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Having a medium high industry demand means you have the right amount of unemployment, with a mid- mid low commercial demand. A residential demand means there are citizen now with jobs that need a home to buy and none or few are availible. The lower the industrial demand the more jobs there are needing to be filled.
industry builds the factory with many jobs to fill, demand for industry falls. Factory calls for workers, no change in demand. As jobs fill demand rises slowely. Factory abandons from no workers raises demand quick again because many potential jobs lost all at same time. It is common to see high Industry spike during no workers.
You need to check your unemployment figures. Ideally, they should be around 10% and never below 5%.
To get more workers you need to zone more residential !! You could also try closing down some service buildings as a temporary measure while you grow your population.
It could also be a commuter issue. Make sure you have bus routes connecting residential to places of work.
+1
It is really that simple, not enough workers mean build more workers (residential).
Make sure cims are close to work so they can travel to work quickly. Cims don't like walking more than 12 blocks (1km).
Transportation can get them quicker.
Just make sure your routes have purpose. If you make a bus line circling your residential, then they aren't going to take the bus as they want to go to work, not visiting other residential.
So make sure routes go from workers to jobs for best results.
Cims always take the closest job available, no exception.
Absolutely, but if your job:worker ratio is out of balance, then all jobs will be full close by and then the nearest job can be clear across the map.
This is a game, not real life.
A cim spawns, and looks for a job. It will look for a job within 12 blocks so, it can walk to work, as the vehicle limit is very low and it wants to keep vehicles off the road.
The spawning will also look for public transportation within 12-blocks, then it will walk to the stop and wait for the bus or whatever, if it will get them to work more quickly.
Otherwise, it will attempt to drive to work in the allotted time it is give, then despawn if delayed by traffic.
Otherwise, the cims won't spawn at all and try respawning again, in hopes of finding a job.
With unemployment of 4% a requirement of the game, to somewhat emulate reality, then you can imagine the constant respawning that is going on from unemployed cims respwning constantly.
You just need to expand your logic. The mechanic is very logical and simplistic. It just doesn't seem that way at times until you really think about how you would need to program it yourself, does it make sense.
You just need to be the cim and spawn yourself and figure out what would you do withing the limits of the game.
Just put it on x3 or wait it out for a bit.
Make sure traffic isn't jammed up and preventing workers from making it to work on time. Or provide transportation options to get cims from residential to directly to jobs.
Right-click a screenshot and select 'copy link URL' then paste that in your discussion message.
You can also post a savegame if you want. You need to go into Content Manager within the game to create that. Then back to your Content page to find it in the 'Workshop' tab. As above, grab the URL and paste in a message.
if that doesn't do much then look for services to improve in residential areas. public schools help.
about nobody building maybe you should try lowering you taxes a bit
Lower taxes DOES NOT increase immifration like it does in SC.