Cities: Skylines

Cities: Skylines

View Stats:
3 different powerplants directly beside prison but prison says "no power"
https://steamcommunity.com/sharedfiles/filedetails/?id=2116762138

I use forwind but even after one month the prison persists that a wind, solar and atomic powerplant will not be sufficient. The prison itself is an asset and not vanilla.
< >
Showing 1-15 of 22 comments
Avanya Jun 2, 2020 @ 8:30am 
Are you perhaps using any mods? I see you have a few different issues, which makes me wonder if you have a mod acting up causing all of that.
SirRantsAlot Jun 2, 2020 @ 8:31am 
Sure i use mods.
Avanya Jun 2, 2020 @ 8:36am 
Can you upload your output log (player.log on Mac and Linux) somewhere and drop a link here? Then we might be able to sort out what's happening, at least if it's mod related.

This guide explains where to find the log and suggests some places you can upload the file to.

https://steamcommunity.com/sharedfiles/filedetails/?id=463645931&searchtext=log
SirRantsAlot Jun 2, 2020 @ 8:48am 
Ok i found it but i have nothing to upload it. After what is uploaded came a list of things that are "harmless"
After that came messages about things that are "not gamebreaking"
kristofburger Jun 2, 2020 @ 8:56am 
Originally posted by koyangi:
Ok i found it but i have nothing to upload it. After what is uploaded came a list of things that are "harmless"
After that came messages about things that are "not gamebreaking"
The log usually doesn't recognize mods that are outdated, which is why we still need to inspect it. We can see what files the game loads from it.
Last edited by kristofburger; Jun 2, 2020 @ 8:56am
Avanya Jun 2, 2020 @ 9:08am 
I see some old mods in there:

- Fine Road Anarchy. It's broken and conflicts with the working Fine Road Anarchy 2. Unsubcribe from FRA and keep version 2.
- More Beautification. Partially broken. Unsubscribe it and use Find It instead.
- Network Skins. Not broken afaik but I recommend switching to Network Skins 2 instead. Remember to remove the old one.

As far as I'm aware there are currently some issues with Ploppable RICO and certain other mods, so disabling that might be worth a try. Ofc that might mess with your city depending on how many buildings use the mod to function.

I've also seen some problems with Building Anarchy pop up, so I would recommend trying to disable that as well. Both of those mods could affect things like buildings' ability to detect that they have power and water.
SirRantsAlot Jun 2, 2020 @ 9:13am 
The new Fine Road Anarchy is activated the old one is deactivates afair (... remember)

I will do as you told. Thanks.


Deactivate "Ploppable RICO"? Without it CS isnt worth playin anylonger and i am serious about that.

Same with Building Anarchy.
Avanya Jun 2, 2020 @ 10:51am 
It is still relevant to find out if they are related to the issues you are having, so I still suggest you try disabling them to see if things work or not.

Ploppable RICO is actively maintained, so if there is an issue with it, it's likely just a matter of time before it would be fixed (depending ofc on the creator's amount of free time and how complicated it is to fix).

It might also be a conflict with another mod. A lot of mods use Harmony, and some mods are switching to a newer version of Harmony, which is expected to cause some issues. That means as mods slowly switch, we might see new incompatibilities or strange issues. Narrowing down which mods are affected and not playing nice is how we can help the modders know what needs fixing. :)
snowflitzer Jun 2, 2020 @ 10:43pm 
if you are disabling mods does not mean their code don't mess your game.

The only way how a mod does not interfere with your game is to unsubscribe from it in the workshop.
SirRantsAlot Jun 3, 2020 @ 1:57am 
Originally posted by Avanya:
It is still relevant to find out if they are related to the issues you are having, so I still suggest you try disabling them to see if things work or not.

Ploppable RICO is actively maintained, so if there is an issue with it, it's likely just a matter of time before it would be fixed (depending ofc on the creator's amount of free time and how complicated it is to fix).

It might also be a conflict with another mod. A lot of mods use Harmony, and some mods are switching to a newer version of Harmony, which is expected to cause some issues. That means as mods slowly switch, we might see new incompatibilities or strange issues. Narrowing down which mods are affected and not playing nice is how we can help the modders know what needs fixing. :)

If i disable Ploppable RICO i will loose really a lot of buildings. And since i have no proof i cant help the modder adequate. And its to many combinations to find the difference. I only installed mods that are used by many players and that are recommended.
What did hramony exactly?
SirRantsAlot Jun 3, 2020 @ 1:58am 
Originally posted by snowflitzer:
if you are disabling mods does not mean their code don't mess your game.

