Cities: Skylines

Cities: Skylines

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87 nightmare Mar 19, 2020 @ 3:30pm
How to save my city from DLC update
Hello, is there a way to protect my savegame from DLC update as i have about 150-300 mods and about 8000 assets?
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Showing 1-6 of 6 comments
Apples Mar 19, 2020 @ 3:38pm 
don't play it until all mods are updated.
Originally posted by Apples:
don't play it until all mods are updated.

This plus remove assets you don't use regularly, as in assets you use a whole lot. 8k assets is overkill. Do you really need that much?

MOM (Metro Overhaul Mod) is a good candidate to remove as the new pack will be coming with its own implementation of the mod. So are mods that "skin" blimps into Helicopters.
87 nightmare Mar 19, 2020 @ 4:32pm 
no i dont really need them all but big part of them are requirements for buildings, other assets ect. many building use prop packs that may include even 100 of small assets, there is this overkill reason :/ Overkill to the point where the game loads for about 20-30 minutes
Last edited by 87 nightmare; Mar 19, 2020 @ 4:33pm
LucusLoC Mar 19, 2020 @ 5:24pm 
I have gotten to the point where I do not uses new assets that require prop dependencies. That is how your asset count balloons, and those props are often only used in one new asset. Now I will only get props if they are part of a larger integrated pack, as it means they will probably be used by at least a few of the buildings. This is a shame, because there are some really cool buildings that seem to have their own custom props, never used by any other asset. Why not just flatten it and remove the need for a separate prop asset?
Avanya Mar 20, 2020 @ 5:40am 
Make sure you keep up with what mods need updating. I will make a post here on Steam next week with some general instructions and it will update with known broken mods, which ones get updated and such, so you know when it's safe to load your modded city again. :)

Most mods can be removed from a save without problem, so it's just a few that you need to be able to load the save again. And they will most likely be updated - or if the creator isn't active anymore - taken over by a new modder and updated. It might just take some time.

As for assets I definitely recommend removing any you don't need. From the amount and your load time, it sounds like you are way over what your RAM can handle, which means you might have the game crash after the patch (as it adds some new content).

You don't need everything that's listed as a dependency for a building. Props and trees are always optional - they just affect how the building looks. It's totally fine to leave any you don't want - I have several hundred missing assets because I don't want this prop or that tree. It doesn't affect performance, you will just see a long list if you're using the Loading Screen Mod. In your case performance in game might get better from removing a lot of stuff you don't need.

Lastly I will just share the link to the list of broken and incompatible mods[docs.google.com]. I suggest going through that (make sure to check all tabs) and clean up old, incompatible or overlapping mods. With 150-300 you are likely to have some that are broken or overlap with others. Making sure you have the newest versions of mods will help you when the patch comes. :)
87 nightmare Mar 20, 2020 @ 12:10pm 
Yeah, my RAM is being tortured as i have only 16gb of that. I was planning on upgrade but never got enough possibility from life. I'll take your advices and i'll remove some assets but still i am scared that some of already builded things in my city will burn the save
@edit i was thinking about pirating the game as i have almost all DLC (expect the radios and deluxe edition) to prevent game from update, is this even an option? Will my mods and assets work in this variation as it doesnt work on origin version of the game?
Last edited by 87 nightmare; Mar 20, 2020 @ 12:11pm
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Date Posted: Mar 19, 2020 @ 3:30pm
Posts: 6