank template for the asset editor?
I'm trying to create bus terminals but I dont need anything other than props, nor do I want to bother with modelling.

The only way I found to do this is classify it as a park, but that
A) Creates seagulls (Yes I know there is a mod for removing those)
B) Causes park maintenance vehicles to clog the streets around it
C) Locates the bus stop in the parks section, which is only a minor gripe

The lack of explanation in the asset editor drives me bonkers. I essentially just want to know how to generate blank templates for any category in the game.
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Showing 1-7 of 7 comments
CyberVibes Nov 16, 2018 @ 10:04pm 
I haven't got a great deal of experience in the asset editor and can't really help with a blank template side of it but this asset Ai editor might help with the second part of your post..
You could choose a park then change it's prefab to a bus station

https://steamcommunity.com/sharedfiles/filedetails/?id=421616513
Jarl Ballin Nov 16, 2018 @ 10:20pm 
This... seems like it will work. I'm not sure how to find out what I need to set it as. I put it as "transportation station" as that is what the basegame bus terminal is listed under but instead it converted my entire asset into the basegame bus terminal instead.

I will tinker around some more and come back if I can't get it working. Thank you :)
CyberVibes Nov 16, 2018 @ 10:27pm 
Theres these two mods as well that might help tune it..

Always read a mods description and comments section before subscribing
https://steamcommunity.com/sharedfiles/filedetails/?id=455068042&searchtext=asset

https://steamcommunity.com/sharedfiles/filedetails/?id=466485089&searchtext=asset
Jarl Ballin Nov 16, 2018 @ 10:41pm 
Yep.

Real quick before I try those other two mods; the first one you linked caused the asset to cause an error loop meaning it needed to be force-closed. Unfortunately modder tools require modder experience and that is kind of assumed to be had when the descriptions for the mods are typed up.
Jarl Ballin Nov 16, 2018 @ 10:57pm 
Ok.

Asset ItemClass Changer only forced the item to be loaded in a separate "parks" tab next to the ItemClass specified (in this case, public transportation). It is still classified as a park in every shape and form.

Asset UI Priority Changer would be helpful after I could get any of this working but as the description says it only changed the order that items appear in the UI.

Asset AI Changer resulted in "Object reference not set to an instance of an object [System.nullreferenceException]"
How I got there was loading the asset of the Mass Transit bus terminal, seeing what the game classified it as in the dropdown menu Asset AI Changer, which was TransportStationAI, and then I proceeded to make a random asset as a park and change its dropdown menu from ParkAI to TransportStationAI. Both "Save to All" and "Save only visible" results in the asset causing the error loop in either editor or when placing in game.

I will try this all without mods but I doubt that is the issue. If anyone has any other mods it would be appreciated. Or workarounds in vanilla.
CyberVibes Nov 17, 2018 @ 9:49am 
I wish i had more experience with the asset editor and mods to help you, maybe try posting over on Paradox in the mod section and see if someone with a bit more experience is able to help you there.
https://forum.paradoxplaza.com/forum/index.php?forums/modding-resources.877/
Holysword May 14, 2021 @ 9:07am 
Sorry for necromancing this, but I wonder if there is a solution now.

As a workaround, whenever I create a new building, I simply rescale the default template to something ridiculous like 0.01. Then I put some prop over it and it becomes invisible. I don't think that it would work well for stuff that uses pedestrian connection paths, like bus terminal for instance...
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Date Posted: Nov 16, 2018 @ 9:56pm
Posts: 7