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Here you go
One general rule I've found is that to get high traffic flow, you want everything to flow without interruption. In fact, flowing without interruption seems more important than having more lanes. Stoplights and turns that cross opposing traffic both cause interruptions.
So in your case, the first thing I'd look at is the overpasses, which have both left turns and traffic lights. You could try replacing the overpass intersections with either a roundabout (better) or a cloverleaf interchange (even better).
A different problem that might be affecting you is that I've noticed the default game has very poor AI for selecting lanes on highways, causing traffic to back up in ways that aren't reasonable. The TM:PE mod has capabilities to fix that (I think it calls it "intelligent lane selection" or something like that).
You also mention traffic lights near you highway intersections. Whenever I do work around my highway exits I make sure there are no traffic lights close to the exit. The reason it to allow as much traffic to flow uninterrupted off the highway as possible.
For info, the 4 lane highway is not part of the base game, but is part of the Mass Transit DLC. I believe it's also available in the Network Extensions mod, which pre-dates the MAss Transit DLC.
https://steamcommunity.com/sharedfiles/filedetails/?id=1582868192
https://steamcommunity.com/sharedfiles/filedetails/?id=1618745422
PS. I did not know that too much ramps disturb each other
https://1drv.ms/u/s!Ar8wliG4u6V0irVGoZksESqqbiP55g
Loading a stretch of highway with on ramps and off ramps will lead to a lot of merging traffic and I’ve noticed that traffic in the game doesn’t really change lanes except for at nodes, otherwise it just stops and lets traffic back up behind it while it waits for the traffic to clear out of its original path.
They disturb in 2 ways.
As lane changes happens only in node points, limited amount of nodes pushes all lane changes to same place. If that even exists, which causes then its own issues as cars can't change lane where they would like to meaning alternative routes, too much traffic packing to one lane etc.
Another thing is that traffic tries to avoid the right lane around ramps, to give space for traffic leaving or joining the highway. Lot of ramps in line pushes traffic permanently to left lane and causes again erratic behaviour.
City up to say 150k people doesn't need more than 2 ramps, possibly 3.
I intentionally did not save my last attempt at making an underground highway as it did not come out right and I bulldozed some stuff I didn't think I needed to at the time.
After a couple hours of playing with roads and trying to get the on/off exits to look symmetric, and checking/rezoning areas, I have finally gotten traffic flow up around 10% (give or take).
https://steamcommunity.com/sharedfiles/filedetails/?id=1619216573
As far as industry goes, I forgot to set some landfills/snowdumps I have right by the highway to empty before I started working on Downtown, so those will have to wait a bit.
I will update again if I can fix industrial traffic.