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So I had to add loads more fields to meet demand for both. It all works together fine but the non-DLC buildings don't make you loads of money in the way the DLC does.
Without some zoned industry to suck up the excess supplies, the warehouses cant get enough time to make deliveries because the roads are clogged with materials. And the factories themselves stutter in production meaning your money goes backwards rapidly and you make a huge loss while they are offline.
The industry DLC needs a few patches and imo at least double the storage on the factories, with supply calls made at 50% to make it a real alternative to stock industrial zoning.
My non DLC industry was located separately from the DLC one so I watched what was being delivered to it and causing crop shortages to make animal product and flour.
The reason against doing it is that you will clog up your city with export traffic as you will produce far in excess of your needs.
What you can do is zone it in an area that doesn't have the raw resource to ensure all buildings are of the processing type. They'll get their raw materials from the dlc industry.
I have figured out there is no one answer that is absolutely right here. Only I think one should start with the DLC industry and let that one soak up as many workers as possible before thinking of anything else, because the industry plots are real money-machines.
Now though, when getting close to level 5 on my farming and still have lots of good land left and still industry demand, it would both look good and also add some specialized industry in that really noisy area that can't be used for much else.
Also farm and forestry industry is clean(er) then generic industry isn't it? Not leaving that nasty grey hue all around.
This is very helpful information. That explains some of my export issues (lacking). Thanks for this.