Cities: Skylines

Cities: Skylines

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Cargo Hub Road Mod?
The most frustrating thing about cargo hubs (road + rail + shipyard) is not being able to upgrade the road that comes with the asset to increase capacity - Has anyone found a workaround to this on the modding front or perhaps an upgraded version of the asset?

Thanks for any help you can provide!
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Showing 1-15 of 15 comments
grandmasterfuzz Sep 25, 2019 @ 4:24pm 
Hi, you can use a mod by Klyte called "Touch This". It allows you to select the road at cargo hubs and the international airport. I'd post a link to the Mod but I'm replying on the android app
AoD_lexandro Sep 25, 2019 @ 7:33pm 
Edit the asset and change the road.
Avder Sep 25, 2019 @ 7:48pm 
Use moveit. Hold Alt, select the two nodes and the segment. Use moveits bulldozer. Then hit ctrl-z to restore the road. The road can now be upgraded.
snowflitzer Sep 25, 2019 @ 8:42pm 
Originally posted by Avder:
Use moveit. Hold Alt, select the two nodes and the segment. Use moveits bulldozer. Then hit ctrl-z to restore the road. The road can now be upgraded.

Thank you. Didn't know that
CA$H THE GREAT Sep 26, 2019 @ 12:31am 
Oh that's weird, I didn't think the "road" on the cargo hub was a road at all but just considered by the game mechanics as part of an asset....? But cars flow thru it, so it must be, right?
MarkJohnson Sep 26, 2019 @ 12:37am 
There should be tons of them on the workshop already to go.
CA$H THE GREAT Sep 26, 2019 @ 12:39am 
Originally posted by MarkJohnson:
There should be tons of them on the workshop already to go.

This is great news! I admit it has been awhile since I have checked up on this issue. It always irked me how the buildings could only process incoming trucks on ONE lane. I'm wondering how much efficiency I will really get despite upgrading the road....
spielerinchen Sep 26, 2019 @ 2:37am 
Originally posted by Avder:
Use moveit. Hold Alt, select the two nodes and the segment. Use moveits bulldozer. Then hit ctrl-z to restore the road. The road can now be upgraded.

incredible !
Metacritical Sep 26, 2019 @ 3:13am 
you can also use the crossings mod to add a crossing and then replace the road type

https://steamcommunity.com/sharedfiles/filedetails/?id=427258853
MarkJohnson Sep 26, 2019 @ 3:32am 
Originally posted by CA$H THE GREAT:
Originally posted by MarkJohnson:
There should be tons of them on the workshop already to go.

This is great news! I admit it has been awhile since I have checked up on this issue. It always irked me how the buildings could only process incoming trucks on ONE lane. I'm wondering how much efficiency I will really get despite upgrading the road....

It will both help and hurt. It just depends on the road and type and how overloaded it is. I have no issue with two lane default, but I try to get traffic low and not import/export much per station. It can be a tough balance until you get the feel of freight traffic.
TLHeart Sep 26, 2019 @ 10:14am 
The road in front of the cargo terminals is not the problem... it is the limited processing speed of the cargo transfer inside the station that is the bottleneck/choke point. Only 1 vehicle at a time can enter to be processed at a time, so more lanes in will just cause congestion. Now having two lanes to exit on with no cross traffic to slow down the exit, will maximize the throughput of the station.
CA$H THE GREAT Sep 26, 2019 @ 11:32am 
Originally posted by tenderloveheart:
The road in front of the cargo terminals is not the problem... it is the limited processing speed of the cargo transfer inside the station that is the bottleneck/choke point. Only 1 vehicle at a time can enter to be processed at a time, so more lanes in will just cause congestion. Now having two lanes to exit on with no cross traffic to slow down the exit, will maximize the throughput of the station.

So what is the answer? Lets say you take a busy highly-developed industrial area in your city. And you increase the # of cargo hubs from 1 to 4. Would this really give you 4x the capacity or does the game just in-turn generate 4x the traffic along with it?

I guess the question boils down to, is the freight traffic also GENERATED by the asset or is the area's freight traffic demand merely being SERVICED by the asset? If it is the latter, you would think adding more hubs would proportionally increase capacity while reducing the load on each hub. Am I missing something?
Last edited by CA$H THE GREAT; Sep 26, 2019 @ 11:33am
K2P2 Sep 26, 2019 @ 11:56am 
Adding more hubs can help if you place and connect them right. You could for instance connect them so that one hub services westbound trains and one services eastbound trains. If you lay down your roads so that for instance the northern half of your industrial area only reaches 2 terminals (one for westbound, one for eastbound) and do the same for the southern half, you could make 4 hubs work great together. you would have a NW NE SW and SE terminal.
TLHeart Sep 26, 2019 @ 1:40pm 
Yes more cargo terminals will increase the through put of the transportation network. The cargo is generated by the buildings in the zoned areas, not the rail terminal. Even the imported cargo is requested by the buildings in the zoned area, not the rail terminal. Now the AI decides if a truck driving the roads is best, or throw it on a train for most of the journey.

here is a screen shot of 3 cargo terminals to service my large ag industry.

https://steamcommunity.com/sharedfiles/filedetails/?id=1804468038
Last edited by TLHeart; Sep 26, 2019 @ 1:41pm
Cass Feb 1, 2023 @ 2:53pm 
Originally posted by Avder:
Use moveit. Hold Alt, select the two nodes and the segment. Use moveits bulldozer. Then hit ctrl-z to restore the road. The road can now be upgraded.
You're a bloody legend mate.
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Date Posted: Sep 25, 2019 @ 2:45pm
Posts: 15