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Man are you so lucky. After the Sunset Harbor update my city keeps tanking out its Industrial Demand. As such my city's coffers are always in the red.
Just imagine this situation. My city's RCI distribution is as follows. 60% Residential, 30% Commercial and only 10% is industry.
My city is currently being carried by a Level 3 Industry DLC farming area and a handful of Generic Industry buildings.
Demand in my city is mostly Residential and Commercial. Industry is either at Zero or just a sliver.
At first I thought it might be caused by a mod but nope it's not. My city is eo lopsided and unbalanced because of this.
You are facing the changes the update added to some mechanics :
1. Residentials are more sensitive about noise
2. Senior and child care services for happyness and land value
3. New population arrives at more various ages even for level 1 residential now
4. Some seniors get older now
The part of seniors in your city will be around 10% more than before the update and occupie the residents where young adults want to be a family . That means you will have less workforces at the same pop size and you should build much more residential or reduce workforces - offices at best .
Green column: Residental need.
Blue column: Shopping need.
Yellow Column: Work place needed, NOT just Industry zone and (or) Industries Area need.
You need to check your City Education level. If Education mostly high, zone more Office or High-tech Industry zone.
I find a lot of people confuse this... The yellow bar is not industry demand, it is purely a demand for "jobs". Ironically adding commercial can bring down the "yellow" bar (it's orange on my screen) because you're adding jobs by doing that too... technically you don't need ANY industry, as your city will just import goods if there's no local producers, but you will certainly find it harder to make money without it.
Basically, residential demand is the one to keep an eye on, and just watch your unemployment (Cities work best with around 10% unemployment for some reason...). If your unemployment is too low, you have too many workplaces // not enough people...
Commercial demand is probably the least important, so don't feel like you need to always meet the demand once you have a little bit of blue in there.
How can I even build/zone for more workplaces when the demand is at zero?
And it is quite unbalanced that my city is now just relying on a handful of Industry buildings? I can't even level up my one farming Industry area any higher that Level 3, effectively locking me out of the other unlockable building rewards?
The Education Boost + Industry 4.0 combo isn't working out as it used to either. My city's education and Land values are all through the roof and yet Industry is still at like 10% of my city's land. I can't capitalize on the former awesomeness of the Industries DLC production chain system as I can not grow my Industry any bigger. Even by using the "Rebalanced Industries" mod that lowers the level requirements for each Industry area. I miss earning 15k by 20k+ population.
l never said to do so .
Look at your stats : unemployment is too low and too much seniors in town , so zone residential and dezone commerce . At 20k pop + DLC industry l wouldn´t build any commerce - maybe some bio stores - to keep workforces for industry level up .
lmo the 4.o feature can´t be used for DLC industry by default , it´s bound to vanilla
l would like to see a save from before the update or some pics of your city stats
This means your production chain isn't efficient. Commerce needs freight, if it is too far away, it times out, and delivery fails, or it gets it freight from another city (the outside connections).
If industry can't export all excess freight out of your city (each road/station has limits) and you need to find more ways out, like cargo stations, or just reduce the industry buildings so they don't produce too much freight.
Lastly, if you have too much imports/exports, they can use up all of your delivery trucks and things can't get delivered, but that usually means both commerce and industry complain.
It is a good idea to build commerce and industry next to each other and on the highway in shopping mall fashion. This way they deliver quickly and imports/exports all come in one area and throughout your city.
Remember, shopping is optional. That makes commerce optional, as well as, industry is optional. You can build purely offices and residential if you wish. It cuts down vehicle traffic by a lot, but will also increase foot traffic everywhere.
So, only build commerce where you want it. Otherwise ignore it or your traffic will get insane.
It might be easier for you to post your city and we can pinpoint your issue(s) more easily, and explain what is going on in your city.
if you have blue zones that have yet to build, then those lots will drop demand till they are built upon. This rule stands for all zones.
Big one
BucketBrain; 1. "Residentials are more sensitive about noise."
This new sensitivity will drop residential demand and in doing so pull commercial demand down too. you may not see signs of the issue without inspecting, so be aware.