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https://steamcommunity.com/sharedfiles/filedetails/?id=425513385
https://steamcommunity.com/sharedfiles/filedetails/?id=578759936
https://steamcommunity.com/app/255710/discussions/0/1639790664931472290/#c1639790664933535116
You didnt plop your city all at once, so why does it happen city wide? What you have is a death resonance, when your city starts to sync up. It starts small, but gets real bad. Then your services prioritization and pathfinding breaks, and mass exodus. Tiny zonal seeding can help prevent it from starting, but it isnt the cause.
Read that post. Low density residential areas, spread of services, and good service access are the keys to prevention. If you have too much high density or need to fix, reszone areas to low density to help relieve stress and get population stratified again.
@grapplehoeker I have stumbled upon the first guide you posted when doing my research but the second one I haven't seen, and it is an interesting read. I am gonna test it out by zoning residential once seniors exceed 20% and see what happens.
It actually led me to look at my unemployment rate -- before I thought it's got nothing to do with birth and death cycles --> again it's frustrating how these intricate relationships between different numbers are largely unexplained by the developer and just left for players to blindly try to figure them out.
The funny thing is I noticed now that my city of about 300K population, there are 160K jobs (after I dezoned a bunch of office areas following the guide's advice to leave demand for industries/office zones high) but only 131K people are employed but at the same time the unemployment rate is close to 20%. It's like there are all these free jobs floating around but no one is taking them and people are just opting to stay unemployed. FYI I do not think it's because people are not educated enough to take them, a lot of them are just factory jobs and 90% of the office buildings I clicked on have 0 jobs available, and the other 10% have 1.
I'm wondering if I am over-zoning industry / office (even though demand is high now, as suggested by the 20% unemployment rate). I remember when the city used to be smaller, the jobs available number is very close to the people employed number, and the difference is in line with the unemployment rate, now it seems off.
@twistedmelon -- thanks for the advice but I think by "death wave" I actually don't mean crematoriums not picking up people in time resulting in the skull icon. Every body is taken care of and I do not see any alerts. It's just that the population of the city fluctuates greatly (+/- nearly 30% every 2 years) it messes with my school budget and education level of citizens, etc. I tend to believe it's got more to do with CIMs life cycle and how death rate and birth rates are out of sync at the moment and I am trying to find a way to bring the out of sync crests and troughs closer to a flat line.
Do you have mostly just high density? This was something brought up by the devs a while back about the differences between the high and low density for residential and commercial and how they meet different needs. Industry produces goods while offices act like a service. Commercial has different levels of attractiveness, requirements and the needs they meet.
Residential is the overlooked one. Many don't think about the age spread in the cities. Low density promotes more youth than high density. There is a cycle that the game wants. New families want low density. This encourages them to create youth. young adults and adults want to go to high density til they start families.
The people that move to the low density get old and die, then new families move in. Some become seniors in high density.
If you don't get this cycle, then you an sort of end up locked. If you have a lot of high density, you start relying more on immigrants..... Hard to really explain what I mean and not doing it very well.... Essentially old people tie up residences needed for new families. So when they die you get a spike in birth and they can sort of sync up....
This is just observational and based on past info from devs. Essentially apartments are locking up population when they become a group seniors care home. When they finally die and free, mass of people looking for home move out and burst of babies. Cluster of new similar age youth. Could be keeping up with death care, but the combination of emigration and limited space for people to move to is making it all age matched.
TL:DR, if you have mostly high density residential, rezone some of of it to be low density. It will give you a supply of youth to as well as places for people to move so they don't tie up the high density. Give that a try.
You should see it rising by 75k too as the population regrows again due to influx and new births.
Only pay attention if you see a lot of sickness and deaths of more than 75k as that would be unnatural and a tell tale sign of a pollution/poisoning event.
https://steamcommunity.com/sharedfiles/filedetails/?id=654707599
Yeah, still haven't been able to resolve this, been trying all kinds of different zoning and waiting for game years for the effect to kick in but still no luck. Tried decreasing amount of jobs / increasing amount of jobs / decreasing residential zones / increasing residential zones / rebuilding (i.e. bulldozing and plopping) residential buildings at the right moment supposed to cancel our spikes, etc. No matter what I do, after a while the same rise and drop pattern just comes back and I still consistently have a 50K to 60K fluctuation which is kinda frustrating.
About the unemployment rate, the people employed vs jobs available percentage only goes between 70% to 80% (adding / reducing workplaces doesn't seem to have an effect, the same percentage remains even if there are more / fewer jobs). Is this normal? It's like people are moving out of my city (and they are all educated, so it's not like I only have high-end jobs that lowly educated people can't fill) while there are still jobs floating around.
I am trying to play this game without "cheating", but are there any mods which can let me look at numbers that can help me understand better what the problem is?
And about low vs high density residential, I think I have enough low residential zones (basically my city is surrounded by suburbs made up of low residential). Also traffic is not a problem my traffic flow is consistently above 78% and sometimes reaching 84%. There is no backed up traffic, just a bit of congestion at critical junctions.
https://steamcommunity.com/sharedfiles/filedetails/?id=654707599