Cities: Skylines

Cities: Skylines

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What pollution is bad for what zones?
Title. Can't find any specific answers on google. I'm planning a massive expansion to my city, but I don't know where to zone things and where to put utilities for maximum benefit.

Basically I want to know which zones are affected by noise pollution and which zones are affected by ground pollution. Also, are there any buildings other than pumps that are affected by water pollution?

I got the game from Humble just recently, so I'm still learning things.
Originally posted by MarkJohnson:
All three pollution types (ground, noise, and water) only affect residential. No one else.

So keep commerce and industry away from residential for best results.

Same with plopable buildings. Some make noise pollution, some make ground pollution. Keep them at least a block away. Sometime 3-4 blocks away. Just pay attention to the pollution amount when you are plopping them.

Office don't make any pollution. Use them in empty spaces between residential and commerce/industry for best results.

As for water pollution, just keep water pumps upstream of sewage pumps. Better to have them on completely different waterways for best results.

With the Green Cities DLC (I think it came with the Humble bundle) you can replace generic industry with offices, if you make them a special office "IT Cluster" specialization district zone using the districts and areas tool.

But I haven't found pollution to affect any job or plopable building. It only affects residential. I've been playing for over 5-years (release day) and never seen any job complain of any kind of pollution.
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Showing 1-15 of 19 comments
UltraEmailMan Jun 7, 2020 @ 7:32pm 
Also, can I completely replace generic industry with offices, or do I still need some normal industry zones?
OneJasonBradly Jun 7, 2020 @ 7:44pm 
Where residents live is sensitive to pollution!
OneJasonBradly Jun 7, 2020 @ 7:46pm 
Originally posted by UltraEmailMan:
Also, can I completely replace generic industry with offices, or do I still need some normal industry zones?
yes you can replace all generic with offices though this means goods will need to be imported for your commercial.
UltraEmailMan Jun 7, 2020 @ 7:50pm 
So residents are sensitive to both types of pollution? Are any of the other zones sensitive to either type of pollution? I remember hearing that offices are sensitive to noise, but I haven't been able to see if that's true or not.

I remember reading somewhere that IT Cluster office buildings produce their own goods and sell them digitally to commercial buildings, thus cutting down on traffic a lot. If that's true, I'm definitely going with IT Cluster offices.
OneJasonBradly Jun 7, 2020 @ 9:02pm 
Originally posted by BananaOO:
Originally posted by OneJasonBradly:
yes you can replace all generic with offices though this means goods will need to be imported for your commercial.

and who pay for those good?? me the mayor or the commercial zone people?
Tourists. What do you mean pay? imports do not cost anything.
Last edited by OneJasonBradly; Jun 7, 2020 @ 9:04pm
UltraEmailMan Jun 7, 2020 @ 9:04pm 
Originally posted by antzkillr:
https://skylines.paradoxwikis.com/Pollution

Originally posted by UltraEmailMan:
Title. Can't find any specific answers on google.

Either you didn't read that or you just think I'm an idiot.

Like I said, I couldn't find any specific answers on Google. This only says that ground pollution is bad for residential and that noise pollution lowers land value and can kill citizens.

It doesn't say which buildings are immune to the types of pollution, or if noise pollution can kill citizens outside of residential areas. Furthermore, the wiki says that noise pollution affects land value for all zones except industry, but doesn't say by how much, or if it should even be worried about.

Most city plans I've seen in my research use offices as sound barriers between residential areas and noise producing areas such as commercial or industrial. I guess I'm going to have to go with that plan unless I find something better.


Last edited by UltraEmailMan; Jun 7, 2020 @ 9:05pm
antzkillr Jun 7, 2020 @ 9:29pm 
No, don't think you're an idiot and yes I read what you wrote. You "specifically" asked "... which zones are affected by noise pollution and which zones are affected by ground pollution. Also, are there any buildings other than pumps that are affected by water pollution?"

My link answers those questions.

You didn't ask the other "specific" questions in your original post and frankly, a lot of new players don't seem know that the Wiki exists, so I have no idea if Google sent you there or not.

Figure stuff out for yourself if you don't want people to suggest helpful resources.

Last edited by antzkillr; Jun 7, 2020 @ 9:30pm
ThisHero Jun 7, 2020 @ 9:39pm 
Originally posted by UltraEmailMan:
Most city plans I've seen in my research use offices as sound barriers between residential areas and noise producing areas such as commercial or industrial. I guess I'm going to have to go with that plan unless I find something better.

You don't have to overcomplicate it, that is the best way to city build right there. IMO it is best to use office space as a buffer for residential zones from all pollution sources. And yes, IT Clusters produce goods for your city but require a highly educated workforce and do not provide a lot of jobs for the footprint size of the buildings.
UltraEmailMan Jun 7, 2020 @ 9:50pm 
You're right. I only asked which zones/buildings were affected by the pollution rather than which were unaffected.

I'm sorry that I'm a bit uppity about this. I've invested a lot of time into this city. I've already screwed up once and died back to 10k pop after reaching 30k, and I really don't want to have that happen again.

