Cities: Skylines

Cities: Skylines

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Gurcrist Oct 8, 2019 @ 10:21am
Subscribe all in Content Manager
Didn’t find anything conclusive on this.

If I download a save from the workshop and press subscribe all and enable all under Content Manager->savegames. Will the mods and assets still be installed when I play another save? Or will the game only load these mods and assets when I play this specific save game. And disable them again after I’m done? If not I foresee a crazy amount of mods and assets installed over some time.

Thanks!
Last edited by Gurcrist; Oct 8, 2019 @ 10:22am
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Showing 1-7 of 7 comments
TLHeart Oct 8, 2019 @ 10:32am 
Yes you will have a crazy amount of mods and assets.

No the mods and assets are NOT fixed to the save game, and not available in other save games.

You will also end up with mod conflicts over time.

Another problem with the subscribe all button, is it attempts to subscribe all, but only subscribes to the main items, not the required sub mods/assets that are needed to make the main item work.

The enable all button does mostly work, only making the mods and assets used for that save active. The problem is, even an inactive mod/asset is still loaded into memory, and may cause conflicts.

Mods and assets takes a lot of manual intervention on your part, between game saves.
K2P2 Oct 8, 2019 @ 10:35am 
Subscribe all means exactly what it says. It will subscribe to all assets/mods needed for that save that you weren't subscribed to already.

Enable all will enable all mods/assets needed for that save PLUS disable all mods/assets that were enabled but not needed for that save. You will still be subrscribed to them.

You can unsubscribe all mods and assets in the content manager.
Then do sub all plus enable all for a different save.

This is how I do it and it keeps you from having mod conflicts and keeps things organized.
MarkJohnson Oct 8, 2019 @ 11:06am 
Originally posted by GurCriSt:
Didn’t find anything conclusive on this.

If I download a save from the workshop and press subscribe all and enable all under Content Manager->savegames. Will the mods and assets still be installed when I play another save? Or will the game only load these mods and assets when I play this specific save game. And disable them again after I’m done? If not I foresee a crazy amount of mods and assets installed over some time.

Thanks!

I only recommend this for your own saved games.

Doing this for the workshop can have huge pitfalls. especially old saved games that have outdated workshop, or you not having purchased DLC the author may be using on his map.

Also, workshop is extra add-ons and can consume a massive amount of memory and CPU resources.

But yes, subscribe all and enable will all subscribe everything, and enable everything that was enabled for the saved game, plus disables everything that wasn't enabled, in case you added some yourself.

So, when you go to another saved game, you will need to subscribe all and enable all again.

However, when switching saves, it's best to unsubscribe all from your workshop page or in content manager under workshop section first, to avoid any workshop conflicts that may arise. Not all workshop will work with other workshop. especially mods interfering with each other or two mods doing the same thing and crash when they both try at the same time. also, disabled mods will still compile and may cause issues even if not enabled.
LemonsterOG Oct 8, 2019 @ 6:04pm 
Ok. I feel dumb. I've been wanting to start different games, like one for each season, but thought I had to use all the same assets in all of them. So if I'm reading this correctly, I can add new assets to a new save that I don't have to have loaded in a different save? Example: Steam train doesn't work in future world, and modern train doesn't work in older world. I don't have to have both trains in both games? That's awesome.
MarkJohnson Oct 8, 2019 @ 7:00pm 
The only assets you need are the assets saved in your city, otherwise it can't load or throw an error, or load with missing buildings.

The rest can be removed.
Last edited by MarkJohnson; Oct 8, 2019 @ 7:01pm
ECV Oct 8, 2019 @ 7:14pm 
You just have to install and inunstall mods and assets all the time when you switch saves.

I'd also suggest to not use that blindly on shared saves from the workshop.

But in general, unsubscribing all and then subscribing to all the savegames items will work

It's amazing really that the game doesn't separate between savegames when it comes to loading mods and dlc.
Gurcrist Oct 9, 2019 @ 5:04am 
Thanks for all your comments. I'll make a mod collection on my profile and use that when I have to reinstall.
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Date Posted: Oct 8, 2019 @ 10:21am
Posts: 7