Cities: Skylines

Cities: Skylines

View Stats:
artillery1 Jan 16, 2019 @ 2:42pm
Not enough workers
I have a city of around 21k and my commercial and industrial are complaining of not enough workers, I don't know what to do about this can someone help?
< >
Showing 1-15 of 33 comments
artillery1 Jan 16, 2019 @ 3:02pm 
Their not complaining of not enough educated workers their literally just saying they don't have enough workers, I checked and most of them have nobody, but when the demand gets really high what am I suppose to do?
OneJasonBradly Jan 16, 2019 @ 3:19pm 
Not enough workers is lack of residential zones or poor traffic flow to those zones. Lack of educated workers is a different pop up or icon. Do you have transit options like bus routes in and to those areas. Both commercial and industry, if you don’t have residential demand then work on improving the traffic network between the residents and those other areas.
OneJasonBradly Jan 16, 2019 @ 4:34pm 
Do not chase the RCI. It is not to tell you what to zone.
Having a medium high industry demand means you have the right amount of unemployment, with a mid- mid low commercial demand. A residential demand means there are citizen now with jobs that need a home to buy and none or few are availible. The lower the industrial demand the more jobs there are needing to be filled.


Originally posted by artillery1:
I checked and most of them have nobody, but when the demand gets really high what am I supposed to do?
industry builds the factory with many jobs to fill, demand for industry falls. Factory calls for workers, no change in demand. As jobs fill demand rises slowely. Factory abandons from no workers raises demand quick again because many potential jobs lost all at same time. It is common to see high Industry spike during no workers.
Last edited by OneJasonBradly; Jan 16, 2019 @ 4:40pm
mbutton15 Jan 16, 2019 @ 6:56pm 
I posted on your other (identical) thread, so repost here, but most has already been covered above:

You need to check your unemployment figures. Ideally, they should be around 10% and never below 5%.

To get more workers you need to zone more residential !! You could also try closing down some service buildings as a temporary measure while you grow your population.

It could also be a commuter issue. Make sure you have bus routes connecting residential to places of work.
MarkJohnson Jan 16, 2019 @ 9:22pm 
Originally posted by mbutton15:
I posted on your other (identical) thread, so repost here, but most has already been covered above:

You need to check your unemployment figures. Ideally, they should be around 10% and never below 5%.

To get more workers you need to zone more residential !! You could also try closing down some service buildings as a temporary measure while you grow your population.

It could also be a commuter issue. Make sure you have bus routes connecting residential to places of work.

+1

It is really that simple, not enough workers mean build more workers (residential).

Make sure cims are close to work so they can travel to work quickly. Cims don't like walking more than 12 blocks (1km).

Transportation can get them quicker.

Just make sure your routes have purpose. If you make a bus line circling your residential, then they aren't going to take the bus as they want to go to work, not visiting other residential.

So make sure routes go from workers to jobs for best results.
OneJasonBradly Jan 17, 2019 @ 6:55am 
Originally posted by -DI- rmjohnson144:

Make sure cims are close to work so they can travel to work quickly. Cims don't like walking more than 12 blocks (1km).

Transportation can get them quicker.
And how do you make them work where you "believe" that they "should" work? Just because they live beside the factory is the reason they will work there? Not in this game, unless you only have ONE place area to go to work. Just like in real life folks rarely work near their homes. So how do you use the 12 block whatever when they live beside the generic industry but work over in the forestry area? Make sure the whole city fits within 12 blocks? The logic is thin.
Last edited by OneJasonBradly; Jan 17, 2019 @ 6:56am
MarkJohnson Jan 17, 2019 @ 10:27am 
Originally posted by OneJasonBradly:
Originally posted by -DI- rmjohnson144:

Make sure cims are close to work so they can travel to work quickly. Cims don't like walking more than 12 blocks (1km).

Transportation can get them quicker.
And how do you make them work where you "believe" that they "should" work?

Cims always take the closest job available, no exception.

Just because they live beside the factory is the reason they will work there?
Not in this game, unless you only have ONE place area to go to work.

Absolutely, but if your job:worker ratio is out of balance, then all jobs will be full close by and then the nearest job can be clear across the map.

Just like in real life folks rarely work near their homes. So how do you use the 12 block

This is a game, not real life.

A cim spawns, and looks for a job. It will look for a job within 12 blocks so, it can walk to work, as the vehicle limit is very low and it wants to keep vehicles off the road.

The spawning will also look for public transportation within 12-blocks, then it will walk to the stop and wait for the bus or whatever, if it will get them to work more quickly.

Otherwise, it will attempt to drive to work in the allotted time it is give, then despawn if delayed by traffic.

Otherwise, the cims won't spawn at all and try respawning again, in hopes of finding a job.

With unemployment of 4% a requirement of the game, to somewhat emulate reality, then you can imagine the constant respawning that is going on from unemployed cims respwning constantly.

whatever when they live beside the generic industry but work over in the forestry area? Make sure the whole city fits within 12 blocks? The logic is thin.

You just need to expand your logic. The mechanic is very logical and simplistic. It just doesn't seem that way at times until you really think about how you would need to program it yourself, does it make sense.

You just need to be the cim and spawn yourself and figure out what would you do withing the limits of the game.
artillery1 Jan 17, 2019 @ 2:15pm 
But when I zone residential nobody builds up in residential areas, how do I make them build up?
BucketBrain Jan 17, 2019 @ 3:33pm 
What about some screenshots ? Give us some stats : pop Overlay , traffic flow , building levels
artillery1 Jan 17, 2019 @ 4:21pm 
how do I upload screenshots?
MarkJohnson Jan 17, 2019 @ 4:57pm 
It could be a lull in the economy. By 21k, building start leveling up and providing their own demands, plus people dying, education, maturing, etc.

Just put it on x3 or wait it out for a bit.

Make sure traffic isn't jammed up and preventing workers from making it to work on time. Or provide transportation options to get cims from residential to directly to jobs.
mbutton15 Jan 17, 2019 @ 5:40pm 
Originally posted by artillery1:
how do I upload screenshots?
F12 will take a screenshot. Then when you exit the game the screenshot manager window should automatically pop up. It's nice to add a comment to a screenshot first, then upload to Steam. Once upload you can find the screenshot(s) in your profile, via your profile Content page.
Right-click a screenshot and select 'copy link URL' then paste that in your discussion message.

You can also post a savegame if you want. You need to go into Content Manager within the game to create that. Then back to your Content page to find it in the 'Workshop' tab. As above, grab the URL and paste in a message.
OneJasonBradly Jan 17, 2019 @ 5:41pm 
Originally posted by artillery1:
But when I zone residential nobody builds up in residential areas, how do I make them build up?


Originally posted by OneJasonBradly:
if you don’t have residential demand then work on improving the traffic network between the residents and those other areas.
if that doesn't do much then look for services to improve in residential areas. public schools help.
Last edited by OneJasonBradly; Jan 17, 2019 @ 5:48pm
HERÓI USTRA Jan 17, 2019 @ 5:45pm 
just build a bunch of roads and set it as a residencial area ;D
about nobody building maybe you should try lowering you taxes a bit
Pops Jan 18, 2019 @ 1:22am 
Originally posted by Batata:
just build a bunch of roads and set it as a residencial area ;D
about nobody building maybe you should try lowering you taxes a bit

Lower taxes DOES NOT increase immifration like it does in SC.
< >
Showing 1-15 of 33 comments
Per page: 1530 50

Date Posted: Jan 16, 2019 @ 2:42pm
Posts: 33