The only way how a mod does not interfere with your game is to unsubscribe from it in the workshop.
I unsubscribed from them.
SirRantsAlot Jun 3, 2020 @ 2:07am 
Originally posted by CoolantCorrie:
I'm leaving it to other wiser folk to answer you, but if you want a quick citywide solution to power, maybe try Electric Roads mod (using the logic that streets have electric lights). You just need one power source to kick off the electrickery as it spreads through all your roads (and pipes and cable car wires and other items listed in the options menu).
https://steamcommunity.com/sharedfiles/filedetails/?id=1689984220

WOW. Sounds cool. Is it safe, or will someone tell me it can cause other trouble? I am really careful and insecure now. Until now i thought mods are the main argument to play this game. Now i am not sure anylonger.
Avanya Jun 3, 2020 @ 3:45am 
Originally posted by koyangi:
Originally posted by Avanya:
It is still relevant to find out if they are related to the issues you are having, so I still suggest you try disabling them to see if things work or not.

Ploppable RICO is actively maintained, so if there is an issue with it, it's likely just a matter of time before it would be fixed (depending ofc on the creator's amount of free time and how complicated it is to fix).

It might also be a conflict with another mod. A lot of mods use Harmony, and some mods are switching to a newer version of Harmony, which is expected to cause some issues. That means as mods slowly switch, we might see new incompatibilities or strange issues. Narrowing down which mods are affected and not playing nice is how we can help the modders know what needs fixing. :)

If i disable Ploppable RICO i will loose really a lot of buildings. And since i have no proof i cant help the modder adequate. And its to many combinations to find the difference. I only installed mods that are used by many players and that are recommended.
What did hramony exactly?

You aren't going to save. It is simply a test. No matter what the result is, you should just shut down the game without saving, leaving your city intact. But it's needed to figure out what the problem is and where it comes from, so we can get your city back working like it should. It might also turn out to not be those mods at all, but we can't know until we test it. :)

I can't explain exactly what Harmony is, because I don't know enough about modding to understand all the details myself. But Harmony is a method modders use to create mods, so they work together. We started with Harmony 1.X and have since gotten Harmony 2.X - those two versions do not work together though, so older mods using 1.X versions do not get along with mods using 2.X versions. Out brilliant modders have created an extra mod that helps solve some of the problems with those different versions, but there might still be some issues.



Originally posted by koyangi:
WOW. Sounds cool. Is it safe, or will someone tell me it can cause other trouble? I am really careful and insecure now. Until now i thought mods are the main argument to play this game. Now i am not sure anylonger.

It's important to understand that mods always come with some risk. Even the popular mods used by lots of people with an active creator who fixes bugs regularly might cause problems - or they might not. There are just no guarantees with mods.

You can lower your risks of losing a city some by avoiding mods that can't be removed again. Some mods like 81 tiles or Network Extensions 2 cannot be removed from a save once used, while other mods like Fine Road Anarchy are perfectly safe to remove any time. Then there's mods like TMPE or Ploppable RICO, which can be removed, but will likely leave your city in a bit of a mess. The more something alters things, the harder it is to remove. Anything that just gives you a tool that can be switched off in game (like road anarchy for example) or just makes visual changes (like Daylight Classic or Relight) are the safest kinds of mods you can use.

If you haven't come across it yet, I recommend giving this beginner's guide to mods a read. It covers a lot of the basics and gives you some idea of what to watch out for and what sort of risks come with modding.

https://steamcommunity.com/sharedfiles/filedetails/?id=1411897315

Good news is that many players mod, so there's a lot of help to find in our community if you run into any issues. It might take some disabling stuff and testing to solve a problem, but most things we can solve and get you back to building your city.

And feel free to ask if you are unsure about some things! I might very well be so used to modding and troubleshooting that I forget some things or concerns, so don't hesitate to ask why I suggest something or how it might affect things. :)
SirRantsAlot Jun 3, 2020 @ 4:01am 
OK if i understand you right i have to test all my mods which are round about 30-40 which of them is "guilty". Just this might take some days and what if the problem persists after this procedure?
I suspect the mod "Customize it" which was recommended here for another problem a month ago and so i installed it.
I really thought that mods that are really popular, well rated and here for a long time will be somehow safe. I am not talking about little bugs/problems. But that i have 1000 times mor water production than i need and there will come no water to households how could this be a mod problem?
And i am not worrying about help. Contrary this community is the most best i ever experienced since now. But i worry about the game itself now. Without these mods i mean 100% vanilla i would have bought it. Its the mods and the assets. And that means i bought it cause of this great community!
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Jun 2, 2020 @ 8:06am
Posts: 22