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To be honest, I can't remember too much about how I did it, other than a relentless residential build. I used a grid system, copied from some youtube clip I saw. But this frenetic building sytle is totally foreign to how I usually play. I'll pull together a screenshot or two highlighing the zoning layout. I think you need to keep an eye on employment. Once that gets too high then population growth slows, so you need to keep zoning jobs.
EDIT - Screenshots:
This got me to 12,000 population in 146 weeks.
https://steamcommunity.com/sharedfiles/filedetails/?id=1426277342
https://steamcommunity.com/sharedfiles/filedetails/?id=1426277420
https://steamcommunity.com/sharedfiles/filedetails/?id=1426277277
https://steamcommunity.com/sharedfiles/filedetails/?id=1426277379
I am having problems with this scenario. Anyone else did it? I don't know what I am doing wrong, I already tryed spamming residential areas like hell, but it simply does not work, there is no demand for them to build. Let me know if anyone could help.
As for death, I don't think I had any - 150 weeks is only 3 years and Cims have 6 year life span so you shouldn't have any natural deaths. Any deaths must be through 'bad planning', in other words, pollution of some kind !!
I guess there is at least a soften form of death wave, even within 3 years. I see dead people, lol.
I 'ran out of space' because I burnt my money and loans and had few options for new neighborhood besides turning occupied low density into high density. The bigger benefit from high density comes when we make them brand new. That's what I will try now, will save money and build across the highway to the other tile.
When my population reached 12k I did have a few deaths, but very few deaths. The most in one year was 13 and it literally was only the very last few weeks that the deaths occured.
My 5.5k save shows I have zero deaths. I have take both available loans, but do have 46k capital. I'm also making 6k profit per week. Zoned squares: 4962 Residential, 688 Commercial, 2044 Industrial.
I have no industry specialisation, so have 785 imports. There are 1272 exported, which are all goods .
81 weeks have passed getting to 5.5k population.
But phase one, 1,000 pop is easy enough. The trick is don't build anything but the basics (water, sewage, power) then buy grade schools with the first two milestones to keep cims educated so they can level up quicker and save on resources. I think I bought my garbage dump at second milestone.
Third milestone I needed a high school & police as crime was city wide and slowing my progress down. Then bought a fire asap. Then needed more water and power. Then I kept building roads and residential with enough jobs to keep pace with demand. I think I had 3 zones of residential to two zones of jobs and was barely keeping pace.
But once I hit 12k, barely in time on my second try, it was smooth sailing and started building jobs in a neighboring tiles so they couldn't drive there very easy. same with commerce, it is better to have tourist transport, than workers, as shoppers roam all around your city all day long. It's good to start plopping these tourist unique buildings at this time near commerce, so you can centralize and use metro to move tourists and shoppers around quickly.
I also had to forgo high schools the second round, as I was falling behind on power the first play though. I placed police/fire earlier as well instead of an elementary school.
But, power and water is the highest priority as the game wants you to squeeze every dollar to complete this scenario. It might be wise to forgo all schools and add extra power early on.
This would be better named the Miser! scenario, as you can't waste a penny on anything except expansion.