Cities: Skylines

Cities: Skylines

Ver estadísticas:
Bavaria Beer 11 AGO 2018 a las 23:05
Airplane Path realted to runways (airport)
HI,

I play along time but after a brak cant rember what is the best solution airplane path far a way from the runway or airplane path diretly over the runways?

I have the relate mods already only not sure what ist the best solution to setup the airplane path.

Many Thanks in adavance and regards
Peace
Última edición por Bavaria Beer; 11 AGO 2018 a las 23:06
< >
Mostrando 1-15 de 17 comentarios
Bavaria Beer 20 AGO 2018 a las 16:24 
No any Idea?
BrowncoatTrekky 20 FEB 2021 a las 19:51 
In the same boat dude. Was just going to post with same issue. If you have since discovered a solution and still playing... please post here.
BrowncoatTrekky 20 FEB 2021 a las 22:24 
I use similar mods... its proper placement of the path to encourage planes to land and takeoff from there with a more realistic approach than the messed up flight patterns I had. After moving paths to a great distance from airport finding planes won't approach at all.... hoping there is a guide regarding placement of path. Issue is not mod related but thanks.
Última edición por BrowncoatTrekky; 21 FEB 2021 a las 6:24
WBKotter (Bloqueado) 21 FEB 2021 a las 5:04 
Do NOT put airport under path ! :)
BrowncoatTrekky 21 FEB 2021 a las 6:29 
Thanks @Zion. How far from the airport should they be conceivably placed and parallel or perpendicular to length of runway?
BettyB (Bloqueado) 22 FEB 2021 a las 1:31 
Publicado originalmente por BrowncoatTrekky:
Thanks @Zion. How far from the airport should they be conceivably placed and parallel or perpendicular to length of runway?

Doesn't really mater as long as they are not directly under the flight path. As to orientation I usually build three terminals with their own set of interconnected runways set in a triangular configuration so orientation doesn't much matter either.
Kompaktive 22 FEB 2021 a las 1:42 
the further the path to the airport the smoother a plane will land or take off. the closer you put your airport to the path, your plane will do weird circular motion when they are about to land or take off.

It is very hard to find the sweet spot to make the plane land and take off realistically because the AI find the nearest path before they started to land or take off. So they will end up U-turning when take off, or U-turning when landing. I learned that the hard way when creating a map, spent almost a day just trying out airport placement and airplane path just to make that smooth landing and take off.
Última edición por Kompaktive; 22 FEB 2021 a las 1:46
Kompaktive 22 FEB 2021 a las 1:47 
Oh I realized I just necroed an old topic
Kompaktive 22 FEB 2021 a las 1:51 
Publicado originalmente por sueQ:
Publicado originalmente por BrowncoatTrekky:
Thanks @Zion. How far from the airport should they be conceivably placed and parallel or perpendicular to length of runway?

Doesn't really mater as long as they are not directly under the flight path. As to orientation I usually build three terminals with their own set of interconnected runways set in a triangular configuration so orientation doesn't much matter either.
It does matter. The AI tries to calculate nearest path to land, and nearest path to leave the airport. If the airport faces north and the nearest path to take off is in the south, the plane will do sharp U-Turn when take off. Same goes for landing.
WBKotter (Bloqueado) 22 FEB 2021 a las 6:37 
It does matter. The AI tries to calculate nearest path to land, and nearest path to leave the airport. If the airport faces north and the nearest path to take off is in the south, the plane will do sharp U-Turn when take off. Same goes for landing.
What if they come from the other direction.
BettyB (Bloqueado) 22 FEB 2021 a las 6:42 
Guess that's why I give them three different sets of runways also explains some other oddities.
There I was thinking all along it was the wind.
Once again CS seems to have opted for stupid over realistic.
I should have known the dev's would _ _ _ _ that up as well.
Última edición por BettyB; 22 FEB 2021 a las 6:54
Kompaktive 22 FEB 2021 a las 18:58 
Publicado originalmente por Zion wb Kotter:
It does matter. The AI tries to calculate nearest path to land, and nearest path to leave the airport. If the airport faces north and the nearest path to take off is in the south, the plane will do sharp U-Turn when take off. Same goes for landing.
What if they come from the other direction.
Then they will do sharp U-turn a second before they land and after that they will take off smoothly like civilized pilot.

The most infuriating I've experienced is the AI somehow uses my airport as a checkpoint. They land at my airport then fly off immediately to the other side of the map. It's like they realized that they just land at a wrong airport.
BettyB (Bloqueado) 22 FEB 2021 a las 22:50 
Yet another reason to build the three sided airport. As terminal design allows me no choice all runways are lined up in a counter clockwise orientation so approaching traffic from northeast land at one terminal and those on approach from the west land at another. with the third terminal taking up the overflow and locally generated outbound. btw flight path lines up on an angle right over top of runway approach lights.
All traffic flies straight in and strait or takes wide right turns going out.
Última edición por BettyB; 22 FEB 2021 a las 23:00
BrowncoatTrekky 23 FEB 2021 a las 17:47 
I love this community. Much obliged for the input. I have been experiencing the same infuriating AI issues everyone has been alluding to. Will test in-game this week and apprise. After redrawing flight paths... I found I had to replace airports to activate usage and even then the awkward landings and takeoffs were annoying to end. I was also using MoveIt Ctrl+Alt+Shift to select nodes of the vanilla airports to stretch the runway to make them a bit more realistic. I would then select the taxiway segment and bend them for a more accurate ramp.

< >
Mostrando 1-15 de 17 comentarios
Por página: 1530 50

Publicado el: 11 AGO 2018 a las 23:05
Mensajes: 17