Cities: Skylines

Cities: Skylines

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Elvenkind Oct 7, 2019 @ 6:29am
Should normal industry with farming specialization be combined with farming industry from the Industry DLC
I watched this video by Stephen Silverbeard yesterday:
https://www.youtube.com/watch?v=lOjW0Ujd-eg
And at about 06:45 he paints in an new Industry Area over a nice farming spot and make it a farming district. Then he paint in a new, normal district and use the farming specialization from before the Industry DLC and notice that it looks nice this way and he is right about that.

I however told in a comment that these two combined will make his Farming district (the Industry DLC one) grow much slower, because the two will compete for workers, but eventually the latter actually become a 5 star Farming Industry (I was about to write a second comment when the first star appeared after about a half hour gameplay) and the other farming industry seemed to do fine as well, so I'm in doubt now if this might be a better way to run a sucessful farming operation, producing both goods, crops and animal products for use in factories and commercial zones, as well as export, and having enough uneducated workers nearby is the real question, and as long as there's a need for industry, then it won't produce any problems.

But if this work with farming, can it work with other types of (pre-Industry DLC) industry, or will the other types produce pollution? If so: Would a Industry DLC oil production field react negatively in any way with pollution from the "normal" oil industry? - in areas where there's room for both of course.

Thank you for any answer, specially to the first question, since I'm about to start farming industry in my own city and if I can add a less polluting form of industry into an area that already will produce insane amounts of noise pollution, then why not? As mention: It really looks good too.

Edit: Typos AND wrong video link AND wrong time.
Last edited by Elvenkind; Oct 7, 2019 @ 6:58am
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Showing 1-11 of 11 comments
dan0812 Oct 7, 2019 @ 7:17am 
I did it and found the non-DLC farming industry wanted lots of raw materials from the DLC fields. That left my flour and animal products extractors short all the time.

So I had to add loads more fields to meet demand for both. It all works together fine but the non-DLC buildings don't make you loads of money in the way the DLC does.
Elvenkind Oct 7, 2019 @ 7:26am 
Originally posted by dan1979:
I did it and found the non-DLC farming industry wanted lots of raw materials from the DLC fields. That left my flour and animal products extractors short all the time.

So I had to add loads more fields to meet demand for both. It all works together fine but the non-DLC buildings don't make you loads of money in the way the DLC does.
Yeah, economy was the other thing I was thinking about, that these DLC's (Both Industry, Parklife and now also Campus are money-machines, so one HAVE to be stupid by getting economic problems by building a city). But in a case such as this, where there's really lots of room for both, then how can it hurt. And how could you know that it was the non-DLC industry that wanted the raw materials? Crops and Animal Products wasn't invented when that concept was introduced, and that's all it produce. Plus flour.
AoD_lexandro Oct 7, 2019 @ 8:36am 
I have been testing a DLC industry town. It's not good. Unique factories constantly run out of supplies and thousands of tons worth of materials are just sitting in trucks that only go around in circles delivering it to warehouses that refuse to make supply runs then spam 15+ trucks all going the same way.

Without some zoned industry to suck up the excess supplies, the warehouses cant get enough time to make deliveries because the roads are clogged with materials. And the factories themselves stutter in production meaning your money goes backwards rapidly and you make a huge loss while they are offline.

The industry DLC needs a few patches and imo at least double the storage on the factories, with supply calls made at 50% to make it a real alternative to stock industrial zoning.
dan0812 Oct 7, 2019 @ 9:17am 
I think they changed some of the standard zoned industry with the addition of dlc as the buildings are different now to what I had before and they are accepting various goods that didn't exist before.

My non DLC industry was located separately from the DLC one so I watched what was being delivered to it and causing crop shortages to make animal product and flour.

The reason against doing it is that you will clog up your city with export traffic as you will produce far in excess of your needs.


Avder Oct 8, 2019 @ 11:51am 
Some standard zoned specialized industry helps your general industry as it produces the zoned xxx goods type, which generic industry typically requests. They don't often request the dlc special goods I've found.

