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This was the worst rollout that I can remember, I spend some much time everyday just fixing broken stuff and trying to figure out why things are gone, don't work etc etc
Thanks Avanya, I'll do that!
I used warehouses all over, but none within the specialised industry zones. The specialised industry zones each have their own storage buildings and warehouses are therefore redundant there. The warehouses were instead in their own centralised district as a hub between all four specilised industry districts and had access to commercial, the highway and three cargo rail terminals which were independently linked to their own dedicated outside connections (3 distinct sources of export revenue). This location allowed them to serve the commercial and export to the outside via 4 seperate options, and be able to supply the factories district which is where the money is really made! Each factory had their own smaller warehouses too to ensure a consistent supply.
You can see this here,
https://steamcommunity.com/sharedfiles/filedetails/?id=1565032287
The specialised industries have their own storage buildings, and transport surplus when they are full to the warehouses, which I intentionally placed to act as a logistical storage and distribution hub where they serve a function they are designed for. They feed the factories! As you can see, the revenue generated is substantial, even with overhead costs for transport between industrial zones and the factories and onwards.
I don't believe there is any glitching, but rather you are unprepared for the rather expensive but normal costs of logistics transport which is probably more than your 4k pop city can bear. These costs are eventually offset by both the revenue a larger city can earn and by a successful production of finished special goods from the factories. The special products the factories make and sell is where the real profit is made ;)
Do not expect any significant returns of investment on export revenue of what is essentially intermediate product chain commodities such as flours and animal products. You should be storing these for factory production, not export.
Ahh, I think I understand what you suspect to be the cause. However, this is just a demonstration city to prove a point and create the post. This behavior was discovered on my city of 150K populace. It has nothing to do with the population. You can creaate it yourself on any city of your choosing of any size. I'm sure you will see it occur if you only test it yourself
Heh well, this vanilla city of mine was my test city for industries too and I'll try investigating your issue but, TBH I don't see any good reason why I would place any warehouses within the specialised Industries zones since they would still be shipping out along the highways to the factories zone - wasted time and distance = poor logistics.
I had planned on editing the map a little more and was going to build a modded city in order to fully explore the money making potential of both parks and Industries.
Still... for the sake of experimentation I'll give it a look over the weekend ;)
Eitherway though i make a profit, even on hard with a 4k city, it's fairly easy, you certainly don't need a 50k city to handle Industries DLC, i have all the specialised industry going with all the unique factories on a 16k pop.
The only issue is getting to the resources, as i use custom milestones and moved the area grants around a bit.
Industries DLC is all profit.. his 4k city won't have a problem handling it.
It's easily doable, and you make plenty from it. I even lowered the bonus income from the milestones as it find it too easy.
Eitherway 4k is plenty for testing purposes.
However you mention these:
Space Elevator
Multiple ports and stations = overspawning
Taxis
Warehouses in the Industries zones
All of this suggest to me you haven't yet mastered the game. I mean that in the nicest way ;)
The Space Elevator requires a sound mass transit setup and plenty of leisure/commercial to keep the tourists occupied.
Multiple intercity terminals and sharing of outside connections is a no, no. This generates over spawning and inefficient loads per vehicle spawned. Use a single intercity terminal with dedicated link to a single outside connection that is not shared with any other.
Taxis are horrible. They're inefficient, make little to no income and only add to road traffic which is something you should try to avoid. Use them only for appearances, otherwise there are far more efficient mass transit options available.
The purpose of warehouses are to store and supply the factories and so have no business being in the Industries production zones, which have their own storage buildings.
As for traffic, read some guides. There are plenty in the workshop which will improve your traffic management skills.
I hope that helps.
Once I'm done with my vanilla testing and achievement trawling, I'm planning on a proper modded playthrough to fully exploit the Parks and Industries. I hope to at least double the revenue my vanilla city has achieved so far ;)
the raw storage units within each specialisation store just that: raw material.
let's say you have a farm.
you make some plantations, you use some silos. fine. but then you make a slaughterhause or milk parlour or flour mill. BOOM. now you have produced goods. not luxury goods, but normal goods that are needed for luxury factories.
the raw plantations and producers like a flour mill have very limited trucks available. if you put the warehouses too far off, those limited (like 5 or 6) trucks will be traveling a long time. too long. meanwhile the flour mill (example) will fill up again (assuming your production chain works properly) and then complain with the message "not enough buyers"... which BTW is a stupid message that should actually read "i ran out of trucks"
this is where warehouses come in. you should place at least a few warehouses close to your specialised industry because it's them that have a lot of trucks that can deliver stuff anywhere without interrupting your manufacturing chain because the lack of trucks available.
THE REASON why a far away warehouse would create money loss, is because if it's set to BALANCED it will export above 50% (more or less) and then, instead of getting filled up again by your industry, it decides to IMPORT (which costs money) because your import route has better traffic access and might be closer than your industry.
hence why I always suggest to set "out of districts warehouses" to FILL instead. it might do some expenses in the beginning, to fill the warehouse up... but once normalised, it seems to work better this way. and looks cooler too with all the boxes that dynamically show on the asset ;)
PS: you can check my stream VODs for all the learning curve on this. i have tested the DLC throughly in vanilla and currently in a modded playthrough