I read the wiki. I even read the fandom wiki. Neither of them directly state that zones other than residential are immune to ground pollution, they only say that residential is effected by it. It only says what isn't safe rather than what is safe.

I completed the expansion for the most part (just waiting on more people to move in before zoning more residential). My current setup has highway > tree line > offices > tree road > residential. Seems to be keeping the noise away for the most part.

Do you know how badly noise affects land value? If I place one of the unique buildings, does it's entertainment value overrule the noise it makes?
ThisHero Jun 7, 2020 @ 10:06pm 
Originally posted by UltraEmailMan:
You're right. I only asked which zones/buildings were affected by the pollution rather than which were unaffected.

I'm sorry that I'm a bit uppity about this. I've invested a lot of time into this city. I've already screwed up once and died back to 10k pop after reaching 30k, and I really don't want to have that happen again.

I read the wiki. I even read the fandom wiki. Neither of them directly state that zones other than residential are immune to ground pollution, they only say that residential is effected by it. It only says what isn't safe rather than what is safe.

I completed the expansion for the most part (just waiting on more people to move in before zoning more residential). My current setup has highway > tree line > offices > tree road > residential. Seems to be keeping the noise away for the most part.

Do you know how badly noise affects land value? If I place one of the unique buildings, does it's entertainment value overrule the noise it makes?

Not to sound like a debbie downer, but get used to starting fresh. My first five cities (~100 gameplay hours) never matured past 100,000 before collapsing for one reason or another. My sixth city failed because of object limits, and my last city would have required a major restructure to become operational again - well, I began work on my present city instead. The important thing is to take note of -why- your city failed so you don't repeat the same mistake next time.

Commerce, industry, and most landmarks -produce- noise, so don't worry about mitigating their sound levels. They're not bothered, but your residential zones will be. Try to use your office space to strategically buffer your residential zones from your noisy areas and you should be good to go.
The author of this thread has indicated that this post answers the original topic.
MarkJohnson Jun 7, 2020 @ 11:29pm 
All three pollution types (ground, noise, and water) only affect residential. No one else.

So keep commerce and industry away from residential for best results.

Same with plopable buildings. Some make noise pollution, some make ground pollution. Keep them at least a block away. Sometime 3-4 blocks away. Just pay attention to the pollution amount when you are plopping them.

Office don't make any pollution. Use them in empty spaces between residential and commerce/industry for best results.

As for water pollution, just keep water pumps upstream of sewage pumps. Better to have them on completely different waterways for best results.

With the Green Cities DLC (I think it came with the Humble bundle) you can replace generic industry with offices, if you make them a special office "IT Cluster" specialization district zone using the districts and areas tool.

But I haven't found pollution to affect any job or plopable building. It only affects residential. I've been playing for over 5-years (release day) and never seen any job complain of any kind of pollution.
Avanya Jun 8, 2020 @ 7:09am 
I'm not sure about the land value effect for all zone types, but the wiki does specify the negative effect for industry and offices in the zoning section[skylines.paradoxwikis.com].

It's -0.167 for industry, and -0.25 for offices.
MarkJohnson Jun 8, 2020 @ 12:32pm 
Originally posted by Avanya:
I'm not sure about the land value effect for all zone types, but the wiki does specify the negative effect for industry and offices in the zoning section[skylines.paradoxwikis.com].

It's -0.167 for industry, and -0.25 for offices.

Yes, I've seen it in the building info mods say it has an effect, but I've never experienced a single complaint, nor abandonment, nor any other negative effects.

I just thought it was a bug, but it would seem weird to penalized a noise polluting building a noise penalty? It definitely doesn't compound it, as in making a 3x3 block of offices, the center office should get 9 penalties around the center offices, so it should be .25 x 9, or 2.25 levels of penalties, that I would expect.

So it seems those numbers are approximately ~(-0.167 & -0.25) at max, the further away, the lower the penalty, but it won't go higher than 0.167 or 0.25. I mean it would have to be this way, or all of industry would go abandon from their neighbors.

The more I read the wiki, the more confusing it is. lol
UltraEmailMan Jun 8, 2020 @ 2:35pm 
Originally posted by Avanya:
I'm not sure about the land value effect for all zone types, but the wiki does specify the negative effect for industry and offices in the zoning section[skylines.paradoxwikis.com].

It's -0.167 for industry, and -0.25 for offices.




Originally posted by MarkJohnson:
So it seems those numbers are approximately ~(-0.167 & -0.25) at max, the further away, the lower the penalty, but it won't go higher than 0.167 or 0.25. I mean it would have to be this way, or all of industry would go abandon from their neighbors.

If it maxes at -.25, then it seems it really doesn't matter that much. All the other services should cancel it out (especially if the modifiers only add up to 1), and the only place I have dark red noise pollution is my mining area and recycling centers.

Thanks everyone
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Date Posted: Jun 7, 2020 @ 7:31pm
Posts: 19