What you can do is zone it in an area that doesn't have the raw resource to ensure all buildings are of the processing type. They'll get their raw materials from the dlc industry.
LemonsterOG Oct 8, 2019 @ 6:10pm 
I use both at the same time. I typically paint the industry area first (DLC), then paint the farming district over and around the industry area. It gives the area a more diverse look. Just watch your supply and demand. All district areas (base game) work together, with the added benefit of additional resources provided by the Industries DLC.
Elvenkind Oct 9, 2019 @ 6:37am 
Originally posted by LemonsterOG:
I use both at the same time. I typically paint the industry area first (DLC), then paint the farming district over and around the industry area. It gives the area a more diverse look. Just watch your supply and demand. All district areas (base game) work together, with the added benefit of additional resources provided by the Industries DLC.
You shouldn't do that with oil and ore though, since they will only make the resources deplete faster and when switching to import instead of export, so the industry better reach level 5, so you got access to all the factories and perhaps can reap some credits by importing what they need.

I have figured out there is no one answer that is absolutely right here. Only I think one should start with the DLC industry and let that one soak up as many workers as possible before thinking of anything else, because the industry plots are real money-machines.

Now though, when getting close to level 5 on my farming and still have lots of good land left and still industry demand, it would both look good and also add some specialized industry in that really noisy area that can't be used for much else.

Also farm and forestry industry is clean(er) then generic industry isn't it? Not leaving that nasty grey hue all around. :secrectorder:
LemonsterOG Oct 9, 2019 @ 7:42am 
Originally posted by Elvenkind:
Originally posted by LemonsterOG:
I use both at the same time. I typically paint the industry area first (DLC), then paint the farming district over and around the industry area. It gives the area a more diverse look. Just watch your supply and demand. All district areas (base game) work together, with the added benefit of additional resources provided by the Industries DLC.
You shouldn't do that with oil and ore though, since they will only make the resources deplete faster and when switching to import instead of export, so the industry better reach level 5, so you got access to all the factories and perhaps can reap some credits by importing what they need.

I have figured out there is no one answer that is absolutely right here. Only I think one should start with the DLC industry and let that one soak up as many workers as possible before thinking of anything else, because the industry plots are real money-machines.

Now though, when getting close to level 5 on my farming and still have lots of good land left and still industry demand, it would both look good and also add some specialized industry in that really noisy area that can't be used for much else.

This is very helpful information. That explains some of my export issues (lacking). Thanks for this.
TLHeart Oct 9, 2019 @ 10:48am 
Originally posted by Elvenkind:
Originally posted by LemonsterOG:
I use both at the same time. I typically paint the industry area first (DLC), then paint the farming district over and around the industry area. It gives the area a more diverse look. Just watch your supply and demand. All district areas (base game) work together, with the added benefit of additional resources provided by the Industries DLC.
You shouldn't do that with oil and ore though, since they will only make the resources deplete faster and when switching to import instead of export, so the industry better reach level 5, so you got access to all the factories and perhaps can reap some credits by importing what they need.

I have figured out there is no one answer that is absolutely right here. Only I think one should start with the DLC industry and let that one soak up as many workers as possible before thinking of anything else, because the industry plots are real money-machines.

Now though, when getting close to level 5 on my farming and still have lots of good land left and still industry demand, it would both look good and also add some specialized industry in that really noisy area that can't be used for much else.

Also farm and forestry industry is clean(er) then generic industry isn't it? Not leaving that nasty grey hue all around. :secrectorder:
or just turn on the oil and ore do not deplete in the vanilla options.
AoD_lexandro Oct 9, 2019 @ 10:52am 
That's what I do. Mines and oil fields last for decades at a time. The games rate of usage of resources is imo way too high. Plus it wrecks a perfectly good industry.
Elvenkind Oct 10, 2019 @ 7:49pm 
It seems like there's a mod for every problem, even if the "problem" is quite logical. You can't replant ore and oil. The game have only become more and more unbalanced economically and any fool can build a city that works, no matter how it's put together. At first milestone you can expect a hefty income just by taxation. Then now we have both industry, parklife and university that all really are moneymachines you can set up and adds amazing profits, not to mention that you can place as many tool booths around the highways as you want, without any complaints. Plus there's no difficully setting (that I have noticed), but that's another discussion. Think I'll make it a discussion. :secrectorder:
Last edited by Elvenkind; Oct 10, 2019 @ 7:49pm
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Date Posted: Oct 7, 2019 @ 6:29am
Posts: 11