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You have two options:
Instead of an ocean, make it a very broad river channel. Seal the map edge at the source point and place your spawner there. You may have to create a subtle sloping gradient of the sea floor from the source end to the exit point. Then gravity will assist you.
Or, seal all sides of the 'ocean' making it in effect a huge lake. Now that it is a closed body of water, your strategy of using a system of push/pull spawners is likely to work. That would also mean though that you would not be allowed to use that body of water for shipping lanes.
Hope that helps ;)
I put a water source one side and another the other side. Flow was set to 0.74, left side was at water height and right side was below water height (though not even massively below water height). The distance between the water sources was basically 1 tile. I got very strong current arrows.
Just seen grapplehoeker's reply. He may well be right about the ocean being too large a volume to affect. My experiments rather match what was described in the second paragraph of his post as can be seen from the screen shot below:
http://steamcommunity.com/sharedfiles/filedetails/?id=1205443597
But I would expect to create a shipping lane as long as the water goes to the edge of the map.